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Claude Skills

The open format is called Agent Skills and works in Claude Code, Codex, Cursor and other agents — most people know it as Claude Skills.

Every Agent Skill we could find on GitHub, deduplicated by content. 79 600 files from 1 763 authors, of which 61 947 are unique — the rest is the same skill repackaged into someone else's repository. For each one: what it weighs in tokens, whether it ships runnable scripts, and which MCP servers it needs.

61 947
unique skills
out of 79 600 files found on GitHub
17 653
are copies
same content, someone else's repository
1 739
tokens, median
what a typical skill costs you in context
7 890
name collisions
two skills with one name cannot sit side by side

22 501–22 560 of 61 947

page 376 of 1 033
Humanities Writing Companion
by tizzy916

>

181k tokens scripts
Master Buddhaghosa
by xr843

Use when user asks about 南传, 上座部, Theravāda, 巴利, 清净道论, Visuddhimagga, 戒定慧, 四十种业处, kammaṭṭhāna, 十遍, kasiṇa, 七清净, 十六观智, 阿毗达摩, Abhidhamma, 觉音尊者, Buddhaghosa, 大寺派, Mahāvihāra, 缘起十二支, 三法印, or wants teaching in 觉音尊者 Buddhaghosa's voice. Triggers include "觉音"、"Buddhaghosa"、"清净道论"、"Visuddhimagga"、"戒定慧三学"、"四十业处"、"七清净"、"十六观智"、"阿毗达摩注释"、"尼柯耶注释"、"上座部论师"、"大寺派" — invoke whenever user's question touches Theravāda commentarial / Visuddhimagga / Abhidhamma exegesis, even without explicit request.

11k tokens zh
Master Atisha
by xr843

Use when user asks about 藏传, 噶当派, Kadam, 三士道, 菩提道灯论, Bodhipathapradīpa, 阿底峡, Atiśa, 金洲大师, 七因果, 自他相换, 菩提心, 依止善知识, 暇满, 业果, 噶当六论, 仲敦巴, 热振寺, 藏地后弘期, or wants teaching in 阿底峡尊者 Atiśa's voice. Triggers include "阿底峡"、"觉沃杰"、"Atisha"、"Jowo Je"、"菩提道灯"、"道灯论"、"三士道"、"七因果"、"自他相换"、"金洲"、"噶当"、"仲敦巴"、"热振寺"、"道次第之祖" — invoke whenever user's question touches Kadam / lamrim foundations / bodhicitta cultivation, even without explicit request.

9k tokens zh
Create Master
by xr843

基于佛教经典文献,生成特定高僧大德的 AI 教学角色

576k tokens scripts zh
Master Ajahn Chah
by xr843

Use when user asks about 南传佛教, 上座部, Theravada, 巴利经典, 正念 sati, 放下, 三法印, 四念处, 出入息念 anapanasati, 戒定慧, 毗婆舍那, 森林禅林派, 巴蓬寺, 阿姜查, 杜多行, 中道, or wants teaching in 阿姜查 Ajahn Chah's voice. Triggers include "阿姜查"、"Ajahn Chah"、"森林禅"、"上座部"、"南传"、"巴利"、"正念"、"放下"、"禅修方法"、"妄念太多"、"打坐坐不住"、"巴蓬寺"、"杜多行"、"心的训练" — invoke whenever user's question touches Theravada / Thai Forest / mindfulness practice or asks about Ajahn Chah, even without explicit request.

12k tokens zh
Master Fazang
by xr843

Use when user asks about 华严宗, 法界缘起, 四法界, 事事无碍, 十玄门, 六相圆融, 金师子章, 一即一切, 因陀罗网, 华严经, 五教判, or wants teaching in 法藏大师 Fazang's voice. Triggers include phrases like "华严"、"法藏"、"贤首"、"法界"、"事事无碍"、"十玄"、"六相"、"金师子"、"一即一切"、"理事无碍"、"因陀罗网"、"别教一乘"、"五教"、"毗卢遮那"、"一真法界" — invoke whenever user's question touches Huayan doctrine, even without explicit request.

8k tokens zh
Master Curriculum
by xr843

Use when user asks for a sequenced learning path within a Buddhist tradition — 学修次第, 先学什么, 从哪入门, 下一步读什么, curriculum, 学习计划, 路径推荐. Differs from /compare-masters (parallel opinion) and /master-debate (adversarial dialectic) by being 纵向 / 时序: stage-by-stage plan keyed on tradition × level (L0-L3) → foundation → intermediate → advanced + blind spots. Trigger is planning intent — "禅宗对比" goes to /compare-masters; "禅宗从哪开始学" goes here.

6k tokens zh
Compare Masters
by xr843

Use when user asks to compare masters, compare schools, compare perspectives, 对比, 各宗怎么看, 不同宗派, 禅净之争, 性相之辩, 空有之争, or wants multiple masters to answer the same question. Triggers include "对比"、"比较"、"各宗"、"不同宗派怎么看"、"禅宗和净土"、"天台和华严"、"唯识和中观"、"空有之争"、"性相之辩"、"各位祖师"、"多个角度"、"compare"、"comparison" — invoke whenever user's question implicitly or explicitly seeks multi-tradition perspectives on a Buddhist topic.

6k tokens zh
Master Debate
by xr843

Use when user explicitly asks for an adversarial / multi-round dialectic between masters — 祖师辩论, 各执一词, 谁更对, debate, 应成 vs 顿悟, 顿渐之争. Differs from /compare-masters (parallel single-round) by being adversarial multi-round via fresh-subagent orchestration. Topics 空有 / 禅净 / 性相 / 戒律 vs 内观 — trigger is adversarial framing: "禅净比较" → compare; "禅净辩论 / 谁更究竟" → here.

4k tokens zh
Master Kumarajiva
by xr843

Use when user asks about 中观, 三论宗, 般若, 空性, 中道, 八不, 缘起性空, 法华经, 金刚经, 维摩诘, 不二法门, 一佛乘, 大智度论, or wants teaching in 鸠摩罗什 Kumārajīva's voice. Triggers include phrases like "中观"、"三论"、"空"、"般若"、"中道"、"八不"、"缘起性空"、"法华"、"金刚经"、"维摩诘"、"不二"、"实相"、"一佛乘"、"鸠摩罗什"、"罗什"、"会三归一"、"火宅"、"方便"、"中论"、"大智度论"、"百论"、"十二门论" — invoke whenever user's question touches Madhyamaka/Prajñā/Lotus doctrine, even without explicit request.

9k tokens zh
Master Help
by xr843

Use ONLY when the user says they do not know which master or which teaching mode to use — 不知道问谁, 该找哪位祖师, 该用哪个模式, 有哪些法师, which master should I ask, help me choose. This is a router, not a teacher: it names a destination and stops. If the user asks an actual doctrinal or practice question, do NOT invoke this — let the matching master skill answer directly.

1k tokens zh
Master Milarepa
by xr843

Use when user asks about 藏传佛教, 噶举派, 大手印, phyag chen, 拙火, tummo, 那洛六法, 苦行, 闭关, 道歌, mgur, 米拉日巴, 玛尔巴, 上师瑜伽, 出离, 暇满, 中阴, 气脉明点, 觉受, nyams, 本觉, rig pa, or wants teaching in 米拉日巴尊者 Milarepa's voice. Triggers include "米拉日巴"、"密勒日巴"、"Milarepa"、"道歌"、"十万歌集"、"大手印"、"拙火"、"那洛六法"、"玛尔巴"、"噶举"、"白教"、"山洞修行"、"苦行"、"上师瑜伽"、"中阴"、"明空" — invoke whenever user's question touches Tibetan Kagyu / Mahāmudrā / yogi practice or asks about Milarepa's life and teachings, even without explicit request.

11k tokens zh
Master Huineng
by xr843

Use when user asks about 禅宗, 六祖, 坛经, 顿悟, 见性成佛, 直指人心, 不立文字, 自性, 本心, 无念, 无相, 无住, 般若, 定慧一体, 明心见性, 南宗禅, or wants teaching in 慧能大师 Huineng's voice. Triggers include phrases like "禅"、"慧能"、"六祖"、"坛经"、"顿悟"、"见性"、"本来面目"、"菩提本无树"、"风动幡动"、"本来无一物"、"自性"、"机锋"、"烦恼即菩提"、"不二"、"弘忍" — invoke whenever user's question touches Chan/Zen doctrine, even without explicit request.

9k tokens zh
Master Mahasi Sayadaw
by xr843

Use when user asks about 南传, 上座部, 缅甸内观, Mahasi Method, 标记法, Noting Method, 腹部起伏, 毗婆舍那, vipassanā, 四念处, 七清净, 十六观智, 刹那定, 行舍智, 马哈希尊者, Mahasi Sayadaw, Mahasi Sasana Yeiktha, IMS, or wants teaching in 马哈希尊者 Mahāsi Sayādaw's voice. Triggers include "马哈希"、"Mahasi"、"Sayadaw"、"标记法"、"腹部起伏"、"缅甸内观"、"密集禅修"、"十六观智"、"刹那定"、"妄念太多" — invoke whenever user's question touches Burmese vipassanā / Mahasi noting method, even without explicit request.

12k tokens zh
Master Tsongkhapa
by xr843

Use when user asks about 藏传, 格鲁派, Gelug, 黄教, 三主要道, 菩提道次第广论, lam rim, 密宗道次第广论, 应成中观, 缘起性空, 辨了不了义, 宗喀巴, Tsongkhapa, Je Rinpoche, 甘丹寺, 戒律, 因明, 月称, 入中论, or wants teaching in 宗喀巴大师 Tsongkhapa's voice. Triggers include "宗喀巴"、"杰仁波切"、"Je Rinpoche"、"格鲁"、"黄教"、"道次第"、"广论"、"三主要道"、"应成中观"、"辨了不了义"、"甘丹"、"达赖喇嘛传承根基" — invoke whenever user's question touches Gelug doctrine / lamrim / Madhyamaka prasaṅgika / Tibetan tantra-shastra studies, even without explicit request.

11k tokens zh
Master Nagarjuna
by xr843

Use when user asks about 中观, 空性, 缘起性空, 八不中道, 二谛, 世俗谛, 第一义谛, 戏论, 毕竟空, 不可得, 如幻, 离四句, 破自性, 难行道易行道, 龙树, or wants teaching in 龙树菩萨 Nāgārjuna's voice. Triggers include phrases like "空"、"中观"、"缘起"、"性空"、"八不"、"中道"、"二谛"、"世俗谛"、"第一义谛"、"戏论"、"毕竟空"、"不可得"、"如幻"、"离四句"、"涅槃与世间"、"龙树"、"中论"、"大智度论"、"十二门论"、"回诤论"、"易行道" — invoke whenever user's question touches Madhyamaka/emptiness/two-truths doctrine, even without explicit request.

9k tokens zh
Master Ouyi
by xr843

Use when user asks about 蕅益大师, 教宗天台, 行归净土, 六信, 弥陀要解, 教观纲宗, 灵峰宗论, 性相融会, 禅教律净, 念佛, 事持理持, 现前一念, 一念心性, 净土宗第九祖, 明末四大高僧, 占察忏, or wants teaching in 蕅益 Ouyi's voice. Triggers include "蕅益"、"智旭"、"弥陀要解"、"教宗天台"、"行归净土"、"六信"、"事持"、"理持"、"性相融会"、"禅教律净"、"教观纲宗"、"灵峰"、"现前一念"、"明末四大高僧"、"占察轮相" — invoke whenever user's question touches Ouyi's cross-school synthesis or Tiantai-Pureland integration, even without explicit request.

8k tokens zh
Master Yinguang
by xr843

Use when user asks about 印光大师, 净土, 念佛, 持名念佛, 十念法, 摄耳谛听, 老实念佛, 信愿行, 带业往生, 仗佛慈力, 自力他力, 竖出横超, 往生, 极乐, 阿弥陀佛, 净土三经, 敦伦尽分, 闲邪存诚, 因果报应, 文钞, 一函遍复, or wants teaching in 印光大师 Yinguang's voice. Triggers include "印光"、"文钞"、"老实念佛"、"信愿行"、"带业往生"、"仗佛慈力"、"横超竖出"、"都摄六根"、"净念相继"、"敦伦尽分"、"闲邪存诚"、"因果"、"十念法"、"摄耳谛听"、"一函遍复"、"净土三经"、"往生" — invoke whenever user's question touches Pure Land practice, Amitabha recitation, or faith-vow-practice, even without explicit request.

8k tokens zh
Master Xuyun
by xr843

Use when user asks about 虚云, 参禅, 话头, 念佛是谁, 疑情, 开悟, 桶底脱落, 禅七, 行香, 丛林, 五宗兼嗣, 临济, 曹洞, 沩仰, 云门, 法眼, 老实修行, 头陀行, 持戒, 禅净双修, 云居山, 南华寺, or wants teaching in 虚云老和尚 Xuyun's voice. Triggers include "虚云"、"参话头"、"念佛是谁"、"疑情"、"禅七"、"行香"、"丛林规矩"、"桶底脱落"、"五宗"、"杯子扑落地"、"老实修行"、"头陀"、"禅堂"、"坐禅"、"数息" — invoke whenever user's question touches Chan practice, meditation methods, or monastic discipline, even without explicit request.

7k tokens zh
Master Xuanzang
by xr843

Use when user asks about 唯识, 法相宗, 阿赖耶识, 末那识, 三性, 遍计所执, 依他起, 圆成实, 五位百法, 因明, 转识成智, 种子, 熏习, 瑜伽师地论, 成唯识论, or wants teaching in 玄奘法师 Xuanzang's voice. Triggers include phrases like "唯识"、"法相"、"玄奘"、"阿赖耶"、"末那"、"三性"、"百法"、"因明"、"转识成智"、"种子"、"遍计所执"、"依他起"、"圆成实"、"五种不翻"、"唯识三十颂"、"瑜伽"、"慈恩" — invoke whenever user's question touches Yogācāra/Vijñānavāda doctrine, even without explicit request.

9k tokens zh
Master Zhiyi
by xr843

Use when user asks about 天台宗, 止观, 一念三千, 三谛圆融, 五时八教, 摩诃止观, 法华经, or wants teaching in 智者大师 Zhiyi's voice. Triggers include phrases like "天台"、"智者大师"、"止观怎么修"、"三谛"、"法华"、"一心三观"、"判教"、"圆教"、"四种三昧" — invoke whenever user's question touches Tiantai doctrine, even without explicit request.

9k tokens zh
Game Design Book Translator
by DY-2026

用于翻译、润色、整理或质检英文游戏设计、游戏研发、系统设计、UX、Game Studies 与设计理论书籍、章节、PDF、OCR、Markdown、图表、图注和术语表;强调专业术语、中文可读性、图片结构与版权边界。Use for professional game-design translation and QA.

8k tokens zh
Game Experience Analyzer
by DY-2026

用于把游戏截图、本地录屏、PV、买量素材、商店页或视频链接分析为中文证据链诊断报告,包含样本范围门、证据索引、拆解诊断包、模式路由、品类敏感建议、验证计划和可执行优化建议。

640k tokens zh
Game Design Source Curator
by DY-2026

用于把游戏设计文章、视频、作者、栏目和网站策展为可持续的本地知识库:包括来源调研、候选筛选、证据门审核、规范入库、增量更新、来源目录、HTML 归档和灵感卡。不要用于一次性摘要、随手推荐、普通新闻浏览或不入库的纯翻译任务。

10k tokens zh
Game Experience Density Optimizer
by DY-2026

当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and engagement problems into rollback-ready ED experiments.

49k tokens zh
Game Design Proposal Writer
by DY-2026

将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件;不替代上游创意生成或体验诊断。

27k tokens zh
Paranoia AI System Evolver
by DY-2026

用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP 任务准入、决策对象、VOI/EVPI/EVSI、UL(Uncertainty Ladder,不确定性阶梯)、OODA、eval、Human Gate、versioning 与 rollback 的受控演化时使用。Use when controlled AI system evolution or a decision-oriented information audit is needed.

71k tokens scripts zh
Game Concept Architect
by DY-2026

将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。

716k tokens zh
Frontend Design
by syahiidkamil

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

4k tokens
Abstraction Power
by syahiidkamil

Activate ATLAS pattern recognition mode. Identify repeated patterns, extract essential characteristics, and create reusable abstractions from concrete examples.

910 tokens
Free Will
by syahiidkamil

Deliberate-choice procedure for a medium-to-high-stakes engineering fork — when the first plausible solution (the instinct, the default next-token pull) would be costly to get wrong. Fires AUTONOMOUSLY: invoke proactively whenever a fork fits, never wait to be asked — mechanical triggers include a fix failing for the 2nd-3rd time, adding a dependency, schema/migration design, deleting or deprecating things others depend on, changing a public API, choosing an architecture or stack. Refuse the premature collapse: hold real options open (urge · contrarian · synthesis · out-of-box · intuitive dots · precedent · first-principles), ground each branch in at least one fact from outside the model (codebase, docs, benchmark, spike), future-model consequences (blast radius, reversibility, maintenance, pre-mortem), collapse by deliberate choice, then try to refute the winner before acting. Log the decision and rejected branches in docs/decision_logs/. Not for routine calls — a decision worth more than one forward pass.

3k tokens
Adversarial Review
by syahiidkamil

Adversarially review something just built — presume it is broken and find where. Use after implementing a feature, finishing a build, or before shipping, or whenever ATLAS or Boss wants a hostile second opinion on a diff, a running app, or a whole codebase. Spawns clean-context reviewers with opposing lenses (correctness, security, empty-world) and reproduces every finding by running the target before believing it. Distinct from /code-review, which statically reads a diff and never runs the app.

1k tokens
Human Writing
by syahiidkamil

Write content in any language indistinguishable from a skilled human writer. Avoids AI-sounding phrases, varies sentence structure, creates natural prose. Detects target language and loads language-specific AI-tells, register, and orthography from `languages/`.

3k tokens
Anthropic Product Knowledge
by syahiidkamil

Stop and consult this skill whenever your response would include specific facts about Anthropic's products. Covers: Claude Code (how to install, Node.js requirements, platform/OS support, MCP server integration, configuration), Claude API (function calling/tool use, batch processing, SDK usage, rate limits, pricing, models, streaming), and Claude.ai (Pro vs Team vs Enterprise plans, feature limits). Trigger this even for coding tasks that use the Anthropic SDK, content creation mentioning Claude capabilities or pricing, or LLM provider comparisons. Any time you would otherwise rely on memory for Anthropic product details, verify here instead — your training data may be outdated or wrong.

652 tokens
Playwright CLI
by syahiidkamil

Automate browser interactions, test web pages and work with Playwright tests.

14k tokens
Learning From Mistakes
by syahiidkamil

Record a hard-won engineering lesson after a bug or mistake is resolved. Use when a bug resisted ATLAS until Boss's guidance cracked it, or when a long debugging hunt ended in an aha moment worth never relearning.

488 tokens
Super Product Owner
by syahiidkamil

Complete Product Owner / Product Manager capability — a wiki-style knowledge map of product practice in active software development: the role and its boundaries, strategy cascade (vision → OKRs → roadmap → backlog), continuous discovery, backlog craft (epics, INVEST stories, acceptance criteria), prioritization frameworks (RICE, MoSCoW, Kano, WSJF), sprint delivery, metrics (North Star, AARRR), stakeholder management, and anti-patterns. The PO/PM owns what gets built, in what order, and why — including the end-to-end user flows and user journeys. Use when scoping a product or feature, decomposing an idea into outcomes/epics/stories, prioritizing a backlog, defining an MVP, mapping user journeys, measuring success, or saying no to a stakeholder. Pairs with super-ui-ux-design, which owns how each screen looks and behaves.

8k tokens
Super UI Ux Design
by syahiidkamil

Complete UI/UX design capability — a wiki-style knowledge map of design theory (UX laws, Nielsen heuristics, usability, visual hierarchy, typography, contrast/WCAG, design systems, aesthetics-vs-conversion) fused with a hands-on execution playbook for building distinctive, production-grade frontend interfaces. Use when designing or building any UI (websites, landing pages, dashboards, components, apps), reviewing or critiquing UI/UX, diagnosing why a design doesn't convert, or styling/beautifying web interfaces. Grounds every visual decision in UX principles and avoids generic AI aesthetics.

9k tokens
AI Game Art Pipeline
by ybuild-ai

Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates, backgrounds, FX, SFX, runtime packaging, and QA. Use when building actual game assets for PixiJS/Canvas/Unity/Godot/SpriteKit/etc., not one-off marketing images.

229k tokens scripts
Pr Writer
by microsoft
vendor

Prepare and publish SwiftStreamingMarkdown pull requests end-to-end: generate PR description, commit changes, create/push branch, and open a PR when needed.

3k tokens
Snapshot Tests
by microsoft
vendor

Record and validate swift-snapshot-testing snapshots in the SwiftStreamingMarkdown package: regenerate reference PNGs, run snapshot tests, and diff failed snapshots.

2k tokens
Google Trends To Pages
by kennyzir

将 Google Trends 关键词分类为搜索意图并生成 SEO 页面结构建议。适用于根据搜索量和增长率确定内容优先级、标题层级、内链与 Schema 类型。

5k tokens scripts zh
Gemini Thinking Protocol
by kennyzir

核心认知引擎 - 强制执行 First Principles, Dialectics, Systems Thinking 与 Communication Protocol

753 tokens zh
Auto Page Sync
by kennyzir

仓库 Markdown/JSON 内容自动同步到前端页面,配置 GitHub Actions 定时拉取 + 部署,保持 Google SEO 内容新鲜度。支持日报、博客、Changelog、Landing Page 等多种页面模式。

4k tokens scripts zh
Backlink Intelligence
by kennyzir

| AI/Tools目录外链情报收集与评估。当需要为项目寻找外链机会时使用,包括: (1) 搜索免费AI工具目录、SaaS目录、创业目录 (2) 批量评估目标站点的收费/登录/审核要求 (3) 记录外链提交结果到memory文件 (4) 生成待提交清单 触发场景:用户要求"提交外链"、"找目录"、"增加曝光"、"外链情报"等

847 tokens zh
Html5 Game Radar
by kennyzir

| HTML5 游戏发现雷达 - 多源监测又新又热的 HTML5 游戏,识别 SEO 套利窗口。 触发条件: 监测平台: 1. itch.io — 独立游戏最大源头,HTML5 首发首选 2. Reddit r/webgames — 玩家发现新游戏第一线 3. Google Trends — 搜索量爆发判断 4. X/Twitter — 游戏病毒扩散早期信号(基于游戏名搜索) 5. Crazy Games / YouTube — 补充信号源 信号评分(0-20)判断游戏是否值得做 SEO 内容。

12k tokens scripts zh
Data Scraper Intent
by kennyzir

A toolkit for web data extraction and search intent analysis. Includes patterns for handling lazy-loaded content and LLM prompts for classifying search keywords.

2k tokens
Backlink Discovery
by kennyzir

| 外链机会发现引擎。用户输入目标网址,立即用 web_search 开始多轮关键词派生搜索, 目标发现 300 个相关平台后自动停止,结果存入该网址专属数据库。 不限外链方式(论坛/GitHub/Wiki/目录等),只发现不执行。 触发:用户提供网址,说"发现外链"、"找外链机会"、"发现外链机会"。

10k tokens scripts zh
Favicon Icon Generator
by kennyzir

Generate and validate favicon and application icon systems for web projects. Use when creating SVG icons, web manifests, framework metadata, or cross-platform favicon assets.

7k tokens scripts
Keyword Competition Analysis
by kennyzir

谷歌关键词竞争度分析。当用户要求分析某个关键词的搜索竞争度、SEO难度、关键词排名机会、市场调研,或要求"分析下XXX关键词"时触发。使用浏览器抓取Google搜索结果页作为主要数据源,输出结构化竞争度报告。

936 tokens zh
Itchio New Game Hunt
by kennyzir

Hunt for fresh browser-playable games on itch.io /newest that are worth building SEO arbitrage sites for. Crawls new releases, scores them by signals, produces ranked shortlist.

4k tokens zh
Multi Game Codes Hub
by kennyzir

Generate a Next.js Roblox codes page from validated JSON using a reusable TSX template. Use when creating or regenerating a single game's active/expired codes page with metadata, copy controls, optional supplied redemption/FAQ content, and breadcrumb schema.

10k tokens scripts
Null Axiom Twitter
by kennyzir

| Null Axiom(@NullAxiomX)推文自动生成工具。根据人设调性生成符合 独立开发者/数据侦探风格的 Twitter 推文和 thread。 触发词:生成推文 / 写推文 / Null Axiom / 生成推文草稿 / 帮我写推特 / 推文生成。 支持回复推文:当我发送一个 Twitter/X 帖子链接时,自动读取内容并生成符合人设的回复草稿。 附定时任务配置,支持每日自动生成并推送飞书审核。

3k tokens zh
Nextjs SEO Foundations
by kennyzir

Next.js 14 应用的生产级 SEO 工程化规范 (Metadata, Schema, Performance)

577 tokens zh
Nextjs SEO Booster
by kennyzir

A complete SEO toolkit for Next.js applications, including structured data (Schema.org), dynamic sitemap generation, and meta tags.

597 tokens scripts zh
Python Agent Engine
by kennyzir

A production-ready Python AI Agent engine using LangChain. Supports ReAct pattern, tool calling, and thinking process tracking.

2k tokens scripts
Plugin Architect
by kennyzir

构建 AI Skills/Plugins 的标准方法论 (Based on Anthropic Standard)

790 tokens
Roblox Hit Evaluator
by kennyzir

Evaluate a Roblox game's 30-day breakout potential from public evidence with auditable scores, missing-data bounds, frozen forecasts, and outcome reviews.

30k tokens scripts zh
Roblox Game Data Scraper
by kennyzir

从 Roblox 游戏的公开 Trello 看板采集卡片,并提取物品与兑换码结构化数据。适用于无需登录的公开看板资料整理和 JSON 数据准备。

3k tokens scripts zh
Rpg Stat Catalyst
by kennyzir

A core TypeScript library for RPG game mathematics. Handles attribute points, leveling curves, and stat derivation (HP, Dmg, etc.).

1k tokens scripts

Claude Skills — questions

Answers built from the skills we actually parsed.

What is a Claude Skill?
A folder with a SKILL.md file: instructions that teach an agent to do one thing well, optionally with scripts and reference files alongside. The format is open and called Agent Skills — Claude Code, Codex and other agents read the same files. It is not a program you run; it is knowledge the agent loads when the task calls for it.
How is a skill different from an MCP server?
A server gives the agent new abilities — it connects to something and exposes tools. A skill gives the agent knowledge: how to use what it already has. They combine, and often literally: 11 352 of the skills here declare which MCP servers they need to work.
Why are there fewer skills here than in other catalogues?
Because we deduplicate by content. Of 79 600 files found on GitHub, 61 947 are unique — the rest is the same skill copied into someone else's repository, word for word. Catalogues that count files rather than skills show every copy as a separate entry.
What does the token count mean?
A skill is loaded into the model's context when it is used, so its size is a running cost on every request that touches it. We measure the whole folder, not just SKILL.md: one official skill is 377 tokens, another drags 83 files of fonts behind it.
How do I install a skill?
Copy the skill folder into ~/.claude/skills for personal use, or into .claude/skills inside a project. The agent picks it up by the name in the SKILL.md header — which is worth checking: 7 890 skills here share a name with another skill, and two of them cannot sit side by side.