The open format is called Agent Skills and works in Claude Code, Codex, Cursor and other agents — most people know it as Claude Skills.
Every Agent Skill we could find on GitHub, deduplicated by content. 86 961 files from 2 125 authors, of which 68 678 are unique — the rest is the same skill repackaged into someone else's repository. For each one: what it weighs in tokens, whether it ships runnable scripts, and which MCP servers it needs.
Bevy genre router for fighting. Keywords: Bevy, Fighting, genre, ECS, router.
Bevy 0.20 horror router: sanity, stalker suspicion, and light energy as ECS data, with lighting, audio, and navigation in the linked skills. Use when routing a horror game. Keywords: Bevy, Horror, sanity, stalker, ECS, router.
Bevy genre router for Metroidvania. Keywords: Bevy, Metroidvania, genre, ECS, router.
Route a Bevy 0.20 open world. Use when region membership is a component, the player cell is one resource, and activation runs after the cell write in one chain. Keywords: Bevy, Open world, Resident, PlayerCell, Active, chain, genre.
Route a Bevy 0.20 idle clicker: one Wallet resource, generator entities, click on Update, offline bank capped in hours. Keywords: Bevy, idle, clicker, Wallet, Generator, offline, chain, ECS.
Bevy 0.20 party router: local seats, shared scores, and minigame swaps as ECS data. Use when routing a local party game. Keywords: Bevy, Party, minigame, score, ECS, router.
Bevy genre router for Puzzle. Keywords: Bevy, Puzzle, genre, ECS, router.
Route a Bevy 0.20 platformer: coyote time and jump buffer on Mover, gravity on FixedUpdate, one-way ledges, follow camera. Keywords: Bevy, platformer, coyote, Mover, FixedUpdate, Camera2d, ECS.
Route a Bevy 0.20 race. Use when lap and gate index live on the racer, the race clock is one resource, and gate checks run after the clock step in one chain. Keywords: Bevy, Racing, Racer, RaceClock, FixedUpdate, chain, genre.
Bevy genre router for Romance. Keywords: Bevy, Romance, genre, ECS, router.
Bevy 0.20 rhythm router: chart notes, a song clock, and hit windows as ECS data. Use when routing a rhythm game. Keywords: Bevy, Rhythm, chart, hit window, ECS, router.
Route a Bevy 0.20 roguelike: RunSeed resource, room entities, permadeath flag, turn energy, grid pickup. Keywords: Bevy, roguelike, RunSeed, permadeath, turn, loot, ECS.
Bevy genre router for FPS shooter. Keywords: Bevy, FPS shooter, genre, ECS, router.
Bevy 0.20 sandbox router: placed cells, remove, and a serde snapshot of the build. Use when routing a sandbox. Keywords: Bevy, Sandbox, place, save, ECS, router.
Route a Bevy 0.20 RTS. Use when selection and move orders are components, a control group is one resource, and marching runs after the order write in one chain. Keywords: Bevy, RTS, Selected, MoveOrder, ControlGroup, chain, genre.
Route a Bevy 0.20 shooter: projectile entities, hitscan by translation, collide-and-despawn, wave budget resource. Keywords: Bevy, shooter, Projectile, hitscan, Wave, despawn, ECS.
Route a Bevy 0.20 simulation. Use when hunger and jobs are components, the sim hour is one resource, and needs run after the clock step in one chain. Keywords: Bevy, Simulation, SimClock, Hunger, Job, FixedUpdate, chain, genre.
Thin Bevy genre router for Stealth. Keywords: Bevy, Stealth, genre, ECS, router.
Bevy ECS skill for survival loops. Keywords: Bevy, survival, hunger, warmth, day clock, crafting, ECS.
Thin Bevy genre router for Sports. Keywords: Bevy, Sports, genre, ECS, router.
Thin Bevy genre router for Visual novel. Keywords: Bevy, Visual novel, genre, ECS, router.
Bevy ECS skill for player input. Keywords: Bevy, ButtonInput, KeyCode, MouseButton, Gamepad.
Bevy genre router for tower defense. Use when placing towers, marching creeps along waypoints, and spending gold on a fixed timestep. Keywords: Bevy, tower defense, creep, waypoint, gold, ECS.
Bevy ECS skill for inventories. Keywords: Bevy, inventory, stack, item, ECS.
Bevy ECS skill for a Bevy downed and revival loop. Keywords: Bevy, revival, downed, respawn, ECS.
Bevy ECS skill for navigation. Keywords: Bevy, navigation, pathfinding, ECS.
Bevy ECS skill for secrets and discovery flags. Keywords: Bevy, secrets, discovery, flags, ECS.
Bevy ECS skill for particle effects. Use when spawning a one-shot burst or a trail of sprite motes with life and velocity. Keywords: Bevy, particles, burst, trail, Sprite, ECS.
Bevy ECS skill for runtime cost. Keywords: Bevy, parallel systems, chain, FrameTimeDiagnosticsPlugin, Handles.
Bevy ECS skill for 2D physics. Keywords: Bevy, physics, 2D, ECS, collision.
Bevy ECS hub for Bevy 0.20+. Use when starting a Bevy game, choosing ECS boundaries, or picking a Bevy skill. Keywords: Bevy, ECS, bevy-master, schedules, plugins.
Bevy ECS skill for 3D physics. Keywords: Bevy, physics, ECS, 3D.
Bevy ECS skill for desktop windows. Use when setting the primary window size, present mode, fullscreen, or close behavior. Keywords: Bevy, window, desktop, WindowPlugin, PrimaryWindow, WindowMode.
Bevy ECS skill for mobile. Keywords: Bevy, mobile, android, touch, ASTC, gestures.
Bevy ECS skill for procedural generation. Keywords: Bevy, procedural, seed, dungeon, terrain, ECS.
Pins a Bevy 0.20 crate, dev-profile opt-level, and plugin boundaries before gameplay systems exist. Use when starting a windowed or headless Bevy app. Keywords: Bevy, Cargo.toml, DefaultPlugins, MinimalPlugins, opt-level.
Ship a Bevy 0.20 app to the browser: wasm32 canvas Window, one of webgl2 or webgpu, and asset paths the page can serve. Use when the same ECS app must run in a browser. Keywords: Bevy, wasm, web, webgl2, webgpu, canvas, Window.
Track Bevy 0.20 quest definitions in a Resource and per-party progress in a Component, advanced by Messages. Use when objectives must change stage without inventing a quest crate. Keywords: Bevy, quest, objective, QuestProgress, Message, ECS.
Bevy ECS skill for character stats. Keywords: Bevy, stats, attributes, modifiers, ECS.
Persists a versioned Bevy Resource as RON when a SaveRequest exists. Use for player slots; scene spawn stays on bevy-asset-scenes. Keywords: Bevy, save, load, RON, serde, Resource, SaveRequest.
Bevy ECS skill for shaders. Keywords: Bevy, shader, material, bevy_shader, bevy_material, StandardMaterial.
Tests Bevy schedule logic with cargo test, MinimalPlugins, and app.update(). Use for unit tests of systems, resources, and .chain() order. Keywords: Bevy, cargo test, MinimalPlugins, world, libtest.
Answer Bevy 0.20 line-of-sight, radius, and cursor picks with Transform distance and facing. Use when a design needs a probe and collider casts belong on the physics skills. Keywords: Bevy, spatial query, viewport_to_world_2d, GlobalTransform, facing, radius.
Bevy ECS skill for tile maps. Keywords: Bevy, tilemap, tiles, ECS, Sprite.
Bevy ECS skill for app states and per-entity state data. Keywords: Bevy, States, NextState, OnEnter.
Run Bevy 0.20 turns with initiative on components and the active entity plus round on one resource. Use when play steps by turn instead of every frame. Keywords: Bevy, turns, initiative, TurnClock, chain, ECS.
Bevy ECS skill for tween and juice. Keywords: Bevy, tween, juice, curve, ECS.
Lays out Bevy HUD and menu nodes with Flexbox, CSS Grid, Button, and ImageNode. Use when spawning Node trees; text and theming stay on their own skills. Keywords: Bevy, UI, Node, Flexbox, GridTrack, Button, Pressed, ImageNode.
Bevy 0.20 UI and world text: Text, Text2d, TextSpan, TextFont, TextColor, TextLayout, TextShadow, Text2dShadow. Use when a HUD node or a 2D nameplate shows a string. Keywords: Bevy, text, UI, Text, TextSpan, bevy_text, Text2d, TextFont.
Theme a Bevy HUD from one palette resource copied onto BackgroundColor, BorderColor, BoxShadow, and BackgroundGradient. Use when many nodes share colors or a marker such as Danger picks a different fill. WindowTheme is OS chrome only. Keywords: Bevy, UI theme, UiPalette, BackgroundColor, BorderColor, BackgroundGradient, feathers.
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste receptors, typography, UI review, asset sheet, editor viewport, anti-slop.
Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.
Integrates Amazon Location Service APIs for AWS applications. Use this skill when users want to add maps (interactive MapLibre or static images); geocode addresses to coordinates or reverse geocode coordinates to addresses; calculate routes, travel times, or service areas; find places and businesses through text search, nearby search, or autocomplete suggestions; retrieve detailed place information including hours, contacts, and addresses; monitor geographical boundaries with geofences; or track device locations. Covers authentication, SDK integration, and all Amazon Location Service capabilities.
Build and deploy full-stack web and mobile apps with AWS Amplify Gen2 (TypeScript code-first). Covers auth (Cognito), data (AppSync/DynamoDB including schema modeling, enum types, relationships, authorization rules), storage (S3), functions, APIs, and AI (Amplify AI Kit with Bedrock). Supports React, Next.js, Vue, Angular, React Native, Flutter, Swift, and Android. Always use this skill for Amplify Gen2 topics — even for questions you think you know — it contains validated, Amplify Gen2; project has amplify/ directory or amplify_outputs; code imports @aws-amplify packages; user asks about defineBackend, defineAuth, defineData, defineStorage, (use aws-serverless), direct Bedrock without Amplify AI Kit (use bedrock).'
> Build, manage, and operate APIs with Amazon API Gateway (REST, HTTP, and WebSocket). Also covers troubleshooting API Gateway errors (4xx, 5xx, timeout, CORS failures) and IaC templates containing API Gateway resources. For general REST API design unrelated to AWS, do not trigger.
>
> Evaluate, configure, and migrate workloads to AWS Lambda Managed Instances (LMI). dedicated instance Lambda, EC2-backed Lambda, cold start elimination, Graviton Lambda, instance type for Lambda, scheduled scaling for LMI, Lambda cost optimization with Reserved Instances or Savings Plans. Also trigger when users describe high-volume predictable workloads seeking cost savings, want to scale LMI capacity on a schedule, or compare Lambda vs EC2 for steady-state traffic. For standard Lambda without LMI, use the aws-lambda skill instead.
> Build, run, debug, and operate applications on AWS Lambda MicroVMs — Firecracker-isolated, snapshot-resumable serverless compute environments that MicroVMs, Firecracker isolation, snapshot-resumable compute, suspend/resume, sandboxed or untrusted code execution, AI/agent code-execution sandboxes, interactive code playgrounds and notebooks (Jupyter, REPLs), reinforcement-learning environments, multi-tenant CI executors and build runners, sessionful game or simulation servers, isolated security scanners, long-lived sessions, or port-listening servers (gRPC, WebSocket, custom TCP). For standard event-driven Lambda functions, use the aws-lambda skill instead.
Design, build, deploy, test, and debug serverless applications with AWS Lambda. Triggers on phrases like: Lambda function, event source, serverless application, API Gateway, EventBridge, Step Functions, serverless API, event-driven architecture, Lambda trigger. For deploying non-serverless apps to AWS, use deploy-on-aws plugin instead.
AWS SAM and AWS CDK deployment for serverless applications. Triggers on phrases like: use SAM, SAM template, SAM init, SAM deploy, CDK serverless, CDK Lambda construct, NodejsFunction, PythonFunction, SAM and CDK together, serverless CI/CD pipeline. For general app deployment with service selection, use deploy-on-aws plugin instead.
Answers built from the skills we actually parsed.