mcpbeat

Audioaccessorykit

dpearson2699/audioaccessorykit

Support automatic audio switching for paired third-party Bluetooth headphones or earbuds with AudioAccessoryKit. Use when a companion app registers an audio accessory, an app extension reports worn/removed placement or connected source-device changes, or AccessoryControlDevice capabilities and errors need handling. Do not use for general AVAudioSession routing, Bluetooth transport, or initial accessory pairing.

8k tokens
context cost
the whole folder, loaded on every use
3
files
instructions only
0
copies elsewhere
how many repositories repackaged it
960
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/dpearson2699/swift-ios-skills --skill audioaccessorykit

The instruction itself

29 sections, as written by the author

AudioAccessoryKit

Automatic audio switching support and intelligent audio routing inputs for

third-party audio accessories. Enables companion apps to register audio

accessory configuration with the system, and app extensions to report placement

and connected source changes that help the system switch audio output.

Available iOS 26.4+ / iPadOS 26.4+.

> Beta-sensitive. AudioAccessoryKit is new in iOS 26.4. Re-check current

> Apple documentation before relying on specific API details.

AudioAccessoryKit builds on top of AccessorySetupKit. The accessory must first

be paired via AccessorySetupKit before it can be registered for audio features.

The central type is AccessoryControlDevice, which registers a

Configuration from the container app and applies ongoing configuration updates

from the app extension.

Contents

  • Setup
  • Session Management
  • Audio Switching
  • Device Placement
  • Connected Audio Sources
  • Feature Discovery
  • Error Handling
  • Common Mistakes
  • Review Checklist
  • References

Setup

Prerequisites

  • Pair the accessory over Bluetooth using AccessorySetupKit. This yields an

ASAccessory object.

  • Import the frameworks where needed in the container app and extension:
import AccessorySetupKit
import AudioAccessoryKit

Framework Availability

| Platform | Minimum Version |

|---|---|

| iOS | 26.4+ |

| iPadOS | 26.4+ |

In the current Xcode 26.6 toolchain, AudioAccessoryKit is present in the device

SDK but not the iPhone Simulator 26.5 SDK. Use a physical-device destination

for this target. If the rest of the app must build for Simulator, isolate target

membership or guard the import and implementation with

#if canImport(AudioAccessoryKit) and provide a simulator stub.

Session Management

Registering an Accessory

After pairing via AccessorySetupKit, register the accessory from the container

app by passing an AccessoryControlDevice.Configuration that describes the

capabilities and any initial state the accessory supports:

let accessory: ASAccessory  // Obtained from AccessorySetupKit pairing

let configuration = AccessoryControlDevice.Configuration(
    devicePlacement: .offHead,
    deviceCapabilities: [.audioSwitching, .placement]
)

try await AccessoryControlDevice.register(accessory, configuration)

Registration activates the specified capabilities and gives the system the

configuration it needs to participate in audio routing decisions.

Retrieving the Current Configuration

In the app extension, access the device's current configuration using the

static current(for:) method:

let device = try AccessoryControlDevice.current(for: accessory)
let currentConfig = device.configuration

This returns the AccessoryControlDevice instance associated with the paired

ASAccessory. The device exposes both the accessory reference and the

current configuration. Apple marks current(for:) as app-extension-only.

Updating Configuration

In the app extension, push configuration changes to the system with

update(_:). Only update fields for capabilities that were declared during

registration:

let device = try AccessoryControlDevice.current(for: accessory)
var config = device.configuration

config.devicePlacement = .onHead
try await device.update(config)

Treat this as a gated write workflow: confirm registration declared the

capability, copy and mutate device.configuration, then try await update(_:).

The method returns no configuration value; update an app-side mirror only after

the call succeeds. On failure, use the disposition in

Error Handling. Apple marks update(_:) as

app-extension-only.

Audio Switching

Automatic audio switching lets the system intelligently route audio output to

the correct device based on placement and connected sources.

Enabling Audio Switching

Declare .audioSwitching during the canonical registration flow above. Include

.placement and an initial placement only when the accessory can report ongoing

placement changes.

Capabilities

Automatic switching commonly uses these AccessoryControlDevice.Capabilities:

| Capability | Purpose |

|---|---|

| .audioSwitching | Device supports automatic audio switching |

| .placement | Device can report its physical placement |

Combine capabilities as needed. Do not declare .placement unless the

accessory can keep the system updated with real placement state.

Device Placement

Report the physical position of the accessory from the app extension to help the

system make routing decisions. Update placement whenever the accessory detects a

position change.

Placement Values

AccessoryControlDevice.Placement defines four cases:

| Placement | Meaning |

|---|---|

| .inEar | Accessory is seated in the ear (e.g., earbuds) |

| .onHead | Accessory is on the head (e.g., headband headphones) |

| .overTheEar | Accessory is over the ear (e.g., over-ear headphones) |

| .offHead | Accessory is not being worn |

Updating Placement

config.devicePlacement = .inEar

Apply this mutation within the canonical current→copy→update sequence above.

Common transitions:

  • .offHead to .onHead or .inEar when the user puts on the accessory
  • .onHead or .inEar to .offHead when removed
  • Update promptly on every detected change for responsive audio routing

Connected Audio Sources

For accessories that connect to multiple Bluetooth devices simultaneously,

inform the system from the app extension which devices are connected. This lets

the system route audio from the appropriate source.

Setting Audio Source Identifiers

Provide the Bluetooth address of connected devices as Data:

let primaryBTAddress = Data([0x12, 0x34, 0x56, 0x78, 0x9A, 0xBC])
config.primaryAudioSourceDeviceIdentifier = primaryBTAddress

let secondaryBTAddress = Data([0xAB, 0xCD, 0xEF, 0x01, 0x23, 0x45])
config.secondaryAudioSourceDeviceIdentifier = secondaryBTAddress

Update these identifiers when the Bluetooth connection state changes (new

device connects, existing device disconnects), then call the canonical

update(_:) sequence.

Configuration Properties

Automatic switching uses these configuration fields:

| Property | Type | Purpose |

|---|---|---|

| deviceCapabilities | Capabilities | Declared device capabilities |

| devicePlacement | Placement? | Current physical placement |

| primaryAudioSourceDeviceIdentifier | Data? | Primary connected Bluetooth device address |

| secondaryAudioSourceDeviceIdentifier | Data? | Secondary connected Bluetooth device address |

Feature Discovery

Querying Capabilities

In the app extension, inspect the device's declared capabilities through its

configuration:

let device = try AccessoryControlDevice.current(for: accessory)
let caps = device.configuration.deviceCapabilities

if caps.contains(.audioSwitching) {
    // Device supports automatic audio switching
}

if caps.contains(.placement) {
    // Device reports physical placement
}

Checking Placement

Read the current placement to determine if the accessory is being worn:

let device = try AccessoryControlDevice.current(for: accessory)

if let placement = device.configuration.devicePlacement {
    switch placement {
    case .inEar, .onHead, .overTheEar:
        // Accessory is being worn
        break
    case .offHead:
        // Accessory is not being worn
        break
    @unknown default:
        break
    }
}

Error Handling

AccessoryControlDevice.Error covers failure cases during registration and

updates:

| Error | Cause |

|---|---|

| .accessoryNotCapable | Accessory does not support the requested capability |

| .invalidRequest | Request parameters are invalid |

| .invalidated | Device registration has been invalidated |

| .unknown | An unspecified error occurred |

Handle errors from registration and update calls:

let configuration = AccessoryControlDevice.Configuration(
    devicePlacement: .offHead,
    deviceCapabilities: [.audioSwitching, .placement]
)

do {
    try await AccessoryControlDevice.register(accessory, configuration)
} catch let error as AccessoryControlDevice.Error {
    switch error {
    case .accessoryNotCapable:
        // Accessory hardware does not support requested capabilities
        break
    case .invalidRequest:
        // Check registration parameters
        break
    case .invalidated:
        // Coordinate container-app registration again
        break
    case .unknown:
        // Log, surface, or propagate; Apple does not classify this as transient
        throw error
    @unknown default:
        throw error
    }
}

Do not infer that .invalidated or .unknown is transient. Correct invalid

capabilities or request parameters, discard an invalidated handle and notify

the container app to re-evaluate registration where appropriate, and surface unspecified errors. Load

Error Recovery Patterns

for the complete disposition and invalidation handoff.

Common Mistakes

DON'T: Register before pairing with AccessorySetupKit

Register only the ASAccessory returned by a completed AccessorySetupKit pairing.

DON'T: Declare placement capability without updating placement

If registration declares .placement, the extension must update placement on

every detected transition using the canonical update sequence.

DON'T: Ignore connection state changes for multi-device accessories

Clear or replace primary and secondary source identifiers whenever Bluetooth

connections change; stale identifiers reduce switching accuracy.

DON'T: Forget to handle the invalidated error

// WRONG -- ignores invalidation, keeps using stale device reference
try await device.update(config)  // Throws .invalidated, unhandled

// CORRECT -- discard the handle and let the container re-evaluate registration
do {
    try await device.update(config)
} catch AccessoryControlDevice.Error.invalidated {
    await notifyContainerAppToReevaluateRegistration(accessory)
}

Review Checklist

  • [ ] Accessory paired via AccessorySetupKit before AudioAccessoryKit registration
  • [ ] Both AccessorySetupKit and AudioAccessoryKit imported
  • [ ] Container app calls register(_: _:) with AccessoryControlDevice.Configuration
  • [ ] App extension calls current(for:) and update(_:)
  • [ ] Capabilities in the registration configuration match actual hardware support
  • [ ] Updates only touch fields for capabilities declared during registration
  • [ ] .placement capability accompanied by ongoing placement updates
  • [ ] Placement transitions (on/off head) reported promptly
  • [ ] Audio source device identifiers updated on Bluetooth connection changes
  • [ ] All AccessoryControlDevice.Error cases handled, including @unknown default
  • [ ] update(_:) calls use try await and handle errors
  • [ ] Invalidated device references trigger container-app registration recovery
  • [ ] Deployment target set to iOS 26.4+ or iPadOS 26.4+

References

How to use it

Copy the folder

Take dpearson2699/audioaccessorykit from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.