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Funplay Godot MCP Server

local only

Funplay Godot MCP runs on your own machine — the client starts it, so there is no endpoint to ping. 169 installs a week from npm. Last commit 31 Jul 2026.

stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.

Installs per day peak 205 · avg 39 · +106% w/w
a month agotoday
169
Installs / week
npm · funplay-godot-mcp
37
Stars
0 open issues
31 Jul 2026
Last commit
0 releases in 90 days
MIT
License
GDScript

What the code does

We read the source, 22 h ago · rules 3dff92dd89df

Capabilities

What this server is able to do. For an MCP server this is often the job itself — a terminal server runs commands because that is what it is for. Listed so you know what you are plugging in, not as an accusation.

File ships in the package but is absent from the source [пакет] bin/funplay-godot-mcp.js:1
этот файл ставится пользователю, но в репозитории его нет

Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.

This code can reach further than it looks

We found places where it runs commands, builds paths or queries from values it is given. None of that is a flaw by itself — it becomes one when the code changes, and code changes quietly between releases. We re-read it on every one.

Three servers free · no card

Connect this server

This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.

run in your terminal
claude mcp add funplay-godot-mcp -- npx -y funplay-godot-mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "funplay-godot-mcp": {
      "args": [
        "-y",
        "funplay-godot-mcp"
      ],
      "command": "npx"
    }
  }
}
~/.codex/config.toml
[mcp_servers.funplay-godot-mcp]
command = "npx"
args = ["-y", "funplay-godot-mcp"]
.cursor/mcp.json
{
  "mcpServers": {
    "funplay-godot-mcp": {
      "args": [
        "-y",
        "funplay-godot-mcp"
      ],
      "command": "npx"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "funplay-godot-mcp": {
      "args": [
        "-y",
        "funplay-godot-mcp"
      ],
      "command": "npx"
    }
  }
}

This one needs environment variables set before it will start: FUNPLAY_GODOT_MCP_URL (Optional Godot MCP HTTP endpoint. Defaults to http://127.0.0.1:8765/.), GODOT_MCP_URL (Compatibility endpoint variable used when FUNPLAY_GODOT_MCP_URL is not set.), FUNPLAY_GODOT_MCP_TOKEN (Godot MCP local auth token from the Funplay MCP dock or user://funplay_mcp_settings.cfg.), GODOT_MCP_TOKEN (Compatibility token variable used when FUNPLAY_GODOT_MCP_TOKEN is not set.). The author declared them in the registry entry; get the values from the project itself.

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Funplay Godot MCP — questions

Answers built from our own checks of this server.

Why is there no uptime for Funplay Godot MCP?
Funplay Godot MCP runs on your own machine over stdio — there is no network address to reach, so uptime cannot be measured for it by anyone. What can be measured is adoption: the npm package funplay-godot-mcp was installed 169 times last week.
How do I connect Funplay Godot MCP?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It runs locally, so the command pulls funplay-godot-mcp straight from npm; nothing to host, nothing to sign up for.
How many people use Funplay Godot MCP?
The npm package funplay-godot-mcp was installed 169 times in the last week. Week over week that is +106%. We show installs rather than GitHub stars on purpose: a star is a bookmark, an install is someone actually running it.
Is Funplay Godot MCP open source?
Yes — it is published under the MIT licence, written in GDScript and 37 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.