Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe words into framer-motion code from one source of truth.
npx skills add https://github.com/bitjaru/styleseed --skill ss-motion
motion.X JSX onlyseeds/moves). Note these ARE allowed on a marketing/landing/brand page (DESIGN-LANGUAGE §43
Cinematic tier); just build them with a scroll library, not this skill. On app/data surfaces they
stay banned.
engine/components/ui/motion.tsx directlyTranslate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts:
| Words the user might say | Seed |
|---|---|
| bouncy, springy, playful, energetic, alive | Spring |
| smooth, silky, fluid, elegant, composed, continuous | Silk |
| snappy, quick, instant, decisive, sharp, precise | Snap |
| floaty, gentle, weightless, dreamy, ambient, drifting | Float |
| rhythmic, punchy, pulsing, heartbeat, beat | Pulse |
| "Toss style", "Arc style" | Spring (per brand default) |
| "Stripe style", "Notion style" | Silk |
| "Linear style", "Raycast style", "Vercel style" | Snap |
If the user says only a *brand* name, use that brand's default seed from BRAND_DEFAULT_SEED. If the user is explicit about a seed name (spring, silk, etc.), respect it verbatim.
If the user describes what the thing is ("a like button", "a modal", "the loading
state", "items in a feed") rather than a feeling, recommend from the use-case map
(MOTION_BY_USECASE in engine/motion/library.ts, exported from @engine/motion):
| Use case | Reach for | Why |
|---|---|---|
| Primary button / CTA press | spring · press | tactile, confident — the press should "give" |
| Modal / dialog / sheet enter | silk · entrance | smooth; never bounce serious/destructive content |
| Dropdown / popover / menu | snap · entrance | instant, precise — frequent UI shouldn't wait |
| Toast / inline notification | spring · entrance | small friendly arrival, non-blocking |
| List / feed items appearing | stagger-cascade | choreograph order, gently |
| Feature / marketing card hover | tilt-3d | depth/flair OK on content-light marketing |
| Dashboard / data card hover | snap · hover | a subtle lift only — keep dense UI calm |
| Like / favorite / reaction | like-burst | a celebratory one-shot; reward the tap |
| Live / online / recording dot | pulse-beat | looping heartbeat = "alive" |
| Loading / skeleton | shimmer | calm directional progress |
| Success / confirmation | pop-in | positive little "done" |
| Toggle / tab / segment switch | toggle-flip | distinctive, recognizable switch |
| Page / route transition | silk · entrance | smooth, minimal, get out of the way |
| Number / balance / KPI / price reveal | none | don't animate the payload — it must read instantly |
Two anti-rules override the table (state them if you deviate):
Seeds set a *personality* (how a fade/scale feels). The motion library in
engine/motion/library.ts adds *distinctive moves* — a flip, a curtain wipe, a
morph — each behind a unique keyword. Prefer a keyword when the user wants a
specific, recognizable motion rather than a generic feel.
engine/motion/library.ts (exported as MOTION_LIBRARY / MOTION_BY_KEY from
@engine/motion) is the single source of truth — every keyword carries its
own runnable snippet. Pull the snippet from there; never hand-write the params.
| Keyword | Move | Say it when the user wants… |
|---|---|---|
| toggle-flip | 3D Y-axis card flip | a switch/toggle to flip between two faces |
| toggle-slide | slide-stack swap | a value to slide out and the next to slide in |
| toggle-morph | pill ⇄ circle morph | a control to change shape on toggle |
| toggle-curtain | top→bottom clip-path wipe | a panel to reveal like a curtain |
| reveal-blur | blur(12px)→0 focus-in | content to focus-pull into place |
| reveal-rise | masked clip-path text rise | a headline/text to climb into view |
| reveal-unfold | scaleY from top edge | an accordion/panel to unfold |
| pop-in | spring overshoot from 0 | a badge/checkmark to pop in bouncily |
| press-squish | scale-down + skew | a button to feel jelly/tactile on tap |
| tap-ripple | radial ripple from tap | Material-style press feedback |
| pulse-beat | looping scale pulse | a live/recording/heartbeat indicator |
| wiggle | quick horizontal shake | error / invalid-input feedback |
| shimmer | skeleton loading sweep | a loading placeholder |
| stagger-cascade | children fade-up in sequence | a list to animate in one-by-one |
Applying a keyword:
engine/motion/library.ts — find the entry whosekey matches, copy its snippet verbatim (it is calibrated and runnable).
useState shown in thesnippet. If it's a one-shot reveal, a key bump replays it.
consistency, and point them at /motion to preview/Copy others.
If the user describes a move but no exact keyword fits, fall back to a seed +
context. If they say a keyword that doesn't exist, suggest the closest real one
from the table — never invent a keyword.
Infer one of the five contexts from the prompt:
hoverpressentranceexit (requires <AnimatePresence>)layoutIf ambiguous, default to entrance. If multiple contexts are reasonable (e.g., a button needs both hover and press), apply both.
Apply seed: $0 · Context: $1 · Target: $ARGUMENTS
<button>, <div>, <Card>, or similar.motion (and AnimatePresence for exit) from "framer-motion""@engine/motion" — in a project that doesn't use the @engine/* alias, use a relative path to engine/motion<motion.X> and spread the seed's recipe: // hover example
<motion.button {...spring.hover}>Save</motion.button>
// press + hover combined
<motion.button {...spring.press} {...spring.hover}>Save</motion.button>
// entrance (mount)
<motion.div {...silk.entrance}>...</motion.div>
// exit (requires AnimatePresence wrapper somewhere up the tree)
<AnimatePresence>
{open && <motion.div {...silk.entrance} {...silk.exit} />}
</AnimatePresence>
// layout (FLIP)
<motion.div {...snap.layout}>...</motion.div>
{ type: "spring", stiffness: 300, damping: 18 } into the JSX — always spread the recipe.prefers-reduced-motion in long-running surfaces. For one-off interactions (hover/press), framer-motion already throttles. For mount/exit/layout sequences in a long-lived page, import usePrefersReducedMotion and REDUCED_TRANSITION from @engine/motion and override the transition when reduced motion is on.exit was used).press too so it feels clickable?").pressengine/motion/seeds/*.ts from this skill — those are calibrated by hand. Add a new seed only via a separate, explicit ask.per-component seeds/moves. (Scroll-linked/parallax/3D ARE allowed on a marketing/landing/brand
page per DESIGN-LANGUAGE §43 Cinematic tier — build those directly with a scroll lib; on
app/data surfaces they stay forbidden.) Infinite loops remain banned everywhere except skeleton pulse.
Transforms vague UI ideas into polished, Stitch-optimized prompts. Enhances specificity, adds UI/UX keywords, injects design system context, and structures output for better generation results.
Generate memes using the memegen.link API. Use when users request memes, want to add humor to content, or need visual aids for social media. Supports 100+ popular templates with custom text and styling.
Fix PageSpeed Insights/Lighthouse accessibility "!" errors caused by contrast audit failures (CSS filters, OKLCH/OKLAB, low opacity, gradient text, image backgrounds). Use for accessibility-driven SEO/performance debugging and remediation.
> Brand-first landing page designer — runs a brand-identity interview (colors, typography, shape language), then generates and iterates on a polished landing page via Stitch with deployment-ready HTML. Use when the user asks to create, design, or build a landing page, homepage, or marketing page and has no established visual direction. Skip when they have a design mockup, need a dashboard or app UI, are working at component level, building a multi-page app, or restyling with known design tokens — use frontend-design instead.
Audit paid-ad landing pages for message match, mobile experience, performance, accessibility, trust, forms, consent, tracking, security, and conversion friction. Use for landing-page audit, post-click experience, LP audit, conversion-rate optimization, form optimization, ad-to-page message match, redirects, blocked navigation, or requests involving private, loopback, link-local, or metadata IP destinations.
Marketing landing page and conversion-focused product page reference. Use this skill when building hero sections, feature grids, pricing pages, testimonials, CTAs, footers, navigation bars, or any public-facing marketing surface. Covers a warm, professional, developer-friendly design language (cream backgrounds, generous whitespace, pill CTAs, corner-bracket card decorations) and a complete token set, animation system, and copy-paste component snippets. NOT for product/dashboard UIs — use frontend-design-saas for those.
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices". Focuses on visual design and interaction patterns. Do NOT use for performance audits (use core-web-vitals), SEO (use seo), or comprehensive site audits (use web-quality-audit).
Comprehensive web quality audit covering performance, accessibility, SEO, and best practices. Use when asked to "audit my site", "review web quality", "run lighthouse audit", "check page quality", or "optimize my website".
Take bitjaru/ss-motion from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.