Glade MCP runs on your own machine — the client starts it, so there is no endpoint to ping. 433 installs a week from pypi. Last commit 2 Nov 2026.
Control the Unity and Godot editors from AI clients: scenes, scripts, physics, materials.
We read the source, 1 d ago · rules 995398eba69f
Found in continuous integration, deployment or infrastructure files, or in a neighbouring package of the same monorepo. None of this is installed when you add the server: it describes how the project is built and released. We list it because a leaked key in a build pipeline is still a real problem, but it is not something this server does on your machine.
# turn/revert restore/delete per-change file + node outcomes
Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.
Today is the operative word: we check Glade MCP every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.
This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.
claude mcp add glade-mcp -- uvx gladekit-mcp
{
"mcpServers": {
"glade-mcp": {
"command": "uvx",
"args": [
"gladekit-mcp"
]
}
}
}
[mcp_servers.glade-mcp]
command = "uvx"
args = ["gladekit-mcp"]
{
"mcpServers": {
"glade-mcp": {
"command": "uvx",
"args": [
"gladekit-mcp"
]
}
}
}
{
"servers": {
"glade-mcp": {
"type": "stdio",
"command": "uvx",
"args": [
"gladekit-mcp"
]
}
}
}
Control the Unreal Engine 5 editor from any MCP client: Blueprints, materials, Niagara.
Automate the Godot Engine editor: edit scenes and scripts, run projects, manage engine versions
Control the Unity Editor from MCP hosts through a local Rust server and C# Unity bridge.
Control KeyShot Studio: scene, cameras, materials from a CMF sheet, and renders
Control GIMP image editing via Python-Fu scripting from AI agents.
Drive a live Godot 4 editor: edit scenes and scripts, run and test the game, record GIFs.
Inspect and edit Three.js scenes, materials, shaders, lights in real time from any AI agent
Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.
Answers built from our own checks of this server.