Author production real-time VFX in Three.js. Use for raymarched aurora curtains, finite-footprint emissive slabs, uniform volume integration, equirectangular radiance probes, WebGPU voxel fire and smoke, coupled volumetric fluid fields, mesh-surface emitters, signed-distance fire collisions, ship-conforming reentry plasma, generated capsule wakes, instanced analytic sparks, timed dissolving debris, dense-swap effect pools, additive holographic projections, Fresnel rim shells, scanline banding, glitch displacement, swept shape-to-shape handovers, and explicit scene-relative HDR emission hierarchy.
npx skills add https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-procedural-vfx
Build effects from an event envelope, motion field, geometry representation, and shading response. Avoid independent particle emitters that happen to share a color.
subject/event state
→ effect-specific geometry, voxel fields, or instance attributes
→ flow-facing masks or analytic age
→ material response
→ pool/lifetime ownership
→ HDR and bloom contribution
Read references/procedural-vfx-system.md
for ship-conforming reentry shells, capsule wakes, dense instanced
spark/debris pools, holographic projection shells, HDR hierarchy, and
implementation limits.
Read references/volumetric-fluid-fire.md
for three-dimensional texture ownership, fixed fluid-compute scheduling,
mesh-surface injection, pressure projection, moving SDF boundaries,
temperature-mapped HDR raymarching, exact presets, and failure diagnostics.
Read references/volumetric-aurora-curtains.md
for finite emissive-slab bounds, warped curtain density, uniform ray steps,
gentle start jitter, matching screen/probe materials, exact constants, limits,
and failure diagnostics.
Read the reentry plasma implementation
for closed layered wake shells, flow-axis deformation, advected filament
fields, opacity shaping, and additive emission diagnostics.
Read the
hologram projection material
for the additive rim shell itself: squared Fresnel incidence with grazing
falloff, footprint-filtered object-space scanlines, height-phased glitch
displacement, and index-gated participation. Read its
shape-transition driver
for the shared sweep range across a shape set, the linear progress ramp inside a
longer dwell, and the complementary-discard handover.
Read the
volumetric fluid fire implementation
for the complete WebGPU/TSL velocity, dye, pressure, vorticity, emitter,
collision, raymarch, and diagnostic system plus its calibrated fire preset.
Read the
raymarched aurora implementation
for the reusable emitting field, perspective-ray material, four-sample
equirectangular radiance material, shared uniforms, and calibrated curtain
preset without sky, terrain, weather, lighting, or renderer setup.
ownership and one fixed compute schedule.
steps, gentle start jitter, and step-length-weighted accumulation. Do not add
extinction or an elevation gate after the footprint already removes the long
limb path.
weather, and grading; expose the same radiance through perspective and
equirectangular materials.
non-cubic volume as though its axes had equal scale.
mean rather than to zero.
discards, never per-shape ranges or overlapping coverage.
Use $threejs-temporal-surfaces only for the screen-space
frost/touch-history pipeline. Use $threejs-precipitation-surfaces for
falling rain or snow, splash flipbooks, and weather events that alter ground
materials. Use $threejs-volumetric-clouds for atmospheric weather layers and
planet-scale cloud volumes. Use $threejs-atmosphere-aerial-perspective for
molecular/aerosol sky scattering and surface-segment aerial perspective. Keep
emissive aurora curtain volumes, bounded interactive fire and smoke,
subject-space plasma, generated wakes, sparks, pooled debris, and additive
projection shells in this skill.
Integration with protocols.io API for managing scientific protocols. This skill should be used when working with protocols.io to search, create, update, or publish protocols; manage protocol steps and materials; handle discussions and comments; organize workspaces; upload and manage files; or integrate protocols.io functionality into workflows. Applicable for protocol discovery, collaborative protocol development, experiment tracking, lab protocol management, and scientific documentation.
Analyzes job descriptions and generates tailored resumes that highlight relevant experience, skills, and achievements to maximize interview chances
Generate Excalidraw diagrams from natural language descriptions. Use when asked to "create a diagram", "make a flowchart", "visualize a process", "draw a system architecture", "create a mind map", or "generate an Excalidraw file". Supports flowcharts, relationship diagrams, mind maps, and system architecture diagrams. Outputs .excalidraw JSON files that can be opened directly in Excalidraw.
Build and distribute Expo development clients locally or via TestFlight
Use when you have a written implementation plan to execute in a separate session with review checkpoints
Data structure for annotated matrices in single-cell analysis. Use when working with .h5ad files or integrating with the scverse ecosystem. This is the data format skill—for analysis workflows use scanpy; for probabilistic models use scvi-tools; for population-scale queries use cellxgene-census.
Benchling R&D platform integration. Access registry (DNA, proteins), inventory, ELN entries, workflows via API, build Benchling Apps, query Data Warehouse, for lab data management automation.
Comprehensive molecular biology toolkit. Use for sequence manipulation, file parsing (FASTA/GenBank/PDB), phylogenetics, and programmatic NCBI/PubMed access (Bio.Entrez). Best for batch processing, custom bioinformatics pipelines, BLAST automation. For quick lookups use gget; for multi-service integration use bioservices.
Take scottstts/threejs-procedural-vfx from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.