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Claude Skills

The open format is called Agent Skills and works in Claude Code, Codex, Cursor and other agents — most people know it as Claude Skills.

Every Agent Skill we could find on GitHub, deduplicated by content. 79 566 files from 1 758 authors, of which 61 913 are unique — the rest is the same skill repackaged into someone else's repository. For each one: what it weighs in tokens, whether it ships runnable scripts, and which MCP servers it needs.

61 913
unique skills
out of 79 566 files found on GitHub
17 653
are copies
same content, someone else's repository
1 739
tokens, median
what a typical skill costs you in context
7 886
name collisions
two skills with one name cannot sit side by side

46 021–46 080 of 61 913

page 768 of 1 032
Mindmap Markmap Viewer
by Jaderson-bit

Turn Markdown outlines, notes, docs, or plans into an interactive mind map — a single self-contained HTML file that opens offline anywhere (markmap.js, white-on-dark, zoom/expand/export toolbar, search that keeps matches in context). Use whenever the user asks for a mind map, markmap, or concept map, wants to visualize or diagram the structure of a document or topic, summarize notes as a navigable tree, make an outline clickable or explorable, or embed such a map in Streamlit — even when they don't literally say 'mind map'.

498k tokens scripts
Archviz
by arjun988

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.

566 tokens
Anime Style
by arjun988

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

656 tokens
Apocalypse Worlds
by arjun988

Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.

244 tokens
Asset Optimization
by arjun988

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.

1k tokens
Blender Director
by arjun988

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.

6k tokens
Animation
by arjun988

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

1k tokens
Analog Found Footage Horror
by arjun988

Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.

255 tokens
Biome Worlds
by arjun988

Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.

221 tokens
Brutalist Mood
by arjun988

Brutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.

169 tokens
Cartoon Style
by arjun988

Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.

305 tokens
Body Horror Style
by arjun988

Body horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.

222 tokens
Blender Modeler
by arjun988

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

2k tokens
Character Artist
by arjun988

AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.

1k tokens
Character Archetypes
by arjun988

Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).

381 tokens
Chibi Style
by arjun988

Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.

175 tokens
Camera Cinematography
by arjun988

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

882 tokens
Collision Proxy
by arjun988

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

700 tokens
Cloth Sim
by arjun988

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

887 tokens
Compositing
by arjun988

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

753 tokens
Comic Book Style
by arjun988

Comic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.

258 tokens
Dark Gritty Mood
by arjun988

Dark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.

173 tokens
Cosmic Eldritch Horror
by arjun988

Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.

251 tokens
Cozy Wholesome Mood
by arjun988

Cozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.

189 tokens
Creature Artist
by arjun988

AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.

2k tokens
Dream Surreal Mood
by arjun988

Dreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.

161 tokens
Dream Weirdcore Style
by arjun988

Dreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.

225 tokens
Environment Artist
by arjun988

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.

2k tokens
Fantasy Worlds
by arjun988

Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.

296 tokens
Export Pipeline
by arjun988

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

1k tokens
Folk Horror Style
by arjun988

Folk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.

211 tokens
Frutiger Aero Style
by arjun988

Frutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.

172 tokens
Genre Action Combat
by arjun988

Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.

185 tokens
Genre Card Party Idle
by arjun988

Art direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.

186 tokens
Genre Puzzle Platformer
by arjun988

Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.

176 tokens
Genre Narrative Vn
by arjun988

Art direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.

174 tokens
Genre Open World Sandbox
by arjun988

Art direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.

178 tokens
Genre Metroidvania Roguelike
by arjun988

Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.

179 tokens
Genre Shooter
by arjun988

Art direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.

209 tokens
Genre Racing Sports
by arjun988

Art direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.

164 tokens
Genre Rpg
by arjun988

Art direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.

185 tokens
Genre Soulslike
by arjun988

Art direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.

183 tokens
Genre Survival
by arjun988

Art direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.

178 tokens
Genre Strategy Sim
by arjun988

Art direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.

215 tokens
Geometry Nodes
by arjun988

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.

1k tokens
Genre Stealth
by arjun988

Art direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.

161 tokens
Hand Painted Style
by arjun988

Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.

211 tokens
Godot Export
by arjun988

Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.

513 tokens
Hair Groom
by arjun988

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.

900 tokens
Hard Surface
by arjun988

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.

2k tokens
Horror Style
by arjun988

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.

2k tokens
Indie Horror Aesthetics
by arjun988

Indie horror aesthetic pack for Blender covering Silent Hill, Fear to Fathom, Puppet Combo, corporate horror, cabin/forest/hospital horror, and related looks.

366 tokens
Historical Worlds
by arjun988

Historical and period world art direction for Blender including Western, pirate, samurai/ninja, Viking, ancient Egypt/Greece/Rome, Victorian, modern, and military eras.

279 tokens
Hd 2d Style
by arjun988

HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.

200 tokens
Lighting
by arjun988

Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.

1k tokens
Isometric Style
by arjun988

Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.

598 tokens
Liminal Space Style
by arjun988

Liminal space and Backrooms art direction for Blender with empty transitional architecture, wrong familiarity, and endless repetition.

277 tokens
Lod Pipeline
by arjun988

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

707 tokens
Lookdev
by arjun988

Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.

585 tokens
Lowpoly Style
by arjun988

Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.

1k tokens

Claude Skills — questions

Answers built from the skills we actually parsed.

What is a Claude Skill?
A folder with a SKILL.md file: instructions that teach an agent to do one thing well, optionally with scripts and reference files alongside. The format is open and called Agent Skills — Claude Code, Codex and other agents read the same files. It is not a program you run; it is knowledge the agent loads when the task calls for it.
How is a skill different from an MCP server?
A server gives the agent new abilities — it connects to something and exposes tools. A skill gives the agent knowledge: how to use what it already has. They combine, and often literally: 11 350 of the skills here declare which MCP servers they need to work.
Why are there fewer skills here than in other catalogues?
Because we deduplicate by content. Of 79 566 files found on GitHub, 61 913 are unique — the rest is the same skill copied into someone else's repository, word for word. Catalogues that count files rather than skills show every copy as a separate entry.
What does the token count mean?
A skill is loaded into the model's context when it is used, so its size is a running cost on every request that touches it. We measure the whole folder, not just SKILL.md: one official skill is 377 tokens, another drags 83 files of fonts behind it.
How do I install a skill?
Copy the skill folder into ~/.claude/skills for personal use, or into .claude/skills inside a project. The agent picks it up by the name in the SKILL.md header — which is worth checking: 7 886 skills here share a name with another skill, and two of them cannot sit side by side.