matlab/matlab-write-audio-plugin
> Guide authoring of Audio Toolbox plugins (audioPlugin, audioPluginSource) that pass validateAudioPlugin and generate deployable VST/AU code. Use when creating audio effect or generator plugins, writing classdef files inheriting from audioPlugin, or troubleshooting validateAudioPlugin failures.
npx skills add https://github.com/matlab/matlab-agentic-toolkit --skill matlab-write-audio-plugin
audioPlugin or audioPluginSource)validateAudioPlugin or generateAudioPlugin failuresaudioDatastore, audioFeatureExtractor)Every audio plugin is a classdef with %#codegen, public tunable properties, a Constant PluginInterface, and methods process + reset.
classdef MyPlugin < audioPlugin
%#codegen
properties
Gain = 0.5
Cutoff = 1000
end
properties (Access = private)
pSR = 44100
pB = [1 0 0]
pA = [1 0 0]
pState = zeros(2, 2) % (filterOrder, numChannels)
end
properties (Constant)
PluginInterface = audioPluginInterface( ...
audioPluginParameter('Gain', ...
DisplayName='Gain', Label='dB', Mapping={'lin', 0, 1}), ...
audioPluginParameter('Cutoff', ...
DisplayName='Cutoff', Label='Hz', Mapping={'log', 20, 20000}), ...
InputChannels=2, OutputChannels=2)
end
methods
function y = process(plugin, x)
[y, plugin.pState] = filter(plugin.pB, plugin.pA, x, plugin.pState);
y = y * plugin.Gain;
end
function reset(plugin)
plugin.pSR = getSampleRate(plugin);
plugin.pState = zeros(2, 2);
designFilter(plugin);
end
function set.Cutoff(plugin, val)
plugin.Cutoff = val;
designFilter(plugin); %#ok<MCSUP>
end
end
methods (Access = private)
function designFilter(plugin)
wn = plugin.Cutoff / (plugin.pSR / 2);
wn = max(eps, min(wn, 1 - eps));
[plugin.pB, plugin.pA] = butter(2, wn);
end
end
end
Source plugins inherit audioPluginSource, omit InputChannels, and process takes no audio input — use getSamplesPerFrame(plugin) for output frame size.
System Object hybrids (matlab.System & audioPlugin) require (StrictDefaults), isInputSizeMutableImpl returning true, and stepImpl/resetImpl instead of process/reset. Use only when user requests Simulink compatibility.
getSampleRate returns 44100 here; use for initial buffer sizing only.reset — Called when sample rate or frame size changes. Cache getSampleRate(plugin) in pSR. Recompute all SR-dependent values. Call reset() on every sub-object (after setting their sample rate).process — Called per audio frame. Return double output sized [N, numOutputChannels]. Never assign to properties registered in audioPluginParameter — for output meters, keep properties public but unregistered.%#ok<MCSUP> only when the set method actually accesses another property through obj.PropertyName or calls a method that does (e.g., designFilter(plugin) from set.Cutoff). Do not add it preemptively — only suppress warnings that checkcode actually raises on that line.reset cannot reconstruct from parameters and sample rate (e.g., loaded data, handle sub-objects with internal buffers). Not compiled into generated VSTs/standalones — DAW hosts persist parameters via the plugin interface and call reset on restore. See references/advanced-patterns.md for the pattern.All code must be codegen-compatible. validateAudioPlugin sweeps 5 sample rates (8000–192000), frame sizes 2.^(1:13)+1 (max 8193), and all parameter extremes.
Always use built-in functions over hand-implementations. Prefer toolbox functions in this order: Audio Toolbox → DSP System Toolbox → Signal Processing Toolbox → base MATLAB. If unsure whether a codegen-compatible built-in exists for an operation, consult references/available-functions.md before implementing manually.
Pre-allocate all state to maximum needed size. Codegen locks property size from the constructor's last assignment — allocate at the maximum the parameter can reach, then index into the active region at runtime.
Shift with indexed assignment:
buf(1:end-N) = buf(N+1:end); % shift left by N
buf(end-N+1:end) = newData; % fill tail
Never concatenate to shift — [buf(N+1:end); zeros(N,ch)] produces a variable-size result that codegen rejects on assignment to a fixed-size property.
Never use : on the column dimension when assigning to a fixed-size property — codegen treats x(i,:) as variable-size. Index columns explicitly: [x(i,1), x(i,2)].
Initialize arrays that will hold complex values with complex(zeros(...)) — not bare zeros(...). Codegen locks the real/complex attribute from the first assignment. If the array starts real, assigning FFT output into it later fails with "left-hand side constrained to be non-complex."
dsp.AsyncBuffer capacity must exceed the largest single write the plugin will receive. validateAudioPlugin delivers frames up to 8193 samples; account for that plus any overlap when sizing the buffer.
When filter() input comes from a sub-object (e.g., crossoverFilter), codegen cannot propagate the column count — the returned state becomes variable-size. Process channels explicitly:
[low(:,1), plugin.pState(:,1)] = filter(b, a, low(:,1), plugin.pState(:,1));
[low(:,2), plugin.pState(:,2)] = filter(b, a, low(:,2), plugin.pState(:,2));
Use Style='dropdown' for 3+ values, 'vrocker'/'vtoggle' for exactly 2.
When enum values have different character lengths ('On'/'Off', 'Short'/'VeryLong'), prefer a separate int32 enum class file. The framework can handle char padding internally, but an explicit enum class produces cleaner generated code with typed dispatch instead of string comparisons:
% MyMode.m
classdef MyMode < int32
enumeration
Normal (0)
Aggressive (1)
Subtle (2)
end
end
Plugin property: Mode = MyMode.Normal with Mapping={'enum','Normal','Aggressive','Subtle'}.
When computing normalized frequency or delay indices from parameters, clamp the result:
wn = plugin.Cutoff / (plugin.pSR / 2);
wn = max(eps, min(wn, 1 - eps)); % keep in valid (0,1) range for butter/cheby
Clamp delay-line read indices to [1, bufferLength]. This prevents out-of-bounds at extreme sample rates or parameter settings that validateAudioPlugin will exercise.
Every switch that assigns a variable must include otherwise with a safe default — codegen requires all branches to define the same outputs.
Construct with literal arguments in the constructor. In reset, propagate sample rate then reset:
function reset(plugin)
fs = getSampleRate(plugin);
setSampleRate(plugin.pEcho, fs);
reset(plugin.pEcho);
plugin.pCompressor.SampleRate = fs;
reset(plugin.pCompressor);
end
Call sub-plugins as process(plugin.pSub, x). Call System Objects as plugin.pObj(x). Forward parameter changes in set methods.
coder.load('data.mat') in the constructor — baked into the binaryfprintf/disp/plot in if isempty(coder.target)validateAudioPlugin -nomex ClassName % structural + testbench
validateAudioPlugin ClassName % full MEX codegen
generateAudioPlugin ClassName % produce VST/AU binary
After validation passes:
checkcode on all produced .m files — resolve every warning by renaming or restructuring, not by adding %#ok suppressions (except %#ok<MCSUP> in set methods). Re-run checkcode to confirm zero warnings remain.setSampleRate, reset, process a test signal, confirm output matches intent.Default output is VST 2. Use flags to select other formats:
| Flag | Format | Platform |
|------|--------|----------|
| -vst | VST 2 (default) | Windows, macOS |
| -vst3 | VST 3 | Windows, macOS |
| -au | Audio Unit v2 | macOS only |
| -auv3 | Audio Unit v3 | macOS only |
| -exe | Standalone executable | Windows, macOS |
| -juceproject | JUCE project (source code) | All (including Linux) |
When the user requests an output format unavailable on the current platform (e.g., AU on Windows, or any compiled binary on Linux), explain the constraint and suggest the closest alternative (-juceproject on Linux, -vst/-vst3 on Windows instead of AU).
references/available-functions.md — Built-in streaming DSP objects (prefer over manual implementations)references/advanced-patterns.md — AsyncBuffer, modulated delay, save/load, codegen edge casesreferences/parameters.md — Mapping laws, multi-bus I/O, grid layout constraintsreferences/grid-layout.md — Grid layout syntax, row allocation with DisplayNameLocationreferences/deep-learning.md — Neural network inference with coder.loadDeepLearningNetwork----
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