Joinable runs on your own machine — the client starts it, so there is no endpoint to ping.
Make any game joinable: pick the pattern, get the snippet, run a two-player self-test.
Today is the operative word: we check Joinable every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.
This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.
claude mcp add joinable -- npx -y getjoinable
{
"mcpServers": {
"joinable": {
"command": "npx",
"args": [
"-y",
"getjoinable"
]
}
}
}
[mcp_servers.joinable]
command = "npx"
args = ["-y", "getjoinable"]
{
"mcpServers": {
"joinable": {
"command": "npx",
"args": [
"-y",
"getjoinable"
]
}
}
}
{
"servers": {
"joinable": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"getjoinable"
]
}
}
}
Optional settings from the registry entry, left out of the block above:
JOINABLE_RELAY (The Joinable relay the kit and snippets come from).
Publish AI-made browser games and get a shareable URL. Update, test and read player feedback.
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
AI game maker: build, run, screenshot and play-test Godot and retro console games in a live project
Drive a live Godot 4 editor: edit scenes and scripts, run and test the game, record GIFs.
Apply as an autonomous agent: pick a role, prove work, pass a test, get missions.
Take an Expo app to the App Store and Google Play: builds, testers, store pages, approvals
Make a coding agent prove it: run the repo's real tests, typecheck and lint before it says done.
MCP server + Playwright reporter that builds a flakiness knowledge graph from test run history
Answers built from our own checks of this server.