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Marketing Claude Skills

3 187 marketing skills from 354 authors. They cover promotion, ads, search and everything aimed at an audience. Half of them fit into 2 033 tokens or less — that is what one costs your context window when the agent loads it. 597 ship runnable scripts rather than instructions alone. 35 of them cannot work without an MCP server, most often rube. We also found 265 copies of these same skills sitting in other people's repositories — counted once here, not 265 times.

3 187 unique 354 authors 74 updated this month 129 from vendors

2 033
tokens, median
what a typical one costs in context
597
ship scripts
code that runs, not instructions alone
35
need a server
most often rube
265
copies elsewhere
counted once here, not once per repository

625–672 of 3 187

page 14 of 67
Udf Judge Conversion
by NVIDIA

Reviews generated UDF tests and GPU/SQL implementations for robustness, anti-cheating, and GPU execution integrity. Use when the user requests a judge/review-agent pass, or when manually reviewing a completed conversion.

1.3k tokens
Adattributionkit
by dpearson2699

Measure ad effectiveness with privacy-preserving attribution using AdAttributionKit. Use when registering ad impressions, handling attribution postbacks, updating conversion values, implementing re-engagement attribution, configuring publisher or advertiser apps, or replacing SKAdNetwork with AdAttributionKit for ad measurement.

3.5k tokens
App Store Optimization
by dpearson2699

Optimize App Store product pages for search visibility and conversion. Use for App Store Optimization (ASO), keyword research, app name/subtitle/keyword-field strategy, conversion-focused descriptions and promotional text, screenshot captions and ordering, Custom Product Pages with assigned search keywords, In-App Events, Product Page Optimization tests, localized metadata, ratings/review strategy, and in-app review prompt timing with RequestReviewAction or AppStore.requestReview. Also use when routing ASO vs App Store review, privacy/ATT, or StoreKit implementation boundaries.

4.3k tokens
Debugging Instruments
by dpearson2699

Debug iOS apps and profile performance using LLDB, the interactive Memory Graph Debugger, and Instruments. Use for crashes, retain-cycle inspection, hangs, build failures, and generic CPU, memory, energy, or network profiling. Use ios-memgraph-analysis for .memgraph capture, leaks CLI ownership paths, or persistent heap growth; use ios-ettrace-performance for ETTrace capture and JSON.

3.6k tokens
Ios Memgraph Analysis
by dpearson2699

Use when capturing or analyzing an iOS .memgraph, especially when the task mentions a memory leak, heap growth, persistent memory increase, ownership path, or matched-capture comparison with Apple CLI tools. Covers unambiguous Simulator capture, leaks/heap/vmmap/malloc_history evidence, raw artifact preservation, and same-flow verification. Use debugging-instruments for interactive Xcode Memory Graph, Instruments, generic retain-cycle inspection, or LLDB work.

2.4k tokens scripts
Multi Plan Search
by microsoft
vendor

Search for tasks across all your Planner plans by keyword, assignee, status, or priority — unified cross‑plan task discovery in one view.

2.6k tokens
Landing Page
by jezweb

Generate a complete, deployable landing page from a brief. Produces a single self-contained HTML file with Tailwind CSS (via CDN), responsive design, dark mode, semantic HTML, and OG meta tags. Sections: hero with CTA, features, social proof, pricing (optional), FAQ, footer. Use when building a marketing page, product launch page, coming soon page, or any standalone landing page. Triggers: 'landing page', 'create a page', 'marketing page', 'launch page', 'coming soon page', 'one-page site'.

1.6k tokens
Product Showcase
by jezweb

Generate a comprehensive marketing website for a web app — multi-page with real screenshots, animated GIF walkthroughs, feature deep-dives, and workflow demonstrations. Browses the running app, captures screens and sequences, and produces a deployable site that actually teaches people what the product does. Especially useful for complex or agentic apps that are hard to explain. Triggers: 'showcase site', 'product page', 'show off the app', 'marketing site', 'demo site', 'product showcase', 'explain the app', 'how do I market this'.

5.1k tokens
Shopify Content
by jezweb

Create and manage Shopify pages, blog posts, navigation menus, redirects, and SEO metadata via the Admin API or browser automation. Use whenever the user wants to add a page to a Shopify store, write a Shopify blog post, update the storefront navigation, manage redirects, or tune SEO metadata on a Shopify site.

1.4k tokens
Social Media Posts
by jezweb

Create platform-specific social media posts for LinkedIn, Facebook, Instagram, and Reddit. Handles character limits, hashtag strategies, hook placement, and image specs per platform. Works from scratch, from existing content (blog, newsletter, announcement), or as a multi-platform campaign. Produces copy-paste-ready posts. Triggers: 'social media post', 'linkedin post', 'facebook post', 'instagram caption', 'reddit post', 'social posts', 'post to social', 'repurpose for social', 'social media campaign'.

2.6k tokens
SEO Local Business
by jezweb

Generate complete SEO setup for local business websites — HTML head tags, JSON-LD LocalBusiness schema, robots.txt, sitemap.xml. Australian-optimised with +61 phone, ABN, suburb patterns. Use whenever the user wants SEO for a local business (tradesman, café, clinic, agency, retailer), needs JSON-LD structured data, asks for LocalBusiness schema, or wants meta tags / robots.txt / sitemap for a suburb-serving business.

2.5k tokens
Proposal Writer
by jezweb

Write a client proposal, quote, scope of work, or engagement letter for a service business. Covers project understanding, scope, timeline, pricing presentation, and terms. Use whenever the user asks for a proposal, quote, project proposal, client proposal, SOW, statement of work, engagement letter, or B2B service engagement document — for web dev, consulting, trades, or any service business.

2.9k tokens
Nvflare Autofl
by NVIDIA

Use for agent-assisted Auto-FL optimization of an existing NVFLARE job in simulation, POC, or production. Do not use for code conversion, diagnosis-only work, or deployment setup.

3.6k tokens scripts
Autofl Nvflare Report
by NVIDIA

Generate and commit a markdown report after an Auto-FL NVFlare autoresearch experiment has been manually stopped. Use when the user asks to summarize a stopped campaign, report achieved improvements, explain implemented literature-derived ideas and sources, refresh progress plots, capture pasted agent model/effort/cost context when available, or commit the final report and progress plot to the current experiment branch.

1.3k tokens scripts
Asc Apple Ads
by rorkai

Use when managing Apple Ads with asc, including auth, org lookup, campaigns, ad groups, ads, keywords, reports, raw API calls, and safe live testing.

1.2k tokens
Asc Aso Audit
by rorkai

Run an offline ASO audit on canonical App Store metadata under `./metadata` and surface keyword gaps using Astro MCP. Use after pulling metadata with `asc metadata pull`.

2.6k tokens
Asc Metadata Sync
by rorkai

Sync, validate, and apply App Store metadata with the current asc canonical metadata workflow. Use when updating metadata, localizations, keywords, or migrating legacy fastlane metadata.

1.7k tokens
Asc Ppp Pricing
by rorkai

Set territory-specific pricing for subscriptions and in-app purchases using current asc setup, pricing summary, price import, and price schedule commands. Use when adjusting prices by country or implementing localized PPP strategies.

3.6k tokens
Databricks Migration
by microsoft
vendor

> Port Databricks notebooks and jobs to Microsoft Fabric. Provides an exhaustive dbutils secret scope to Key Vault URL conversion, notebook run and exit, widget replacement with parameter-tagged cells, and library install replacement with Fabric Environments. Covers Unity Catalog three-level namespace reduction to Lakehouse two-level schemas, DBFS path conversion to OneLake, Databricks Jobs to Spark Job Definitions, MLflow tracking URI removal, and Photon to Native Execution Engine substitution. Use when the namespaces to Lakehouse schemas, (3) convert Databricks Jobs or Delta Live Tables. "dbutils fabric", "unity catalog migration", "dbfs to onelake", "databricks notebook migration", "delta live tables fabric", "photon native execution".

4.9k tokens
E2e Fabric Cost Estimation
by microsoft
vendor

> Estimate Microsoft Fabric capacity costs before migration by analyzing existing workload profiles (Spark, SQL, Power BI, Real-Time Intelligence) and recommending optimal SKU sizing, (1) estimate Fabric costs for a migration, (2) size a Fabric capacity SKU, (3) compare Fabric pricing tiers, (4) calculate storage/compute/network costs, (5) recommend Reserved vs. Pay-As-You-Go vs. Autoscale billing. Trigger phrases are scoped to Fabric capacity cost/sizing to avoid over-routing on generic cost, migration, or connection questions. "fabric cost estimate", "fabric reserved instance", "fabric capacity pay-as-you-go", "fabric autoscale billing".

11k tokens
Testing Aso Recordings
by Azure

Use when you need to run ASO controller CRUD tests or sample tests, verify recordings play back correctly, or re-record after changes.

1.8k tokens
Create Release Notes
by Azure

Use when creating polished ASO release notes by automatically determining changes from git history since the last release tag.

3k tokens
Create Release
by Azure

Use when creating a new ASO release, including pre-checks, release notes generation, draft GitHub release creation, documentation updates, and ROADMAP changes.

1.5k tokens
Diagnosing Vcr Failures
by Azure

Use when ASO controller CRUD tests or sample tests fail during playback or recording, to diagnose the failure and re-record if needed.

1.9k tokens
Migrate Group Versioning
by Azure

**WORKFLOW SKILL** — Migrate an Azure resource group from legacy to hybrid versioning mode in ASO. USE FOR: moving a group (e.g., appconfiguration, cache, network) from VersionMigrationModeLegacy to VersionMigrationModeHybrid in the code generator, updating samples, renaming CRUD tests, and re-recording sample tests. DO NOT USE FOR: adding new resources (use new-resource.instructions.md), general debugging, or code review.

2.6k tokens
Simulink Single Precision Conversion
by matlab

Converts a double-precision Simulink system or subsystem to single precision using DataTypeWorkflow.Single (Fixed-Point Designer). The single conversion replaces all user-specified double-precision data types, as well as output data types that compile to double precision, with single-precision data types. Use this skill when converting Simulink systems to single precision, reducing memory usage of a Simulink system, optimizing for embedded targets. Do NOT use for standalone MATLAB .m code single conversion.

1.6k tokens
First Principles Review
by GanyuanRan

Use when explicitly asked for first-principles or Occam's-razor review, or when complex decisions involve competing constraints, repeated fixes, fallback growth, duplicate owners, or architecture/product direction risk.

1.7k tokens
Cost Breakdown
by hoangsonww

> Break down Claude Code costs using the Agent Monitor pricing engine. Shows per-model costs (input, output, cache_read, cache_write at $/Mtok rates), per-session costs, daily trends, and compaction baseline token recovery. Use when analyzing spending, comparing model costs, or planning budgets.

843 tokens
Budget Set
by hoangsonww

> Define a spend budget for Claude Code and, optionally, create a cost alert rule that fires when usage crosses the limit, via POST /api/alerts/rules on the Agent Monitor dashboard. Reads current spend from /api/pricing/cost to size the budget sensibly and explains every rule field before writing. Use when setting a spend limit or wiring up a budget guardrail.

1k tokens
Daily Budget Check
by hoangsonww

> Run a daily spend check-in against a daily budget on the Agent Monitor dashboard — today's spend vs the daily target, pace through the day, and the projected overage if the current pace holds. Uses /api/pricing/cost and /api/sessions (grouped by started_at = today). Use for a quick daily spend check-in or a morning/evening budget pulse.

760 tokens
Anomaly Alert
by hoangsonww

> Identify anomalous sessions using Agent Monitor data — cost outliers from the pricing engine, token anomalies (cache miss spikes, compaction baseline surges), unusual event type ratios (PreToolUse/PostToolUse gaps, APIError clusters), behavioral deviations from workflow intelligence (complexity score outliers, error propagation anomalies), and sessions with abnormal metadata (extreme turn_count, high thinking_blocks, zero turn_duration).

792 tokens
Ss Motion
by bitjaru

Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe words into framer-motion code from one source of truth.

2.5k tokens
Matlab Convert Aerospace Coordinates
by matlab

> Perform aerospace unit conversions, time conversions, coordinate frame transformations, and rotation representations using Aerospace Toolbox. Use when converting units (length, velocity, angle, acceleration, angular velocity, force, mass, pressure, temperature, density), computing Julian dates or decimal years, transforming between coordinate frames (ECEF, ECI, LLA, flat Earth, geodetic/geocentric, NED, body, wind, stability), or working with rotation representations (Euler angles, DCM, quaternion, Rodrigues vector). Also use when the user asks about aerospace coordinate systems, reference frames, or rotation conventions.

4.4k tokens
Roadrunner Asset Mapping
by matlab

> RoadRunner asset path lookup tables for map format conversions in MATLAB. Maps lane markings, signs, signals, barriers, objects, and lane types to RoadRunner asset paths. Use when converting map formats to RRHD, resolving asset paths, or assigning visual assets to HD Map objects.

2.8k tokens
Roadrunner Import Scene
by matlab

> Import HD Map or OpenDRIVE files into a RoadRunner scene using MATLAB. Use when loading driving scenes in RoadRunner or RoadRunner Scene Builder, importing RRHD, OpenDRIVE, or other RoadRunner-supported formats for simulation, or verifying Lanelet2-to-RRHD conversion results visually. Requires rrApp handle from roadrunner-core.

3.7k tokens
Matlab Validate Function Arguments
by matlab

> Use when writing MATLAB functions with arguments blocks — repeating arguments (arguments (Repeating)), .?ClassName property import in constructors, name-value forwarding with namedargs2cell, or migrating from inputParser or validateattributes. Also when reviewing signatures for implicit-conversion pitfalls (size reshaping, class coercion, computed defaults), or when restricting, constraining, or validating function inputs — scalar vs vector enforcement, type rejection, size checking. Also when asked to harden inputs, make a function more robust, tighten input checking, or rewrite for safer input acceptance — even without "validation" or "arguments block" wording. varargin, inputParser, nargin/narginchk, restrict input, type checking, Designer callbacks, Simulink mask parameters, class inheritance, or runtime validation outside function or property declarations.

5.6k tokens
Matlab Dsphdl Ddc Design
by matlab

Use when designing a Digital Down Converter (DDC) using dsphdl System objects. Triggers on requests involving DDC design, frequency down-conversion for FPGA/ASIC, NCO + mixer + decimation filter chains, fractional/non-integer sample rate conversion, or HDL-optimized receiver front-end signal processing.

5.6k tokens
Godot 3d World Building
by thedivergentai

Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.

3.3k tokens scripts
Godot 3d Materials
by thedivergentai

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.

5.6k tokens scripts
Godot Ability System
by thedivergentai

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.

3.4k tokens scripts
Godot 2d Physics
by thedivergentai

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.

4k tokens scripts
Godot Adapt 3d To 2d
by thedivergentai

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.

4.5k tokens scripts
Godot 3d Lighting
by thedivergentai

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.

5.9k tokens scripts
Godot Adapt 2d To 3d
by thedivergentai

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.

4.7k tokens scripts
Godot Adapt Mobile To Desktop
by thedivergentai

Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.

3k tokens scripts
Godot Adapt Desktop To Mobile
by thedivergentai

Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.

3.1k tokens scripts
Godot Analyst
by thedivergentai

Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.get_dependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.

4k tokens scripts
Godot Adapt Single To Multiplayer
by thedivergentai

Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.

3.4k tokens scripts