mcpbeat Sign in

Monetization Skill for Claude

Monetization strategy for iOS/macOS apps. Covers readiness assessment, pricing model selection, tier structuring, free trial strategy, and implementation guidance. Use when deciding what to charge, how to price, or planning monetization end-to-end.

11k tokens
context cost
the whole folder, loaded on every use
5
files
instructions only
0
copies elsewhere
how many repositories repackaged it
585
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/rshankras/claude-code-apple-skills --skill monetization

The instruction itself

24 sections, as written by the author

Monetization Strategy

End-to-end monetization guidance for Apple platform apps — from "should I charge?" to "here's your pricing page structure."

Sub-skills in this category: external-purchases/ (US web checkout via the External Purchase Link entitlement, commission-flip architecture) and bundles-and-licensing/ (own-app bundles, Family Sharing, cross-developer suites, institutional volume licensing). Route there when the question is beyond the single-app price tag.

When This Skill Activates

Use this skill when the user:

  • Asks "should I monetize my app?" or "is my app ready to charge?"
  • Wants help choosing between freemium, subscription, or one-time purchase
  • Needs pricing tier recommendations
  • Asks about free trial strategy
  • Wants to plan monetization for a specific app type (kids, therapy, productivity, etc.)
  • Mentions "pricing", "revenue model", or "how to make money from my app"
  • Wants to understand Apple's commission structure

Process

Phase 1: Readiness Assessment

Before recommending a pricing model, evaluate whether the app is ready to monetize. Ask these questions via AskUserQuestion:

1. App Stage

  • Pre-launch (idea/prototype)
  • Beta / TestFlight
  • Live with users (< 1K)
  • Live with traction (1K+ users)

2. Value Proposition

  • What problem does your app solve?
  • Who is the target user?
  • What alternatives exist (including doing nothing)?

3. Current State

  • Do you have active users?
  • What's your retention like? (Day 1, Day 7, Day 30)
  • Are users asking for features / willing to pay?
Readiness Scorecard

Evaluate against these criteria:

| Signal | Ready | Not Ready |

|--------|-------|-----------|

| Core value | Clear, differentiated | Still finding product-market fit |

| User retention | D7 > 20% | D7 < 10% |

| User feedback | "I'd pay for this" | Silence or complaints |

| Feature depth | Enough for free + paid split | Everything feels essential |

| Competition | You offer something unique | Commodity feature set |

| Polish | Professional quality | Rough edges everywhere |

Recommendation thresholds:

  • 5-6 Ready signals → Monetize now
  • 3-4 Ready signals → Soft-launch pricing (low price, gather data)
  • 0-2 Ready signals → Focus on product first, monetize later

Phase 2: Pricing Model Selection

Based on app type and user behavior, recommend the right model.

Decision Framework
Is the app used daily/weekly?
├── YES → Does it provide ongoing value?
│   ├── YES → SUBSCRIPTION
│   └── NO → ONE-TIME PURCHASE (with optional tip jar)
└── NO → Is it a utility/tool?
    ├── YES → ONE-TIME PURCHASE or FREEMIUM
    └── NO → Is it content-based?
        ├── YES → SUBSCRIPTION or CONSUMABLE IAP
        └── NO → FREEMIUM with premium unlock
Model Comparison

Read pricing-models.md for detailed comparison of each model:

  • Subscriptions (auto-renewable)
  • One-time purchase (paid upfront or freemium unlock)
  • Consumable IAP (credits, tokens)
  • Non-consumable IAP (feature unlock)
  • Tip jar / patronage
  • Ad-supported with premium upgrade
App-Type Recommendations

Read app-type-guides.md for specific guidance by app category:

  • Productivity / task management
  • Health / therapy / wellness
  • Kids / education
  • Creative tools
  • Social / community
  • Developer tools
  • Finance / budgeting

Phase 3: Tier Structure

Once a model is selected, design the tier structure.

Subscription Tiers (if applicable)

Two-tier structure (recommended for most indie apps):

FREE                    PRO ($X.99/mo or $XX.99/yr)
─────────────────────   ─────────────────────────────
Core functionality      Everything in Free
Limited usage/storage   Unlimited usage
Basic features          Advanced features
                        Priority support (optional)
                        Early access to new features

Three-tier structure (for apps with clear user segments):

FREE          PLUS ($X.99/mo)     PRO ($XX.99/mo)
────────────  ──────────────────  ──────────────────
Basic use     Power user          Professional/team
Ads/limits    No ads, more quota  Unlimited + extras
Pricing Psychology
  • Anchor pricing: Show yearly first to make monthly look expensive
  • Price ending: Use .99 for < $10, round numbers for premium ($19, $29)
  • Yearly discount: 15-40% off monthly equivalent (sweet spot: ~30%)
  • Decoy effect: Three tiers where middle looks like best value
  • Regional pricing: Use App Store price tiers for automatic localization
Free vs. Paid Feature Split

The hardest decision. Follow these principles:

Free tier should:

  • Demonstrate the core value proposition
  • Be genuinely useful (not a crippled demo)
  • Create natural upgrade moments ("you've hit the limit")
  • Let users invest time/data before hitting the paywall

Paid tier should:

  • Unlock power/convenience, not basic functionality
  • Feel like "more of what you love" not "removing annoyances"
  • Include at least one "hero feature" worth paying for alone

❌ Bad splits:

  • Free: Can view data → Paid: Can edit data (feels hostile)
  • Free: 3-day trial → Paid: Everything (no ongoing free value)
  • Free: Everything → Paid: Remove ads (weak value prop)

✅ Good splits:

  • Free: 5 projects → Paid: Unlimited projects + templates
  • Free: Basic tracking → Paid: Insights, trends, export
  • Free: Single device → Paid: Sync across devices + widgets

Phase 4: Free Trial Strategy

Trial Types

| Type | Best For | Apple Support |

|------|----------|---------------|

| Introductory offer (free) | Subscriptions | Built-in via App Store |

| Introductory offer (discounted) | High-value subscriptions | Built-in via App Store |

| Feature-limited free tier | Freemium apps | N/A (your logic) |

| Time-limited full access | Productivity apps | Built-in via App Store |

Trial Duration Recommendations

| App Type | Trial Length | Reason |

|----------|-------------|--------|

| Daily-use productivity | 7 days | Quick to see value |

| Health/fitness tracking | 14 days | Need time to build habit |

| Creative tools | 7 days | One project cycle |

| Business/professional | 14-30 days | Need to integrate into workflow |

| Education/learning | 7 days | One learning cycle |

Trial Conversion Tactics
  • Onboard to premium features during trial (not free features)
  • Show "trial ending" reminder 2-3 days before expiration
  • Highlight value received ("You tracked 47 workouts this month")
  • Offer annual option at trial end (bigger commitment but better price)
  • Win-back offer if they don't convert (promotional offer after 30 days)

Phase 5: Implementation Guidance

After strategy is set, guide implementation.

Apple Commission Structure

| Scenario | Apple's Cut | You Keep |

|----------|-------------|----------|

| Standard (Year 1) | 30% | 70% |

| After Year 1 of subscription | 15% | 85% |

| Small Business Program (< $1M/yr) | 15% | 85% |

| Small Business + Year 2 subscription | 15% | 85% |

Important: Revenue calculations should always account for Apple's cut. A $9.99/mo subscription with Small Business Program = ~$8.49/mo to you.

StoreKit 2 Implementation

For code generation, refer users to the paywall-generator skill:

Use the paywall-generator skill to create:
- StoreKit 2 subscription management
- Paywall UI (SwiftUI)
- Receipt validation
- Subscription status tracking
Paywall UI Patterns (HIG-Compliant)

Do:

  • Show feature comparison (free vs. paid)
  • Display price per period clearly
  • Highlight savings on annual plan
  • Include "Restore Purchases" button
  • Show terms of service and privacy policy links
  • Use system subscription views where available (iOS 18.4+)

Don't:

  • Block the app immediately on launch
  • Use dark patterns (hidden close button, confusing language)
  • Make it hard to dismiss the paywall
  • Misrepresent subscription terms
  • Auto-select the most expensive option
App Store Review Guidelines (Monetization)

Key rules to follow:

  • 3.1.1: In-app purchase required for digital content/features
  • 3.1.2: Subscriptions must provide ongoing value
  • 3.1.3: "Reader" apps can link to web for account management
  • 3.2.2: Unacceptable business models (bait-and-switch, etc.)
  • 5.6: Developer Code of Conduct (no manipulative tactics)

Output Format

Present monetization strategy as:

# Monetization Strategy: [App Name]

## Readiness Assessment
**Score**: X/6 — [Ready to monetize / Soft-launch / Focus on product]

| Signal | Status | Notes |
|--------|--------|-------|
| Core value | ✅/❌ | ... |
| Retention | ✅/❌ | ... |
| User demand | ✅/❌ | ... |
| Feature depth | ✅/❌ | ... |
| Differentiation | ✅/❌ | ... |
| Polish | ✅/❌ | ... |

## Recommended Model
**[Model Name]** — [One-line rationale]

## Tier Structure

| Feature | Free | Pro ($X.99/mo) |
|---------|------|-----------------|
| ... | ✅ | ✅ |
| ... | Limited | Unlimited |
| ... | ❌ | ✅ |

**Annual pricing**: $XX.99/yr (XX% savings)

## Free Trial
**Type**: [Introductory offer / Feature-limited / etc.]
**Duration**: [X days]
**Conversion tactics**: [Bullet list]

## Revenue Projections (Conservative)

| Metric | Estimate |
|--------|----------|
| Monthly price | $X.99 |
| Annual price | $XX.99 |
| Conversion rate (free→paid) | X-X% |
| Revenue per 1K MAU | $XXX-$XXX/mo |

## Implementation Checklist
- [ ] Configure products in App Store Connect
- [ ] Implement StoreKit 2 (use paywall-generator skill)
- [ ] Design paywall UI
- [ ] Set up introductory offers
- [ ] Add analytics for conversion tracking
- [ ] Test with StoreKit Configuration file
- [ ] Submit for review

## Next Steps
1. [First action item]
2. [Second action item]
3. [Third action item]

References

  • pricing-models.md — Detailed comparison of all pricing models
  • app-type-guides.md — Category-specific monetization recommendations
  • paywall-generator skill — For StoreKit 2 code generation
  • app-store skill — For App Store description optimization
  • Apple App Store Review Guidelines §3 (Business)
  • Apple StoreKit 2 documentation

Other skills for the same job

different authors, same section of the catalogue
Content Creator
by ComeOnOliver
×2

Create SEO-optimized marketing content with consistent brand voice. Includes brand voice analyzer, SEO optimizer, content frameworks, and social media templates. Use when writing blog posts, creating social media content, analyzing brand voice, optimizing SEO, planning content calendars, or when user mentions content creation, brand voice, SEO optimization, social media marketing, or content strategy.

17k tokens scripts
SEO Content Planner
by ComeOnOliver
×2

Creates comprehensive content outlines and topic clusters for SEO. Plans content calendars and identifies topic gaps. Use PROACTIVELY for content strategy and planning.

3k tokens
Crisis Response Protocol
by BioTender-max
×1

Handle mental health crisis situations in AI coaching safely. Use when implementing crisis detection, safety protocols, emergency escalation, or suicide prevention features. Activates for crisis keywords, safety planning, hotline integration, and risk assessment.

3k tokens
Social Content
by ComeOnOliver
×1

When the user wants help creating, scheduling, or optimizing social media content for LinkedIn, Twitter/X, Instagram, TikTok, Facebook, or other platforms. Also use when the user mentions 'LinkedIn post,' 'Twitter thread,' 'social media,' 'content calendar,' 'social scheduling,' 'engagement,' or 'viral content.' This skill covers content creation, repurposing, and platform-specific strategies.

9k tokens
Gtm Partnership Architecture
by github
vendor

Build and scale partner ecosystems that drive revenue and platform adoption. Use when building partner programs from scratch, tiering partnerships, managing co-marketing, making build-vs-partner decisions, or structuring crawl-walk-run partner deployment.

4k tokens
Monetization Strategy
by phuryn

Brainstorm 3-5 monetization strategies with audience fit, risks, and validation experiments. Use when exploring revenue models, evaluating pricing strategies, or deciding how to monetize a product.

2k tokens
Positioning Ideas
by phuryn

Brainstorm product positioning ideas differentiated from competitors. Identifies top competitors and generates positioning statements with rationale. Use when developing product positioning, differentiating from competitors, or crafting brand positioning strategy.

750 tokens
Campaign Plan
by anthropics
vendor

Generate a full campaign brief with objectives, audience, messaging, channel strategy, content calendar, and success metrics. Use when planning a product launch, lead-gen push, or awareness campaign, when you need a week-by-week content calendar with dependencies, or when translating a marketing goal into a structured, executable plan.

4k tokens

How to use it

Copy the folder

Take rshankras/monetization from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.