mcpbeat Sign in

Unreal Engine MCP Server

local only

Unreal Engine MCP runs on your own machine — the client starts it, so there is no endpoint to ping. 225 installs a week from npm. Last commit 16 Sep 2026.

MCP server for Unreal Engine 5 with 23 tools for game development automation.

Installs per day peak 169 · avg 34 · +131% w/w
a month agotoday
225
Installs / week
npm · unreal-engine-mcp-server
875
Stars
10 open issues
16 Sep 2026
Last commit
0 releases in 90 days
MIT
License
TypeScript

What the code does

We read the source, 20 h ago · rules 3dff92dd89df

Capabilities

What this server is able to do. For an MCP server this is often the job itself — a terminal server runs commands because that is what it is for. Listed so you know what you are plugging in, not as an accusation.

    return found ? path.join(projectPath, found) : undefined;
    const child = spawn(executable, actualArgs, { shell: false, env: childEnv });
In the project's build, not in the package

Found in continuous integration, deployment or infrastructure files, or in a neighbouring package of the same monorepo. None of this is installed when you add the server: it describes how the project is built and released. We list it because a leaked key in a build pipeline is still a real problem, but it is not something this server does on your machine.

Builds a database query by concatenation .github/workflows/bump-version.yml:131
      - name: Update package.json
        env:
          FINAL_VERSION: ${{ steps.final_version.outputs.version }}

Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.

This code can reach further than it looks

We found places where it runs commands, builds paths or queries from values it is given. None of that is a flaw by itself — it becomes one when the code changes, and code changes quietly between releases. We re-read it on every one.

Three servers free · no card

Connect this server

This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.

run in your terminal
claude mcp add unreal-engine-mcp -- npx -y unreal-engine-mcp-server
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "unreal-engine-mcp": {
      "args": [
        "-y",
        "unreal-engine-mcp-server"
      ],
      "command": "npx"
    }
  }
}
~/.codex/config.toml
[mcp_servers.unreal-engine-mcp]
command = "npx"
args = ["-y", "unreal-engine-mcp-server"]
.cursor/mcp.json
{
  "mcpServers": {
    "unreal-engine-mcp": {
      "args": [
        "-y",
        "unreal-engine-mcp-server"
      ],
      "command": "npx"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "unreal-engine-mcp": {
      "args": [
        "-y",
        "unreal-engine-mcp-server"
      ],
      "command": "npx"
    }
  }
}

This one needs environment variables set before it will start: LOG_LEVEL (Logging level: debug, info, warn, error (default: info)), MCP_ROUTE_STDOUT_LOGS (Route standard output to standard error to avoid protocol corruption (default: true)), UE_PROJECT_PATH (Absolute path to your Unreal .uproject file), UE_EDITOR_EXE (Path to UnrealEditor-Cmd.exe (optional)), UE_SCREENSHOT_DIR (Directory to save screenshots (optional)), MCP_AUTOMATION_PORT (Automation bridge WebSocket port (default: 8091)), MCP_AUTOMATION_HOST (Automation bridge WebSocket host (default: 127.0.0.1). Set to 0.0.0.0 for LAN access (requires MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true)), MCP_AUTOMATION_ALLOW_NON_LOOPBACK (SECURITY: Allow binding to non-loopback addresses (e.g., 0.0.0.0) for LAN access. Only enable if you understand the security implications. (default: false)), MCP_AUTOMATION_CLIENT_MODE (Run as client connecting to UE (false) or server listening for UE (true) (default: false)), MCP_AUTOMATION_USE_TLS (Use wss:// for the automation bridge client connection (default: false)), MCP_CONNECTION_TIMEOUT_MS (Connection timeout in milliseconds (default: 5000)), MCP_REQUEST_TIMEOUT_MS (Request timeout in milliseconds (default: 30000)), MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE (Max inbound automation bridge messages per minute before disconnect (default: 600)), MCP_AUTOMATION_MAX_AUTOMATION_REQUESTS_PER_MINUTE (Max inbound automation request messages per minute before disconnect (default: 120)). The author declared them in the registry entry; get the values from the project itself.

Alternatives to Unreal Engine MCP

same job, measured the same way
I
MCP Appium - Mobile Development and Automation Server
by appium

MCP server for Appium mobile automation on iOS and Android devices with test creation tools.

6 543 installs/wk local only
Mobile MCP
by mobile-next

MCP server for iOS and Android Mobile Development, Automation and Testing

39 229 installs/wk local only
Browser Agent
by runbook-ai

MCP server for browser automation with AI agent

62 installs/wk local only
Raycast
by expertvagabond

Raycast workflow automation MCP server with 9 tools

43 installs/wk local only
I
Ninjaone
by lungshot

MCP server for NinjaONE RMM with device management, monitoring, and automation

local only
Godot Agent Loop
by beremaran

MCP automation loop with 167 tested tools for Godot 4

177 installs/wk local only
Selenium MCP
by gaforov

Selenium MCP server for AI agents — 41 browser automation tools with snapshots and sessions.

276 installs/wk local only
Weapp Agent MCP
by chaixueyuan

Agent-first MCP server for WeChat Mini Program debugging & automation via WeChat DevTools.

126 installs/wk local only

Unreal Engine MCP — questions

Answers built from our own checks of this server.

Why is there no uptime for Unreal Engine MCP?
Unreal Engine MCP runs on your own machine over stdio — there is no network address to reach, so uptime cannot be measured for it by anyone. What can be measured is adoption: the npm package unreal-engine-mcp-server was installed 225 times last week.
How do I connect Unreal Engine MCP?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It runs locally, so the command pulls unreal-engine-mcp-server straight from npm; nothing to host, nothing to sign up for.
How many people use Unreal Engine MCP?
The npm package unreal-engine-mcp-server was installed 225 times in the last week. Week over week that is +131%. We show installs rather than GitHub stars on purpose: a star is a bookmark, an install is someone actually running it.
Is Unreal Engine MCP open source?
Yes — it is published under the MIT licence, written in TypeScript, 875 stars on GitHub and 10 open issues. The source link is on this page, so you can read exactly what it does with your data before you connect it.