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scottstts Skills

24 skills published by scottstts across 1 repository. Together they weigh 15 037 168 tokens — that is what loading all of them at once would cost you in context.

24 skills 15 037 168 tokens total

Threejs Atmosphere Aerial Perspective
Threejs-Awesome-Graphics-Agent-Skills

Implement physically motivated sky and aerial-perspective systems in Three.js. Use for planetary atmospheres, ground-to-space transitions, Rayleigh/Mie scattering, precomputed LUTs, depth-based transmittance and inscattering, sun/moon discs, and atmosphere-aware lighting.

3219k tokens scripts
Threejs Bloom
Threejs-Awesome-Graphics-Agent-Skills

Implement production bloom in advanced Three.js scenes. Use for HDR signal ordering, bloom-node controls, dual selective bloom with guaranteed material restoration, scene-relative emissive hierarchy, and effect-isolation diagnostics.

2k tokens
Threejs Camera Direction
Threejs-Awesome-Graphics-Agent-Skills

Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinematic framing, floating origins, pointer-look controls, camera collision constraints, projection ownership, and lifecycle restoration.

3k tokens
Threejs Exposure Color Grading
Threejs-Awesome-Graphics-Agent-Skills

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

2k tokens
Threejs Image Pipeline
Threejs-Awesome-Graphics-Agent-Skills

Build a deliberate final-image pipeline for advanced Three.js scenes. Use for depth, normal, albedo, and history ownership; GTAO or bent normals; bloom; eye adaptation; tone mapping; 3D LUT grading; effect-local render targets; and pass diagnostics.

2k tokens
Threejs Parallax Occlusion Mapping
Threejs-Awesome-Graphics-Agent-Skills

Build silhouette-aware parallax occlusion mapping in Three.js WebGPU and TSL. Use for height-field ray marching, relief UVs, clipped flat or curved silhouettes, inflated shells, self-shadowing, relief-aware shadow depth, and height-derived normals.

13k tokens scripts
Threejs Precipitation Surfaces
Threejs-Awesome-Graphics-Agent-Skills

Build coupled precipitation and affected surfaces in Three.js. Use for falling snow, snow accumulation, model snow caps, wet asphalt puddles, procedural ripple normals, splash flipbooks, rain streaks, shared weather envelopes, and surface wetness or coverage transitions.

2246k tokens scripts
Threejs Procedural Animation
Threejs-Awesome-Graphics-Agent-Skills

Build advanced procedural animation in Three.js. Use for launch kinematics, gravity turns, staging, spin docking, target-frame decomposition, spring-follow motion, rotating-frame alignment, peeling debris, analytic transform timelines, frame-rate-independent response, and quaternion control.

3k tokens
Threejs Procedural Architecture
Threejs-Awesome-Graphics-Agent-Skills

Build authored procedural buildings and architectural kits in Three.js. Use for massing grammars, exposed-edge analysis, façade bays, profiles, arches, cornices, roofs, ornaments, material-slot mesh compilation, deterministic variants, and procedural city assets.

3091k tokens scripts
Threejs Procedural Fields
Threejs-Awesome-Graphics-Agent-Skills

Build coherent procedural scalar and vector fields for Three.js materials and geometry. Use for terrain, planets, wear, biomes, clouds, water masks, displacement, roughness, normals, domain warping, and any visual where several channels must derive from shared causes.

2k tokens
Threejs Procedural Geometry
Threejs-Awesome-Graphics-Agent-Skills

Build production procedural mesh systems in Three.js. Use for complete hard-surface object assemblies, tilted shell lofts, UV-owned apertures, sculpted rail and frame profiles, oriented branch rings, semantic mesh writers, deliberate skins and caps, fin lofts, custom normals, material slots, instancing decisions, and close-inspection geometry budgets.

153k tokens scripts
Threejs Procedural Materials
Threejs-Awesome-Graphics-Agent-Skills

Author production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model moss accumulation, atlas filtering, specular AA, planet-space fields, terrain wetness, lava and emissive surfaces, per-instance dissolve, authored PBR identities, derivative normals, and custom direct-light shadow modulation.

2949k tokens scripts
Threejs Procedural Planets
Threejs-Awesome-Graphics-Agent-Skills

Author procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic normals, altitude LOD, and bodies that must hold up from orbit through close approach.

8k tokens scripts
Threejs Procedural Vegetation
Threejs-Awesome-Graphics-Agent-Skills

Generate authored procedural trees, grass, ivy, and vegetation in Three.js. Use for surface-following vines, painted ivy paths, stylized or GPU grass, trunks, recursive branches, roots, canopies, leaf cards, species presets, deterministic growth, and rooted blade or petiole-hinge wind.

711k tokens scripts
Threejs Procedural Vfx
Threejs-Awesome-Graphics-Agent-Skills

Author production real-time VFX in Three.js. Use for raymarched aurora curtains, finite-footprint emissive slabs, uniform volume integration, equirectangular radiance probes, WebGPU voxel fire and smoke, coupled volumetric fluid fields, mesh-surface emitters, signed-distance fire collisions, ship-conforming reentry plasma, generated capsule wakes, instanced analytic sparks, timed dissolving debris, dense-swap effect pools, additive holographic projections, Fresnel rim shells, scanline banding, glitch displacement, swept shape-to-shape handovers, and explicit scene-relative HDR emission hierarchy.

45k tokens scripts
Threejs Raymarched Space Effects
Threejs-Awesome-Graphics-Agent-Skills

Build raymarched space phenomena in Three.js. Use for black-hole lensing, accretion disks, wormholes, curved-ray integration, procedural star fields, relativistic-looking distortion, bounded volumetric structures, and GPU effects that need controlled numerical integration.

255k tokens scripts
Threejs Screen Space Ambient Occlusion
Threejs-Awesome-Graphics-Agent-Skills

Implement a production GTAO path in Three.js. Use for half-resolution horizon sampling, reversed-depth reconstruction, bent-normal encoding, full-resolution bilateral reconstruction, environment-light application, contact grounding, and halo diagnosis.

3k tokens
Threejs Shadow Systems
Threejs-Awesome-Graphics-Agent-Skills

Implement stable, scalable directional-shadow systems for Three.js. Use for large procedural worlds, city scenes, terrain, moving cameras, WebGPU/TSL shadow nodes, cascades, cached clipmaps, texel stabilization, update budgets, and targeted invalidation.

3k tokens
Threejs Skill Router
Threejs-Awesome-Graphics-Agent-Skills

Route ambitious Three.js graphics work to the smallest expert skill set. Use for new visual experiences, graphics rewrites, reference matching, or requests spanning geometry, materials, atmosphere, shadows, temporal effects, and final image treatment.

2k tokens
Threejs Spectral Ocean
Threejs-Awesome-Graphics-Agent-Skills

Build large procedural oceans in Three.js from directional wave spectra. Use for WebGPU/TSL FFT oceans, multi-cascade wavelength bands, hybrid FFT plus Gerstner clear-water oceans, stylized above/below surface optics, permanently submerged Snell-window views, total internal reflection, forward-refracted structures through an interface, pixel-footprint spectral LOD, aquatic perspective, caustic god rays, choppy displacement, spectral derivatives, Jacobian whitecaps, windrow and temporal foam, analytic sky reflection, underwater absorption, crest scatter, and GPU validation.

120k tokens scripts
Threejs Temporal Surfaces
Threejs-Awesome-Graphics-Agent-Skills

Build view-aligned and screen-space surface effects in Three.js. Use for touch-history frost and thaw, ping-pong accumulation, reduced-resolution blur, crystalline masks, two-scale refraction, and procedural rain droplets that refract and blur a background through wet glass.

20k tokens scripts
Threejs Visual Validation
Threejs-Awesome-Graphics-Agent-Skills

Validate advanced Three.js graphics as authored systems rather than subjective screenshots. Use for fixed-view visual contracts, field and pass diagnostics, no-post baselines, seed sweeps, camera-scale tests, temporal stability checks, GPU budgets, and regression evidence for procedural scenes.

3k tokens
Threejs Volumetric Clouds
Threejs-Awesome-Graphics-Agent-Skills

Implement volumetric cloud systems in Three.js. Use for weather-driven density, bounded raymarching, shape/detail erosion, vertical profiles, lighting cones, silver lining, temporal reconstruction, cloud shadows, multiple layers, and scalable quality modes.

2114k tokens scripts
Threejs Water Optics
Threejs-Awesome-Graphics-Agent-Skills

Build production analytic and bounded water in Three.js. Use for shared multi-wave displacement and normals, bounded RGBA heightfield pool simulation, local drops, object-driven ripples, differential-area caustics, ray-traced pool/water/sphere volume optics, derivative-filtered normal bands, analytic sky reflection, side-aware Fresnel, heuristic screen refraction, Beer-Lambert absorption, and crest foam.

69k tokens scripts