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Threejs Procedural Architecture Agent Skill

Build authored procedural buildings and architectural kits in Three.js. Use for massing grammars, exposed-edge analysis, façade bays, profiles, arches, cornices, roofs, ornaments, material-slot mesh compilation, deterministic variants, and procedural city assets.

3091k tokens
context cost
the whole folder, loaded on every use
10
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
527
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-procedural-architecture

The instruction itself

5 sections, as written by the author

Procedural Architecture

Separate design planning from mesh emission. A building generator should produce an inspectable plan before it produces triangles.

Required architecture

settings
  → mass grammar
  → exposed-surface graph
  → façade/roof placements
  → module registry
  → material-slot mesh writer
  → geometries

Read references/grammar-and-mesh-compiler.md before implementing the generator.

Read the

procedural financial tower compiler

for seeded tier planning, semantic façade placement, reserved zones,

material-slot BufferGeometry output, projected detail, and mechanism-specific

diagnostics.

Rules

  • Massing, façade rhythm, and detail modules are separate layers.
  • Resolve exposed edges before façade placement. Do not decorate hidden internal faces.
  • Modules own semantic anchors and construction depth, not global building coordinates.
  • Compile by material slot to reduce draw calls without destroying material separation.
  • Preserve real dimensions for floor height, bay width, trim projection, and texture density.
  • Randomness may select among valid designs; it must not repair invalid geometry.
  • Provide topology, façade ownership, material/geometry, and shadow diagnostics

appropriate to the renderer path.

Acceptance

The generated building must survive:

  • silhouette-only view;
  • flat untextured material;
  • grazing light;
  • close inspection of corners and roof transitions;
  • seed variation without broken bays, overlapping ownership, or floating ornament;
  • triangle and module-count reporting.

Routing boundary

Use $threejs-procedural-geometry for a reusable profile, sweep, ring, or mesh

writer without a building grammar. This skill owns massing, façade semantics,

architectural modules, and building-plan compilation.

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How to use it

Copy the folder

Take scottstts/threejs-procedural-architecture from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.