Write builder-honest AI image prompts from a concrete ForgeCAD model, build brief, HLD, or LLD without hiding how the artifact is built.
npx skills add https://github.com/ForgeCAD/forgecad-public-kit --skill forgecad-image-prompt
Only for artifacts already concrete enough to visualize (a specific .forge.js model, build brief, or HLD); route vague briefs to forgecad-design-spec first. Read minimum context — entry .forge.js, one key helper if it delegates geometry, brief/HLD — and capture what must survive the image model: artifact type and scale, major subassemblies, actuation style, visible mechanisms, material and color cues.
Image prompts, not concept art: show the final artifact clearly, preserve build and subsystem truth, and keep visible the seams, modules, hardware, and mechanical hierarchy that matter.
Negatives (the only negatives list — reuse it, never restate variants):
Block order: identity → mechanism truth → materials/color truth → pose/state → shot/camera/lighting → negatives. Fill in, don't copy:
A [artifact identity and scale], designed as a real buildable CAD-driven object, not a fantasy concept. [Major subassemblies and mechanism truth]. [Materials, colors, finish, visible hardware]. Show it in [pose / state]. [Shot, camera, background, lighting]. It should look physically buildable and mechanically honest, with visible part boundaries and serviceable architecture. No [negative 1], no [negative 2], no [negative 3].
Default shot: front-left three-quarter hero view, eye-level product camera. Alternate: rear-right three-quarter view showing motor placement and belt routing.
Default to ONE honest hero render; add support prompts only when the user asks. Prefer separate single-purpose images over collages or multi-view boards.
| Mode | Job | Signature phrases |
|------|-----|-------------------|
| Honest hero render (default) | Final object clearly, still reads as buildable | clean premium studio product render, physically buildable and mechanically honest |
| Builder-first mechanical | Teach the build; bias to interfaces, seams, mounted actuators | clear visibility of interfaces, seams, and subsystem boundaries, serious prototype, not a polished consumer shell |
| Mild exploded | Assembly logic; major modules only, no per-screw chaos. Image-only — the CAD model stays the complete assembled product | major modules separated by small clean gaps, no tiny floating fragments |
| Workshop prototype realism | Feel like a real first prototype | visible print lines and honest surface texture, uncluttered engineering bench background |
| End-effector close-up | Wrist/gripper mechanism detail | close-up on the wrist and end effector showing the mechanism clearly |
Return: one sentence interpreting the artifact, the primary prompt first (usually the honest hero render), optional support prompts, and a short which-to-try-first note. Never bury the prompts under theory.
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Take forgecad/forgecad-image-prompt from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.