3 032 media skills from 496 authors. They create and process images, video and sound. Half of them fit into 1 962 tokens or less — that is what one costs your context window when the agent loads it. 771 ship runnable scripts rather than instructions alone. 30 of them cannot work without an MCP server, most often rube. We also found 347 copies of these same skills sitting in other people's repositories — counted once here, not 347 times.
3 032 unique 496 authors 13 updated this month 173 from vendors
Support automatic audio switching for paired third-party Bluetooth headphones or earbuds with AudioAccessoryKit. Use when a companion app registers an audio accessory, an app extension reports worn/removed placement or connected source-device changes, or AccessoryControlDevice capabilities and errors need handling. Do not use for general AVAudioSession routing, Bluetooth transport, or initial accessory pairing.
Create media playback experiences using AVKit. Use when adding video players with AVPlayerViewController, enabling Picture-in-Picture, routing media with AirPlay, using SwiftUI VideoPlayer views, configuring transport controls, displaying subtitles and closed captions, or integrating AVFoundation playback with system UI.
Implement VoIP calling with CallKit and PushKit. Use when building incoming/outgoing call flows, registering for VoIP push notifications, configuring CXProvider and CXCallController, handling call actions, coordinating audio sessions, or creating Call Directory extensions for caller ID and call blocking.
Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car display, working with CPTemplateApplicationScene, CPInterfaceController template hierarchies, CPListTemplate, CPMapTemplate, CPNowPlayingTemplate, configuring CarPlay entitlements, or integrating with CarPlay Simulator for testing.
Control motorized camera docks and enable intelligent subject tracking using DockKit. Use when discovering DockKit-compatible accessories, implementing camera subject tracking for faces or bodies, controlling dock motors for pan and tilt, configuring framing behavior, setting regions of interest, or building video apps with automatic camera tracking.
Manages iOS Simulator devices and app tests with xcrun simctl: lifecycle, install/launch, push and location simulation, privacy permissions, deep links, status-bar overrides, screenshots/video, log streaming, app containers, and targetEnvironment(simulator). Use when scripting Simulator workflows, debugging CoreSimulator boot failures, or deciding which hardware, performance, networking, memory-pressure, and security behaviors require a physical device.
Integrate Apple Music playback, catalog search, and Now Playing metadata using MusicKit and MediaPlayer. Use when adding music search, Apple Music subscription flows, queue management, playback controls, remote command handling, or Now Playing info to iOS apps.
Implement, review, or improve photo picking, camera capture, and media handling in iOS apps using PhotoKit and AVFoundation. Use when working with PhotosPicker, PHPickerViewController, camera capture sessions (AVCaptureSession), photo library access, image loading and display, video recording, or media permissions. Also use when selecting photos from the library, taking pictures, recording video, processing images, or handling photo/camera privacy permissions in Swift apps.
Maintain and extend existing SceneKit 3D scenes and visualizations. Use when working with SCNView, SCNScene, SCNNode scene graphs, SceneKit geometry/materials/lights/cameras, SCNAction animation, SCNPhysicsBody physics, SCNParticleSystem effects, .scn/.dae/.abc SceneKit assets, shader modifiers, or SwiftUI SceneView. SceneKit is soft-deprecated and in maintenance mode; route new apps, significant updates, USD/USDZ pipelines, and migration planning toward RealityKit.
Transcribe speech to text using Apple's Speech framework. Use when implementing live microphone transcription with AVAudioEngine, recognizing recorded audio files, handling speech and microphone authorization, choosing on-device vs server-backed SFSpeechRecognizer behavior, or adopting SpeechAnalyzer, SpeechTranscriber, DictationTranscriber, AssetInventory, and async result streams on iOS 26+.
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
Implement, diagnose, or review SwiftUI motion using explicit and scoped implicit animations, springs, transitions, PhaseAnimator, KeyframeAnimator, matched geometry or navigation zoom, SF Symbol effects, and custom Animation types. Use when views should animate on state changes, insertion, removal, navigation, or multi-step choreography, or when motion must respect Reduce Motion and Swift concurrency.
Profile, diagnose, and remediate SwiftUI runtime performance using code review, Instruments, and repeatable measurements. Use when a SwiftUI screen renders slowly, scrolling or animations hitch, view bodies update excessively, list identity churns, layout work spikes, or broad Observation dependencies raise CPU cost. Covers evidence-based triage, SwiftUI Instruments lanes, lazy-container guardrails, state lifetime, and before/after verification.
Generate AI images using Gemini or GPT APIs directly. Covers model selection (Gemini for scenes; GPT Image 2 for text rendering, batch variations, multi-reference compositing; GPT Image 1.5 for transparent icons), the 5-part prompting framework, API calling patterns, multi-turn editing, and quality assurance. Produces photorealistic scenes, icons, illustrations, OG images, posters, infographics, and product shots. Use when building websites that need images, creating marketing assets, or generating visual content. Triggers: 'generate image', 'ai image', 'create hero image', 'make an icon', 'generate illustration', 'create og image', 'poster', 'infographic', 'image variations', 'gpt-image-2', 'ai art', 'image generation'.
Process images for web development — resize, crop, trim whitespace, convert formats (PNG/WebP/JPG), optimise file size, generate thumbnails, create OG card images. Uses Pillow (Python) — no ImageMagick needed. Trigger with 'resize image', 'convert to webp', 'trim logo', 'optimise images', 'make thumbnail', 'create OG image', 'crop whitespace', 'process image', or 'image too large'.
Resize and validate App Store screenshots with current asc screenshot-size data and macOS sips. Use when preparing or fixing screenshots for App Store Connect submission.
将约 5 秒口播文稿、观点句或抽象概念做成高级 editorial halftone paper-collage / 半调纸拼贴 B-roll。用户说“collage b-roll”“纸拼贴 b-roll”“半调拼贴”“拼贴风格配画面”“用这段文稿做拼贴动画”“gbro-collage-broll”,或希望把一句文稿转成拼贴视觉隐喻时,必须使用此 skill。强制采用三阶段审批:先只提视觉隐喻,用户确认后才生成彩色拼贴静帧,静帧再次确认后才默认调用 Gemini Omni Flash 生成首尾帧组装动画。默认视频模型固定为 gemini-omni-flash-preview,不再默认使用 Veo;只有用户明确指定其他模型时才切换。
> 网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 / React-Vue-Next 内容站 / WebGL-Canvas 重前端站三大分支,并强制核对任何 AI 二手分析里的可执行代码。
Write builder-honest AI image prompts from a concrete ForgeCAD model, build brief, HLD, or LLD without hiding how the artifact is built.
Reconstruct a real parametric ForgeCAD object from reference images by using images as evidence, not as a one-view facade.
Expert guidance on using Coil for image loading in Jetpack Compose. Use this when asked about loading images from URLs, handling image states, or optimizing image performance in Compose.
Create and record scripted browser demo videos with webreel. Generates MP4, GIF, or WebM recordings with cursor animation, keystroke overlays, and sound effects from a JSON config. Use when the user wants to record a demo, create a browser video, edit a webreel config, generate a screen recording, preview a demo, or work with webreel in any way.
Generate UX microcopy (button labels, error messages, empty states, toasts) following a casual-but-polite voice and tone
> Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.
Display images and annotations for image processing, computer vision, and visual inspection. Use when displaying images with imageshow, creating image viewers with viewer2d, adding Regions of Interest (ROI) or annotations, overlaying masks or segmentations, streaming video frames, or building apps with image display.
Display 3-D image volumes, medical image volumes, surface meshes, and annotations for 3-D image processing. Use when displaying 3-D images or isosurfaces with volshow, creating volume viewers with viewer3d, adding Regions of Interest (ROI) or annotations, overlaying masks or segmentations, streaming volumetric data, or building apps with volume display.
>- Creates MATLAB interfaces to Python image processing and computer vision models from GitHub repositories or pip-installable packages using MPyReq. Use when asked to interface MATLAB with a Python CV/image model (segmentation, depth estimation, object detection, image generation, super-resolution, etc.), given a GitHub repo URL for an image/vision model, or asked to create an MPyReq demo for a deep-learning vision pipeline. Do NOT use for general-purpose Python-MATLAB interfacing, non-vision models (NLP, tabular, audio), model deployment/serving, or MATLAB-only image processing workflows.
> Normalize images to [0,1] using im2double with proper validation and edge-case detection. Use when reading images with imread and converting to double for processing, displaying images with imshow, normalizing for ML training, brightening/adjusting pixel values, or any imread→process→imwrite workflow. white, image appears all white, image appears all black, read and process images, batch normalize, brighten image, pixel value scaling.
Patterns for using blockedImage to process large images, harness parallel compute for image processing, and write custom adapters. Use when writing code that creates, processes, or visualizes blockedImage objects, when implementing images.blocked.Adapter subclasses, or when a user needs help with large image data. Always use this skill when working with TIFF,GeoTIFF, .svs, .ndpi, .czi or other WSI, satellite imagery or microscopy volume image formats.
> Read, write, and manipulate medical imaging data (DICOM, NIfTI, NRRD) in MATLAB. Covers Image Processing Toolbox functions (dicomreadVolume, niftiread, dicomContours, dicomanon) and Medical Imaging Toolbox enhanced APIs (medicalVolume, medicalImage, medicalref3d, extractSlice, updateOrientation). Use when reading medical files, listing DICOM series, extracting spatial referencing, changing orientation, working with RT structures, or anonymizing DICOM data. Some features require Medical Imaging Toolbox — see skill body and references for details.
> Extract features from 1D signals using signalTimeFeatureExtractor, signalFrequencyFeatureExtractor, and signalTimeFrequencyFeatureExtractor. Use when computing time-domain features (amplitude, energy, shape factors), frequency-domain features (spectral location, power, bandwidth, PSD), or time-frequency features (spectral shape, instantaneous, ridges, wavelet, EMD-derived) on a per-frame basis. Use when the user asks to "extract features", "compute spectral features", "build a feature table for a classifier", "get per-frame statistics", "run feature extraction on this signal", or describes a vibration / biosignal / radar / sensor signal needing features for downstream ML or analysis. Includes optional GPU acceleration via canUseGPU and gpuArray. Does not cover filter design, audio-specific feature extraction (use audioFeatureExtractor in Audio Toolbox instead), batch dataset orchestration, or 2D / image features.
Reference for MATLAB audiostreamer (Audio Toolbox R2025a+). Without this skill, agents consistently default to legacy audioDeviceWriter/audioDeviceReader or base MATLAB sound(), producing less capable code. Use when writing code for audio playback, recording, full-duplex device I/O, real-time audio measurements, or audio I/O processing with callbacks. Also use when debugging audiostreamer errors, dropouts, or latency issues, or migrating from audioDeviceReader, audioDeviceWriter, audioPlayerRecorder, or audioplayer/audiorecorder.
> Design and implement real-time audio processing chains using Audio Toolbox streaming objects. Use when building frame-based audio processing loops, multiband filters, dynamic range control, parametric EQ, level metering, loudness metering, SPL metering, octave-band analysis, sample rate conversion, frequency-domain filtering (long impulse responses, custom filter banks), or audio chains in Simulink. Covers visualization (visualize method), interactive tuning (parameterTuner), MIDI control, and Audio Toolbox Simulink blocks. Use when the user says "real-time audio", "streaming audio", "audio filter", "compressor", "equalizer", "level meter", "loudness meter", "SPL meter", "octave bands", "crossover filter", "audio chain", "MIDI control", "convolution reverb", "impulse response streaming", "frequency-domain filter", or asks to process audio frame-by-frame.
> Guide authoring of Audio Toolbox plugins (audioPlugin, audioPluginSource) that pass validateAudioPlugin and generate deployable VST/AU code. Use when creating audio effect or generator plugins, writing classdef files inheriting from audioPlugin, or troubleshooting validateAudioPlugin failures.
> Read BEFORE troubleshooting or enhancing camera image quality. Diagnoses and enhances image quality from cameras connected via Image Acquisition Toolbox or USB Webcams support package. Discovers camera capabilities at runtime, analyzes captured images for quality issues (brightness, contrast, sharpness, noise, color balance, backlighting), suggests hardware setting adjustments tailored to the specific camera, and applies Image Processing Toolbox enhancement functions. Use when a user wants to improve camera image quality, troubleshoot dark/blurry/noisy/grainy/ overexposed/washed out/color cast images, or optimize camera settings.
> Connect to and acquire images from cameras in MATLAB using Image Acquisition capture video, stream from a camera, connect to a GigE Vision camera, preview live video, list available cameras, configure camera properties, use a CoaXPress frame grabber, or use a Camera Link frame grabber. Covers USB webcams, GigE Vision, USB3 Vision, CoaXPress, Camera Link, and GenICam-compliant cameras. Always prefer videoinput from Image Acquisition Toolbox over webcam support package or gigecam.
Compose or improve a publication-grade multi-panel scientific figure from a claim, concrete data paths, or an existing image. Use for figure outlining, parallel panel rendering, exact-grid composition, visual inspection, and adversarial figure review. Use figure-style for one standalone plot and paper-narrative for whole-paper figure ordering.
Explain Wisp's current Modal boundary and migrate a requested Modal workload to a supported direct SSH Run when possible. Use when an existing workflow mentions Modal, BYOC cloud compute, provider images, or cloud GPU dispatch.
Extract text from images using a vision LLM
Extract transcripts from YouTube videos via the YouTube caption system
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.
Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting.
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation.
Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.