Godot MCP Runtime runs on your own machine — the client starts it, so there is no endpoint to ping. 1 140 installs a week from npm. Last commit 30 Sep 2026.
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
We read the source, 4 d ago · rules 995398eba69f
What this server is able to do. For an MCP server this is often the job itself — a terminal server runs commands because that is what it is for. Listed so you know what you are plugging in, not as an accusation.
const proc = spawn(cmd, args, { stdio: 'pipe' });
Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.
We found places where it runs commands, builds paths or queries from values it is given. None of that is a flaw by itself — it becomes one when the code changes, and code changes quietly between releases. We re-read it on every one.
This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.
claude mcp add godot-mcp-runtime -- npx -y godot-mcp-runtime
{
"mcpServers": {
"godot-mcp-runtime": {
"command": "npx",
"args": [
"-y",
"godot-mcp-runtime"
]
}
}
}
[mcp_servers.godot-mcp-runtime]
command = "npx"
args = ["-y", "godot-mcp-runtime"]
{
"mcpServers": {
"godot-mcp-runtime": {
"command": "npx",
"args": [
"-y",
"godot-mcp-runtime"
]
}
}
}
{
"servers": {
"godot-mcp-runtime": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"godot-mcp-runtime"
]
}
}
}
Optional settings from the registry entry, left out of the block above:
GODOT_PATH (Path to the Godot 4.x executable. Auto-detected if Godot is on PATH), DEBUG (Enable verbose logging when set to 'true'), GODOT_MCP_DISABLE_ELICITATION (Set to 'true' to disable run_project/run_script confirmation prompts (fail-open) for clients that cannot display elicitation, e.g. Claude Desktop. Tier 1 security hard-blocks still apply), GODOT_MCP_STRICT (Set to 'true' to hard-reject anything that would otherwise prompt, for unattended operation. Takes precedence over GODOT_MCP_DISABLE_ELICITATION), GODOT_MCP_DISABLE_SECURITY (Set to 'true' to disable the run_script/run_project static gate entirely, Tier 1 hard blocks included. Overrides GODOT_MCP_STRICT. Operator opt-out, not a convenience).
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