Godot MCP Loop runs on your own machine — the client starts it, so there is no endpoint to ping. 488 installs a week from npm. Last commit 20 Oct 2026.
Drive a live Godot 4 editor: edit scenes and scripts, run and test the game, record GIFs.
We read the source, 4 d ago · rules 995398eba69f
What this server is able to do. For an MCP server this is often the job itself — a terminal server runs commands because that is what it is for. Listed so you know what you are plugging in, not as an accusation.
этот файл ставится пользователю, но в репозитории его нет
Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.
We found places where it runs commands, builds paths or queries from values it is given. None of that is a flaw by itself — it becomes one when the code changes, and code changes quietly between releases. We re-read it on every one.
This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.
claude mcp add godot-mcp-loop -- npx -y godot-mcp-loop
{
"mcpServers": {
"godot-mcp-loop": {
"command": "npx",
"args": [
"-y",
"godot-mcp-loop"
]
}
}
}
[mcp_servers.godot-mcp-loop]
command = "npx"
args = ["-y", "godot-mcp-loop"]
{
"mcpServers": {
"godot-mcp-loop": {
"command": "npx",
"args": [
"-y",
"godot-mcp-loop"
]
}
}
}
{
"servers": {
"godot-mcp-loop": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"godot-mcp-loop"
]
}
}
}
Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.
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Answers built from our own checks of this server.