scottstts/threejs-visual-validation
Validate advanced Three.js graphics as authored systems rather than subjective screenshots. Use for fixed-view visual contracts, field and pass diagnostics, no-post baselines, seed sweeps, camera-scale tests, temporal stability checks, GPU budgets, and regression evidence for procedural scenes.
npx skills add https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-visual-validation
Evaluate the mechanism that creates the image. A beautiful hero screenshot can hide unstable fields, broken depth, seed failures, or post-processing dependence.
Read references/graphics-validation-protocol.md
for visual contracts, required inspection controls, mechanism-specific
evidence, temporal checks, budgets, and explicit rejection criteria.
This skill evaluates an implementation; it does not supply the implementation
mechanism. Load the subject or image-effect skill first, then use this protocol
to decide whether the result is acceptable.
Take scottstts/threejs-visual-validation from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.