GDMaestro runs on your own machine — the client starts it, so there is no endpoint to ping.
Drive the Godot engine from an AI coding agent: build, run, play, and verify your game live.
Today is the operative word: we check GDMaestro every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.
Drive the iOS Simulator from a coding agent, with every action verified.
Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.
Drive iOS Simulators, Android emulators, TVs and Electron/web apps from your coding agent
End-to-end tests from one sentence: an agent drives a real browser, and passing runs replay free.
Drive a live Godot 4 editor: edit scenes and scripts, run and test the game, record GIFs.
Watch your AI drive a real Chrome live, point, approve, or take the wheel from your phone.
Deploy and run web apps from your agent: live URL, Postgres, S3 storage, a version per commit.
MCP server for full Godot 4.x engine control with 165 tools for AI-driven game development
Answers built from our own checks of this server.