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Funplay Godot MCP Server

local only

Funplay Godot MCP runs on your own machine — the client starts it, so there is no endpoint to ping. 283 installs a week from npm. Last commit 10 Oct 2026.

stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.

Installs per day peak 64 · avg 15 · +25% w/w
a month agotoday
283
Installs / week
npm · funplay-godot-mcp
49
Stars
0 open issues
10 Oct 2026
Last commit
1 release in 90 days
MIT
License
GDScript

Nothing serious here today

Today is the operative word: we check Funplay Godot MCP every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.

Three servers free · no card

Connect this server

This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.

run in your terminal
claude mcp add funplay-godot-mcp -e 'FUNPLAY_GODOT_MCP_TOKEN=<FUNPLAY_GODOT_MCP_TOKEN>' -- npx -y funplay-godot-mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "funplay-godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "funplay-godot-mcp"
      ],
      "env": {
        "FUNPLAY_GODOT_MCP_TOKEN": "<FUNPLAY_GODOT_MCP_TOKEN>"
      }
    }
  }
}
~/.codex/config.toml
[mcp_servers.funplay-godot-mcp]
command = "npx"
args = ["-y", "funplay-godot-mcp"]
env = { FUNPLAY_GODOT_MCP_TOKEN = "<FUNPLAY_GODOT_MCP_TOKEN>" }
.cursor/mcp.json
{
  "mcpServers": {
    "funplay-godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "funplay-godot-mcp"
      ],
      "env": {
        "FUNPLAY_GODOT_MCP_TOKEN": "<FUNPLAY_GODOT_MCP_TOKEN>"
      }
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "funplay-godot-mcp": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "funplay-godot-mcp"
      ],
      "env": {
        "FUNPLAY_GODOT_MCP_TOKEN": "<FUNPLAY_GODOT_MCP_TOKEN>"
      }
    }
  }
}

Put your own value in place of <FUNPLAY_GODOT_MCP_TOKEN> (Godot MCP local auth token from the Funplay MCP dock or user://funplay_mcp_settings.cfg). The author’s registry entry marks it as required.

Optional settings from the registry entry, left out of the block above: FUNPLAY_GODOT_MCP_URL (Optional Godot MCP HTTP endpoint. Defaults to http://127.0.0.1:8765/), GODOT_MCP_URL (Compatibility endpoint variable used when FUNPLAY_GODOT_MCP_URL is not set), GODOT_MCP_TOKEN (Compatibility token variable used when FUNPLAY_GODOT_MCP_TOKEN is not set).

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Funplay Godot MCP — questions

Answers built from our own checks of this server.

Why is there no uptime for Funplay Godot MCP?
Funplay Godot MCP runs on your own machine over stdio — there is no network address to reach, so uptime cannot be measured for it by anyone. What can be measured is adoption: the npm package funplay-godot-mcp was installed 283 times last week.
How do I connect Funplay Godot MCP?
Copy the ready config from this page. We generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each in the form that client actually reads. It runs locally, so the command pulls funplay-godot-mcp straight from npm; nothing to host, nothing to sign up for.
How many people use Funplay Godot MCP?
The npm package funplay-godot-mcp was installed 283 times in the last week. Week over week that is +25%. We show installs rather than GitHub stars on purpose: a star is a bookmark, an install is someone actually running it.
Is Funplay Godot MCP open source?
Yes — it is published under the MIT licence, written in GDScript and 49 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.