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Godot MCP Bridge MCP Server

by tomaslucasutn Your server? Claim it
local only

Godot MCP Bridge runs on your own machine — the client starts it, so there is no endpoint to ping. 205 installs a week from npm. Last commit 5 Sep 2026.

MCP server for Godot game engine integration — control the Godot editor with AI

Installs per day peak 485 · avg 50 · +52% w/w
a month agotoday
205
Installs / week
npm · godot-mcp-bridge
5
Stars
1 open issues
5 Sep 2026
Last commit
0 releases in 90 days
MIT
License
GDScript

What the code does

We read the source, 8 h ago · rules 3dff92dd89df

Capabilities

What this server is able to do. For an MCP server this is often the job itself — a terminal server runs commands because that is what it is for. Listed so you know what you are plugging in, not as an accusation.

File ships in the package but is absent from the source [пакет] bundled-addon/godot_mcp/utils/activity_log.gd:1, [пакет] bundled-addon/godot_mcp/tools/analysis_tools.gd:1, [пакет] bundled-addon/godot_mcp/tools/animation_tools.gd:1 и ещё 28
этот файл ставится пользователю, но в репозитории его нет

Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.

This code can reach further than it looks

We found places where it runs commands, builds paths or queries from values it is given. None of that is a flaw by itself — it becomes one when the code changes, and code changes quietly between releases. We re-read it on every one.

Three servers free · no card

Connect this server

This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.

run in your terminal
claude mcp add godot-mcp-bridge -- npx -y godot-mcp-bridge
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "godot-mcp-bridge": {
      "args": [
        "-y",
        "godot-mcp-bridge"
      ],
      "command": "npx"
    }
  }
}
~/.codex/config.toml
[mcp_servers.godot-mcp-bridge]
command = "npx"
args = ["-y", "godot-mcp-bridge"]
.cursor/mcp.json
{
  "mcpServers": {
    "godot-mcp-bridge": {
      "args": [
        "-y",
        "godot-mcp-bridge"
      ],
      "command": "npx"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "godot-mcp-bridge": {
      "args": [
        "-y",
        "godot-mcp-bridge"
      ],
      "command": "npx"
    }
  }
}

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Godot MCP Bridge — questions

Answers built from our own checks of this server.

Why is there no uptime for Godot MCP Bridge?
Godot MCP Bridge runs on your own machine over stdio — there is no network address to reach, so uptime cannot be measured for it by anyone. What can be measured is adoption: the npm package godot-mcp-bridge was installed 205 times last week.
How do I connect Godot MCP Bridge?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It runs locally, so the command pulls godot-mcp-bridge straight from npm; nothing to host, nothing to sign up for.
How many people use Godot MCP Bridge?
The npm package godot-mcp-bridge was installed 205 times in the last week. Week over week that is +52%. We show installs rather than GitHub stars on purpose: a star is a bookmark, an install is someone actually running it.
Is Godot MCP Bridge open source?
Yes — it is published under the MIT licence, written in GDScript, 5 stars on GitHub and 1 open issue. The source link is on this page, so you can read exactly what it does with your data before you connect it.