Generate authored procedural trees, grass, ivy, and vegetation in Three.js. Use for surface-following vines, painted ivy paths, stylized or GPU grass, trunks, recursive branches, roots, canopies, leaf cards, species presets, deterministic growth, and rooted blade or petiole-hinge wind.
npx skills add https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-procedural-vegetation
Represent a plant as a growth hierarchy plus rendering adaptations. Do not model it as randomly scattered cylinders.
Read references/structured-ash-growth-system.md and preserve its preset, continuation, child-placement, leaf, material, wind, and composition contracts before tuning.
Read the Ash Growth System implementation
with its authored preset for a
contract-accurate implementation and its diagnostic attributes.
Read the
stylized meadow grass implementation
for authored blade-cluster geometry with a procedural fallback, image-driven
path masking, per-instance origin/facing attributes, circular-arc rooted wind,
gust fronts, tip flutter, color clumps, macro variation, translucency, and rim
diagnostics.
Read the
GPU-computed grass implementation
for MRT blade-parameter generation, deterministic terrain-conforming placement,
Voronoi clumps, Bezier blade folding, wind-facing yaw, distance LOD/culling,
normal/color fading, translucency, and field diagnostics.
Read the
procedural surface ivy entry
and its complete
TypeScript implementation
for seeded spline-following stems, repeated mesh reprojection, tangent-plane
creep and droop, parallel-transport tube rings, growth reveal, instanced leaves
and umbels, and rigid petiole-hinge wind. Treat the TypeScript modules as the
only implementation; the entry file only re-exports them.
Use $threejs-procedural-geometry for generic branch-ring emission without a
growth model. This skill owns species tables, vine and branch topology,
surface-following growth, foliage, grass fields, roots, and rooted wind.
A set of resources to help me write all kinds of internal communications, using the formats that my company likes to use. Claude should use this skill whenever asked to write some sort of internal communications (status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, project updates, etc.).
Extracts and analyzes competitors' ads from ad libraries (Facebook, LinkedIn, etc.) to understand what messaging, problems, and creative approaches are working. Helps inspire and improve your own ad campaigns.
Identifies high-quality leads for your product or service by analyzing your business, searching for target companies, and providing actionable contact strategies. Perfect for sales, business development, and marketing professionals.
Analyzes your recent Claude Code chat history to identify coding patterns, development gaps, and areas for improvement, curates relevant learning resources from HackerNews, and automatically sends a personalized growth report to your Slack DMs.
Complete App Store Optimization (ASO) toolkit for researching, optimizing, and tracking mobile app performance on Apple App Store and Google Play Store
NGS analysis toolkit. BAM to bigWig conversion, QC (correlation, PCA, fingerprints), heatmaps/profiles (TSS, peaks), for ChIP-seq, RNA-seq, ATAC-seq visualization.
Materials science toolkit. Crystal structures (CIF, POSCAR), phase diagrams, band structure, DOS, Materials Project integration, format conversion, for computational materials science.
Transforms vague UI ideas into polished, Stitch-optimized prompts. Enhances specificity, adds UI/UX keywords, injects design system context, and structures output for better generation results.
Take scottstts/threejs-procedural-vegetation from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.