Build production analytic and bounded water in Three.js. Use for shared multi-wave displacement and normals, bounded RGBA heightfield pool simulation, local drops, object-driven ripples, differential-area caustics, ray-traced pool/water/sphere volume optics, derivative-filtered normal bands, analytic sky reflection, side-aware Fresnel, heuristic screen refraction, Beer-Lambert absorption, and crest foam.
npx skills add https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-water-optics
Treat water as geometry motion, surface orientation, and a participating optical layer. A blue transparent material is not a water system.
For large stochastic seas driven by directional spectra and GPU FFTs, use
$threejs-spectral-ocean instead.
Read references/water-surface-system.md
for the exact five-wave displaced ocean, six-band normal-only water, optical
hierarchy, and the limits that distinguish both from the spectral-ocean skill.
Read the
analytic wave optics implementation for
shared displacement/normals, derivative filtering, reflection, screen-space
refraction, absorption, Fresnel, and crest-linked foam diagnostics.
Read the
interactive pool volume implementation
for bounded RGBA height/velocity/normal simulation, local drops, moving-sphere
displacement suitable for draggable objects, differential-area caustics, and
in-shader pool/water/sphere ray tracing against the pool bounds and sphere.
height normals;
Use $threejs-spectral-ocean for stochastic directional spectra, FFT
cascades, Jacobian breaking, persistent ocean foam, and any interface the camera
crosses — this skill's heuristic screen-refraction offset assumes a bounded
volume seen from air, and an open interface needs that skill's forward
projection instead. Use
$threejs-precipitation-surfaces for rain-driven puddle wetness, ripple masks,
and weather-coupled splashes on ground surfaces. This skill owns authored
analytic waves, bounded heightfield simulation, ray-traced pool-volume optics,
and bounded-water optics.
Integration with protocols.io API for managing scientific protocols. This skill should be used when working with protocols.io to search, create, update, or publish protocols; manage protocol steps and materials; handle discussions and comments; organize workspaces; upload and manage files; or integrate protocols.io functionality into workflows. Applicable for protocol discovery, collaborative protocol development, experiment tracking, lab protocol management, and scientific documentation.
Analyzes job descriptions and generates tailored resumes that highlight relevant experience, skills, and achievements to maximize interview chances
Generate Excalidraw diagrams from natural language descriptions. Use when asked to "create a diagram", "make a flowchart", "visualize a process", "draw a system architecture", "create a mind map", or "generate an Excalidraw file". Supports flowcharts, relationship diagrams, mind maps, and system architecture diagrams. Outputs .excalidraw JSON files that can be opened directly in Excalidraw.
Build and distribute Expo development clients locally or via TestFlight
Use when you have a written implementation plan to execute in a separate session with review checkpoints
Data structure for annotated matrices in single-cell analysis. Use when working with .h5ad files or integrating with the scverse ecosystem. This is the data format skill—for analysis workflows use scanpy; for probabilistic models use scvi-tools; for population-scale queries use cellxgene-census.
Benchling R&D platform integration. Access registry (DNA, proteins), inventory, ELN entries, workflows via API, build Benchling Apps, query Data Warehouse, for lab data management automation.
Comprehensive molecular biology toolkit. Use for sequence manipulation, file parsing (FASTA/GenBank/PDB), phylogenetics, and programmatic NCBI/PubMed access (Bio.Entrez). Best for batch processing, custom bioinformatics pipelines, BLAST automation. For quick lookups use gget; for multi-service integration use bioservices.
Take scottstts/threejs-water-optics from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.