The open format is called Agent Skills and works in Claude Code, Codex, Cursor and other agents — most people know it as Claude Skills.
Every Agent Skill we could find on GitHub, deduplicated by content. 79 566 files from 1 758 authors, of which 61 913 are unique — the rest is the same skill repackaged into someone else's repository. For each one: what it weighs in tokens, whether it ships runnable scripts, and which MCP servers it needs.
Guide for working with the TOM (Tabular Object Model) wrapper. Use this when modifying semantic models programmatically.
Guide for writing unit tests. Use this when creating tests to verify Python logic.
Guide for running pytest tests locally. Use this when running tests to verify code changes.
Guide for the visual style, structure, and shared building blocks used by Semantic Link Labs interactive UI tools (HTML widgets and anywidget-based widgets). Use this when adding a new interactive UI, modifying an existing one, or adding shared visual components.
>- results with ci-watch, investigate failures, and report. Use when the user asks to check, watch, or monitor CI, or to see whether a pipeline passed.
>- Analyze a dd-trace-php crash report (event.json) to identify the crashing binary, correlate stacktraces to source code, and determine root cause. Use when investigating wild crash reports from crash tracking.
>- Generate release notes for the current version.
使用 p5.js 创建带有种子随机性和交互式参数探索的算法艺术。当用户请求使用代码创建艺术、生成艺术、算法艺术、流场或粒子系统时使用此技能。创作原创算法艺术,而不是复制现有艺术家的作品,以避免版权侵犯。
将 Anthropic 官方品牌颜色和字体应用于任何可能需要 Anthropic 视觉风格的作品。适用于品牌颜色或样式指南、视觉格式化或公司设计标准的场景。
使用设计哲学创作精美的 .png 和 .pdf 格式视觉艺术作品。当用户要求创作海报、艺术品、设计作品或其他静态作品时,应使用此技能。创作原创视觉设计,切勿复制现有艺术家的作品以避免版权侵权。
引导用户通过结构化的工作流程来协作撰写文档。当用户想要撰写文档、提案、技术规格说明、决策文档或类似的结构化内容时使用。这个工作流程帮助用户高效地传递上下文信息、通过迭代优化内容,并验证文档对读者是否有效。当用户提到撰写文档、创建提案、起草规格说明或类似的文档任务时触发。
全面的文档创建、编辑和分析功能,支持修订追踪、批注、格式保留和文本提取。当 Claude 需要处理专业文档(.docx 文件)时使用:(1) 创建新文档,(2) 修改或编辑内容,(3) 处理修订追踪,(4) 添加批注,或其他任何文档任务
创建独特的、生产级别的高质量前端界面。当用户要求构建网页组件、页面、作品、海报或应用程序时使用此技能(例如网站、落地页、仪表盘、React 组件、HTML/CSS 布局,或对任何网页 UI 进行样式美化)。生成富有创意、精致的代码和 UI 设计,避免千篇一律的 AI 审美。
一套帮助我撰写各类内部沟通文档的资源,使用公司偏好的格式。当被要求撰写任何形式的内部沟通文档(状态报告、领导层更新、3P 更新、公司简报、常见问题解答、事件报告、项目更新等)时,Claude 应使用此技能。
构建高质量 MCP(模型上下文协议)服务器的指南,使 LLM 能够通过精心设计的工具与外部服务交互。在使用 Python (FastMCP) 或 Node/TypeScript (MCP SDK) 构建 MCP 服务器以集成外部 API 或服务时使用。
全面的 PDF 操作工具包,用于提取文本和表格、创建新 PDF、合并/拆分文档以及处理表单。当 Claude 需要填写 PDF 表单或以编程方式大规模处理、生成或分析 PDF 文档时使用。
演示文稿创建、编辑和分析。当 Claude 需要处理演示文稿(.pptx 文件)时使用,包括:(1) 创建新演示文稿,(2) 修改或编辑内容,(3) 处理版式,(4) 添加批注或演讲者备注,或其他任何演示文稿任务
创建高效技能的指南。当用户想要创建新技能(或更新现有技能)以扩展 Claude 的能力,包括专业知识、工作流程或工具集成时,应使用此技能。
用于创建针对 Slack 优化的动画 GIF 的知识和工具集。提供约束条件、验证工具和动画概念。当用户请求为 Slack 创建动画 GIF 时使用,例如"为 Slack 制作一个 X 做 Y 的 GIF"。
用于为作品应用主题样式的工具包。这些作品可以是幻灯片、文档、报告、HTML 落地页等。提供 10 个预设主题,包含颜色/字体配置,可应用于任何已创建的作品,也可以即时生成新主题。
用于使用现代前端 Web 技术(React、Tailwind CSS、shadcn/ui)创建复杂的、多组件的 claude.ai HTML artifact 的工具套件。适用于需要状态管理、路由或 shadcn/ui 组件的复杂 artifact - 不适用于简单的单文件 HTML/JSX artifact。
使用 Playwright 与本地 Web 应用程序交互及进行测试的工具包。支持验证前端功能、调试 UI 行为、捕获浏览器截图以及查看浏览器日志。
全面的电子表格创建、编辑和分析功能,支持公式、格式化、数据分析和可视化。当 Claude 需要处理电子表格(.xlsx、.xlsm、.csv、.tsv 等)时使用,包括:(1) 创建带有公式和格式的新电子表格,(2) 读取或分析数据,(3) 修改现有电子表格同时保留公式,(4) 电子表格中的数据分析和可视化,或 (5) 重新计算公式
>- **WORKFLOW SKILL** — Generate narrated weekly demo videos for azd features. Pulls latest commits, identifies demo-worthy features, researches PRs, and produces MP4 videos with dark-themed slides and neural TTS narration. make demo video, demo for LT, weekly demo video, azd demo. weekly reports (use weekly-report).
>- **WORKFLOW SKILL** — Runs `mage preflight` from `cli/azd/` and auto-fixes failures. Covers linting, formatting, copyright, spelling, build, and tests. Iterates fix-then-rerun cycles until all checks pass. azd build and test, validate azd changes, check azd code quality, mage preflight. creating PRs (use pull-request), running only unit tests without the full suite.
>- **WORKFLOW SKILL** — Generates release changelog entries and bumps versions for azd core or azd extensions. Identifies merged PRs since the last release, fetches PR details via GitHub MCP, classifies changes, and writes user-facing changelog entries with proper formatting, attribution, and spell checking. changelog for azd core, bump version, prepare release notes, write changelog entries, extension release, core release, update CHANGELOG.md. deploying releases, publishing extensions to registry.
Reviews GitHub pull requests by applying multiple specialist lenses (security, Go expert, architect, testing, UX, docs, PM, Azure, novice customer), triaging findings for signal-to-noise, and returning structured inline comments. Use for: review PR, look at this PR, give feedback on PR, check this PR, code review, PR feedback.
>- **WORKFLOW SKILL** — Bumps pinned upstream versions in azd for the GitHub CLI, Bicep CLI, and GitHub Actions referenced in `.github/workflows/*.yml`. Fetches the latest release, confirms with the user, opens a tracking issue, updates source and workflow references, and opens a PR. upgrade github actions, audit workflow action versions, upgrade tool version. (use changelog-generation), deploying releases, publishing extensions to registry.
>- **WORKFLOW SKILL** — Generate weekly executive reports for the azd team. Pulls PR/issue/release data from GitHub, reads changelogs, combines with team notes, and produces a polished markdown report. summary, generate report, report time. (use changelog-generation), general docs, PRs.
Use the Azure CLI (`az`) to manage Azure resources from the command line. Trigger this skill whenever the user asks to create, configure, manage, deploy, or interact with any Azure resource — even if they don't explicitly mention "az cli". Also trigger when the user asks about Azure CLI commands, syntax, or wants to know how to do something in Azure from the terminal.
Look up and compare Azure service pricing using the Azure Retail Prices API. Use this skill whenever the user asks about Azure costs, pricing, rates, or wants to compare prices across regions or services — even if they don't say "pricing" explicitly. Trigger for questions like "how much does a D2 v2 VM cost?", "cheapest region for Azure SQL", or "compare storage prices between eastus and westeurope".
Iteratively refine a product spec by debating with multiple LLMs (GPT, Gemini, Grok, etc.) until all models agree. Use when user wants to write or refine a specification document using adversarial development.
Run end-to-end (E2E) tests - provider test suites or upstream Karpenter tests, with focus filtering, background execution, and monitoring
> Compose and Compose Multiplatform expert for UI development across Android, Desktop, iOS, and Web. Use whenever the user mentions Compose APIs (@Composable, remember, LaunchedEffect, NavHost, MaterialTheme, LazyColumn, Modifier, recomposition), Compose Multiplatform (commonMain, expect/actual, Res.*, ComposeUIViewController, UIKitView, ComposeViewport), Android TV (tv-material, D-pad, focus, Carousel), Material 3 motion, atomic design systems, design-to-code workflows, Paging 3, or navigation. Activates Review Mode on GitHub PR URLs and review phrases ("review this PR", "what's wrong with this"). Auto-detects Compose projects on session_start. Backed by actual androidx/androidx and JetBrains/compose-multiplatform-core source receipts. See "## When this skill applies" in SKILL.md for the full trigger surface.
Direct game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and a signature moment for every screen and mode. Use for what should the game look like, set the art direction, define the visual style. 游戏美术与创意方向。把 GAME_DESIGN 转成策划级 ART_DIRECTION,定义可辨识视觉风格、镜头构图、世界与角色语法、功能性色光材质、界面反馈、运动与转场规格、声音方向和每个界面/模式的签名游戏时刻。用于判断游戏应该长什么样、制定游戏美术方向等需求。
Build the game for its approved target runtime. Compress GAME_DESIGN and ART_DIRECTION into a minimal BUILD_BRIEF, hand it to the current coding agent or another strong model to implement a fully playable build, and iterate against real runs and captured evidence. Use for implement the approved game design, build the game prototype, turn this design into a running game. 游戏构建执行。把批准后的 GAME_DESIGN 与 ART_DIRECTION 压缩成最小 BUILD_BRIEF,交给当前编码智能体或其他强模型,在选定的目标运行环境中实现可完整游玩的版本,并通过真实运行和证据迭代。用于把批准的游戏方案实现成可运行游戏。
Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, generate three genuinely different directions on the dimensions still unlocked, then pick the most worthwhile playable prototype using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book. 小说游戏概念设计。根据 SOURCE_BIBLE 与 PRODUCT_BRIEF 在未锁定维度上生成三个真正不同的方案,用硬否决和关键取舍选择最值得做的可玩原型。用于判断小说适合做成什么游戏、比较游戏方案等需求。
Verify a game with evidence on its selected target runtime. Launch the actual build and check logs, real rendering, input and state changes, the core loop, designed outcomes, restart, target display modes, interface language, first-time onboarding, and whether the core fantasy is actually performed — without dressing subjective fun up as a certain verdict. Use for test a generated game, QA a game build, check whether the game is fully playable, verify the build. 游戏证据化质量验证。在选定的目标运行环境中启动实际构建,检查日志、真实画面、输入与状态变化、核心循环、设计要求的结果、重开、目标显示模式、界面语言、首次上手与核心幻想是否真正出现,不把主观趣味包装成确定性结论。用于测试生成游戏、检查游戏能否完整游玩等需求。
Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write the game design document. 游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败和可完整游玩的原型。用于设计游戏世界、深化玩法和关卡等需求。
Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCE_BIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Use for gameable book analysis, analyze a novel for game adaptation, extract game systems from a book. 游戏化拆书。把原始小说、拆文库或写作工程压缩成有必要原文证据的 SOURCE_BIBLE,提取世界规则、玩家动词、空间、角色意志、系统和视觉锚点,不提前发明游戏类型。用于游戏化拆书、分析小说的游戏改编基础等需求。
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成有原著依据、可在目标平台完整游玩的游戏,编排游戏化拆解、概念选择、游戏与视觉设计、目标运行环境构建和证据化质量验证。用于小说转游戏、把这本书做成游戏等需求。
Processes videos to identify engaging moments, generate transcripts, and create highlight clips with artistic titles and custom cover images. Use when user needs to: extract highlights from long videos or livestreams, clip or cut best moments from videos, cut video highlights, process Bilibili/YouTube URLs or local video files, generate transcripts via Whisper, analyze content for engaging moments, create short-form clips with styled titles and covers, adjust cover text position and colors, find and export memorable scenes from recordings, burn subtitles into clips (with optional translation), guide clip selection with user intent, or identify speakers in multi-person conversations.
> projects, and create or revoke Cloud API keys. Use when granting, modifying, or auditing user access.
> Creates Elastic Cloud Serverless projects (Elasticsearch, Observability, or Security) via the REST API, saves credentials to file, and bootstraps a scoped Elasticsearch API key. Use when creating a new serverless project, provisioning a search or observability environment, or spinning up a new Elastic Cloud project.
> credentials, resume, and load saved credentials. Connects to existing projects by resolving endpoints and acquiring scoped Elasticsearch API keys. Use when performing day-2 operations on serverless projects, connecting to an existing project, loading or resetting project credentials, or looking up project details.
> IP filters and AWS PrivateLink VPC filters. Use when restricting network access or configuring private connectivity.
> Configures Elastic Cloud authentication and environment defaults. Use when setting up EC_API_KEY, configuring Cloud API access, or when another cloud skill requires credentials.
> Enable, configure, and query Elasticsearch security audit logs. Use when the task involves audit logging setup, event filtering, or investigating security incidents like failed logins.
> Authenticate to Elasticsearch using native, file-based, LDAP/AD, SAML, OIDC, Kerberos, JWT, or certificate realms. Use when connecting with credentials, choosing a realm, or managing API keys. Assumes the target realms are already configured.
> security. Use when creating users or roles, assigning privileges, or mapping external realms like LDAP/SAML.
> Execute ES|QL (Elasticsearch Query Language) queries, use when the user wants to query Elasticsearch data, analyze logs, aggregate metrics, explore data, or create charts and dashboards from ES|QL results.
> Ingest and transform data files (CSV/JSON/Parquet/Arrow IPC) into Elasticsearch with stream processing and custom transforms. Use when loading files or batch importing data — not for reindexing, general ingest pipeline design, or bulk API patterns.
> Help developers new to Elasticsearch get from zero to a working search experience. Guide them through understanding their intent, mapping their data, and building a search experience with best practices baked in. Use this when the user shows intent to build search-related functionality, asks about Elasticsearch-related concepts for their use case, or expresses the need for help getting started with Elasticsearch.
> expired API keys, role mapping mismatches, and Kibana login issues. Use when the user reports a security error.
> Create and manage Agent Builder agents and custom tools in Kibana. Use when asked to create, update, delete, test, or inspect agents or tools in Agent Builder.
> Create and manage Kibana alerting rules via REST API or Terraform. Use when creating, updating, or managing rule lifecycle (enable, disable, mute, snooze) or rules-as-code workflows.
Elastic ML anomaly detection skill — investigation/RCA, score explanation, job operations (create, datafeed, start/stop, results), and troubleshooting (missing docs, memory limits, datafeed health, lifecycle). Operates against Kibana Agent Builder MCP tools (`ad_*`) on `.ml-anomalies-*`, `.ml-config`, `.ml-notifications-*`, `.ml-annotations-*`. Use when answering "what broke?"/"which entity?"/RCA, "why is score high/low?"/renormalization, "datafeed stopped"/"memory limit", or any request to set up or configure an ML anomaly detection job.
> Enable and configure Kibana audit logging for saved object access, logins, and space operations. Use when setting up Kibana audit, filtering events, or correlating Kibana and ES audit logs.
> Create and manage Kibana connectors for Slack, PagerDuty, Jira, webhooks, and more via REST API or Terraform. Use when configuring third-party integrations or managing connectors as code.
> Create and manage Kibana Dashboards and visualizations. Use when you need to define dashboards and visualizations declaratively, version control them, or automate their deployment.
Answers built from the skills we actually parsed.