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Claude Skills

The open format is called Agent Skills and works in Claude Code, Codex, Cursor and other agents — most people know it as Claude Skills.

Every Agent Skill we could find on GitHub, deduplicated by content. 79 566 files from 1 758 authors, of which 61 913 are unique — the rest is the same skill repackaged into someone else's repository. For each one: what it weighs in tokens, whether it ships runnable scripts, and which MCP servers it needs.

61 913
unique skills
out of 79 566 files found on GitHub
17 653
are copies
same content, someone else's repository
1 739
tokens, median
what a typical skill costs you in context
7 886
name collisions
two skills with one name cannot sit side by side

46 081–46 140 of 61 913

page 769 of 1 032
Manga Style
by arjun988

Manga-inspired art direction for Blender emphasizing monochrome value design, speed lines, screentone feel, and manga panel staging.

246 tokens
Materials
by arjun988

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.

1k tokens
Mascot Puppet Horror
by arjun988

Mascot and puppet horror art direction for Blender with cheerful brand characters made wrong, felt/foam materials, and uncanny performance.

237 tokens
Minimalist Style
by arjun988

Minimalist and abstract-leaning art direction for Blender with reduced forms, limited palettes, and negative space.

184 tokens
Neon Retrofuturism
by arjun988

Neon, vaporwave, synthwave, and retrofuturistic mood/art direction for Blender with grid horizons, chrome, and dusk palettes.

186 tokens
Noir Style
by arjun988

Noir art direction for Blender with high-contrast lighting, wet streets, silhouettes, and monochrome or limited-color grading.

202 tokens
Painterly Style
by arjun988

Painterly art direction spanning watercolor and oil-painting looks for Blender using soft edges, pigment texture, and illustrative lighting.

258 tokens
Prop Artist
by arjun988

Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.

1k tokens
Physics Sim
by arjun988

Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.

798 tokens
Pixel Art Style
by arjun988

Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.

246 tokens
Procedural Modeling
by arjun988

Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.

898 tokens
Psx Horror Style
by arjun988

PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.

692 tokens
QA Review
by arjun988

Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.

678 tokens
Realistic Style
by arjun988

Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.

2k tokens
Rendering
by arjun988

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.

2k tokens
Retro 16bit Style
by arjun988

Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.

159 tokens
Retro 8bit Style
by arjun988

Retro 8-bit art direction for Blender-assisted pixel/low-res aesthetics inspired by NES-era constraints.

180 tokens
Retopology
by arjun988

Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.

2k tokens
Rigging
by arjun988

Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.

1k tokens
Scene Assembly
by arjun988

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

691 tokens
Sci Fi Punk Worlds
by arjun988

Sci-fi and punk world art direction for Blender including hard sci-fi, space, cyberpunk, steampunk, dieselpunk, atompunk, solarpunk, biopunk, and clockpunk.

350 tokens
Sculpting
by arjun988

Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.

1k tokens
Stop Motion Craft Style
by arjun988

Stop-motion and craft aesthetics for Blender including claymation, paper craft, and handmade physical-material cues.

262 tokens
Set Dressing
by arjun988

Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.

583 tokens
Stylized Style
by arjun988

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.

2k tokens
Texture Workflow
by arjun988

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.

2k tokens
Unity Export
by arjun988

Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

707 tokens
Unreal Export
by arjun988

Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.

704 tokens
Uv Workflow
by arjun988

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.

1k tokens
Vector Style
by arjun988

Vector-clean art direction for Blender with flat fills, sharp silhouettes, and UI-like graphic clarity.

149 tokens
Vegetation Artist
by arjun988

Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.

587 tokens
Vehicle Artist
by arjun988

Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.

1k tokens
Vfx Fx
by arjun988

Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.

811 tokens
Voxel Style
by arjun988

Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

566 tokens
Visual Console Eras
by arjun988

Visual era art direction for Blender covering PS1–PS5 stylistic cues, retro arcade, DOS, CRT, VHS, and film-grain presentation.

281 tokens
Ab Testing
by ominou5

> A/B testing strategy and implementation for funnel pages. Defines what to test, how to structure variants, statistical significance thresholds, and common testing patterns.

687 tokens
Analytics Setup
by ominou5

> Sets up analytics and tracking for funnel pages. Covers GA4, Meta Pixel, Google Tag Manager, conversion tracking, and UTM parameter handling.

988 tokens
Conversion Ux
by ominou5

> Conversion-focused UX patterns for sales funnel pages. Apply these patterns to every page to maximize conversion rates. Covers layout, CTA placement, social proof, urgency, and friction reduction.

982 tokens
Application Funnel
by ominou5

> Application/qualification funnel for high-ticket offers ($2,000+). Filters leads through an application before booking a sales call. Best for coaching, consulting, agencies, and premium programs.

3k tokens
Conversion Audit
by ominou5

> Comprehensive funnel audit framework. Systematically reviews every page for conversion killers, missed opportunities, and quick wins. Produces a scored report with prioritized recommendations.

878 tokens
Deploy Netlify
by ominou5

> Deploys funnel pages to Netlify. Covers CLI setup, deploy commands, environment variables, custom domains, and redirect configuration.

475 tokens
Challenge Funnel
by ominou5

> Multi-day challenge funnel (3, 5, or 7 days). Participants complete daily tasks, building momentum toward a paid offer at the end. Best for community building, coaching, and mid-ticket offers ($197–$997).

3k tokens
Deploy Cloudflare
by ominou5

> Deploys funnel pages to Cloudflare Pages. Covers Wrangler CLI setup, direct upload, custom domains, and Cloudflare-specific optimizations.

378 tokens
DNS Management
by ominou5

> Guides users through DNS configuration for custom funnel domains. Covers A/CNAME records, SSL setup, and platform-specific DNS requirements.

421 tokens
Design System
by ominou5

> Design system and visual language for sales funnels. Provides color palettes, typography, spacing, component styles, and theming guidelines for a polished, premium look.

1k tokens
Ecommerce Funnel
by ominou5

> E-commerce product funnel optimized for physical and digital product sales. Covers product pages, cart optimization, upsells, and post-purchase flows. Best for DTC brands, Shopify stores, and digital product sellers.

4k tokens
Deploy Vercel
by ominou5

> Deploys funnel pages to Vercel. Covers CLI setup, project init, framework detection, environment variables, and custom domains.

407 tokens
Evergreen Webinar Funnel
by ominou5

> Automated evergreen webinar funnel. Simulates a "live" experience on-demand so leads can register and watch immediately (or at scheduled slots). Best for scaling a proven webinar without live hosting.

6k tokens
Funnel Copy
by ominou5

> Copywriting frameworks and templates for every funnel element. Headlines, CTAs, body copy, email sequences, objection handlers, and benefit stacks using AIDA, PAS, and StoryBrand frameworks.

855 tokens
Funnel Hacking
by ominou5

> Reverse-engineer any live public sales funnel and rebuild it — adapted for the user's brand, copy, and offer — without copyright infringement. Handles single pages or entire multi-page funnels. Uses Russell Brunson's Hook/Story/Offer framework to deconstruct what makes a funnel convert, then delegates the build to the funnel-builder agent.

8k tokens
Funnel Select
by ominou5

> Decision-tree skill that recommends the optimal funnel type based on the user's business model, price point, audience, and goals. Returns a ranked recommendation with reasoning.

874 tokens
Group Funnel
by ominou5

> Builds a 2-page community group growth funnel. Drives free opt-ins to a group (Skool, Whop, Facebook Group, Discord, or any community platform) using a lead magnet. Use when the goal is to grow a free or paid community.

13k tokens
Page Speed
by ominou5

> Page speed optimization guidelines and implementation patterns. Ensures all funnel pages meet Core Web Vitals targets for LCP < 2.5s, FID < 100ms, and CLS < 0.1.

808 tokens
Funnel Strategy
by ominou5

> High-level funnel strategy skill. Helps define the funnel's goal, target audience, price point, traffic source, and overall conversion path before any code is written. Use this FIRST before selecting a funnel type.

733 tokens
High Ticket Funnel
by ominou5

> High-ticket sales funnel for offers $3,000+. Combines authority content, social proof, and a booked-call CTA. Best for coaching programs, masterminds, done-for-you services, and enterprise solutions.

8k tokens
Optin Funnel
by ominou5

> Builds a 2-page opt-in / lead generation funnel. Captures email addresses in exchange for a lead magnet (PDF, checklist, template, video, etc.). Use when the goal is to grow an email list.

4k tokens
Mobile Responsive
by ominou5

> Mobile-first responsive design patterns for sales funnels. Ensures every page works flawlessly on all screen sizes with proper touch targets, readable typography, and fast load times.

819 tokens
Marketing Stack
by ominou5

> Integration guide for connecting funnels to marketing tools. Covers email providers (Mailchimp, ConvertKit, ActiveCampaign), payment processors (Stripe), CRM (HubSpot), and automation platforms.

806 tokens
Membership Funnel
by ominou5

> Recurring membership/subscription funnel. Acquires members with a free trial or low entry, then retains with ongoing value. Best for communities, content libraries, and recurring SaaS.

11k tokens
Vsl Funnel
by ominou5

> Video Sales Letter funnel. A high-converting format that uses a long-form video to present the offer, followed by an order page. Best for info products, courses, and coaching in the $97–$2,000 range.

2k tokens

Claude Skills — questions

Answers built from the skills we actually parsed.

What is a Claude Skill?
A folder with a SKILL.md file: instructions that teach an agent to do one thing well, optionally with scripts and reference files alongside. The format is open and called Agent Skills — Claude Code, Codex and other agents read the same files. It is not a program you run; it is knowledge the agent loads when the task calls for it.
How is a skill different from an MCP server?
A server gives the agent new abilities — it connects to something and exposes tools. A skill gives the agent knowledge: how to use what it already has. They combine, and often literally: 11 350 of the skills here declare which MCP servers they need to work.
Why are there fewer skills here than in other catalogues?
Because we deduplicate by content. Of 79 566 files found on GitHub, 61 913 are unique — the rest is the same skill copied into someone else's repository, word for word. Catalogues that count files rather than skills show every copy as a separate entry.
What does the token count mean?
A skill is loaded into the model's context when it is used, so its size is a running cost on every request that touches it. We measure the whole folder, not just SKILL.md: one official skill is 377 tokens, another drags 83 files of fonts behind it.
How do I install a skill?
Copy the skill folder into ~/.claude/skills for personal use, or into .claude/skills inside a project. The agent picks it up by the name in the SKILL.md header — which is worth checking: 7 886 skills here share a name with another skill, and two of them cannot sit side by side.