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Godot MCP Server

local only

Godot MCP runs on your own machine — the client starts it, so there is no endpoint to ping. 690 installs a week from npm. Last commit 17 Oct 2026.

Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.

Installs per day peak 537 · avg 23
a month agotoday
690
Installs / week
npm · @shin2344234/godot-mcp
0
Stars
0 open issues
17 Oct 2026
Last commit
4 releases in 90 days
MIT
License
TypeScript

What the code does

We read the source, 5 d ago · rules 995398eba69f

Capabilities

What this server is able to do. For an MCP server this is often the job itself — a terminal server runs commands because that is what it is for. Listed so you know what you are plugging in, not as an accusation.

File ships in the package but is absent from the source [пакет] addon/godot_mcp/ops/anim_ops.gd:1, [пакет] addon/godot_mcp/core/anim_tree_ops.gd:1, [пакет] addon/godot_mcp/ops/audio_ops.gd:1 и ещё 46
этот файл ставится пользователю, но в репозитории его нет
    const child = spawn(file, args, { cwd: opts.cwd, windowsHide: true, stdio: ['ignore', 'pipe', 'pipe'] });
Builds a file path from a variable server/src/init/init.ts:99, server/src/ops/core.ts:174
  const facts = extractFacts(settings, (rel) => existsSync(path.join(root, rel)));

Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.

This code can reach further than it looks

We found places where it runs commands, builds paths or queries from values it is given. None of that is a flaw by itself — it becomes one when the code changes, and code changes quietly between releases. We re-read it on every one.

Three servers free · no card

Connect this server

This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.

run in your terminal
claude mcp add godot-mcp -- npx -y @shin2344234/godot-mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@shin2344234/godot-mcp"
      ]
    }
  }
}
~/.codex/config.toml
[mcp_servers.godot-mcp]
command = "npx"
args = ["-y", "@shin2344234/godot-mcp"]
.cursor/mcp.json
{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@shin2344234/godot-mcp"
      ]
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "godot-mcp": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@shin2344234/godot-mcp"
      ]
    }
  }
}

Optional settings from the registry entry, left out of the block above: GODOT_PROJECT_PATH (Folder of the Godot project (the one containing project.godot). Defaults to the folder the client starts the server in, so set it whenever that is not your project (e.g. in desktop apps)), GODOT_PATH (Full path of the Godot 4.x executable (GODOT_BIN is accepted too). If unset, the server looks for godot, godot4 or Godot_v4* on PATH. On Windows use the main Godot exe, not the _console.exe launcher), GODOT_MCP_MODE (How tools are exposed: 'full' lists every enabled operation as its own tool (best for clients with tool search); 'compact' lists only core tools plus router tools that reach the rest), GODOT_MCP_TOOLSETS (Comma-separated tool groups to enable, or 'all' (default). Groups: core, files, scene, node, script, run, editor, signal, resource, visual, anim, world, audio, project, import, export, code, docs, game, debug, test. 'core' is always on), GODOT_MCP_READ_ONLY (Set to true to hide every tool that changes something (inspection only)), GODOT_MCP_ALLOW_EVAL (Set to true to let godot_game_eval run GDScript inside the running game. Off by default: evaluated code can do anything the game can (files, OS calls)), GODOT_MCP_CONFIRM ('elicit' asks the user (through the client's elicitation dialog, when supported) before irreversible operations; 'never' skips asking, for unattended runs where nobody can answer), GODOT_MCP_LOG_LEVEL (Verbosity of the server's stderr log (use 'debug' when filing a bug report)), GODOT_MCP_HEADLESS_TIMEOUT_MS (Advanced: timeout for one headless Godot invocation, in milliseconds), GODOT_MCP_BRIDGE_TIMEOUT_MS (Advanced: timeout for one request to the live editor bridge, in milliseconds), GODOT_MCP_LSP_PORT (Advanced: port of the Godot editor's GDScript language server on 127.0.0.1. Defaults to the port the editor plugin reports, else 6005), GODOT_MCP_LSP_TIMEOUT_MS (Advanced: timeout for one GDScript language server request, in milliseconds), GODOT_MCP_LSP_IDLE_MS (Advanced: stop the private headless language server after this many milliseconds without code tool calls), GODOT_MCP_CACHE_DIR (Advanced: folder for the server's cache (the Godot class docs index). Defaults to the per-user cache folder of the OS).

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Godot MCP — questions

Answers built from our own checks of this server.

Why is there no uptime for Godot MCP?
Godot MCP runs on your own machine over stdio — there is no network address to reach, so uptime cannot be measured for it by anyone. What can be measured is adoption: the npm package @shin2344234/godot-mcp was installed 690 times last week.
How do I connect Godot MCP?
Copy the ready config from this page. We generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each in the form that client actually reads. It runs locally, so the command pulls @shin2344234/godot-mcp straight from npm; nothing to host, nothing to sign up for.
How many people use Godot MCP?
The npm package @shin2344234/godot-mcp was installed 690 times in the last week. We show installs rather than GitHub stars on purpose: a star is a bookmark, an install is someone actually running it.
Is Godot MCP open source?
Yes — it is published under the MIT licence, written in TypeScript and 0 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.