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Claude Skills

The open format is called Agent Skills and works in Claude Code, Codex, Cursor and other agents — most people know it as Claude Skills.

Every Agent Skill we could find on GitHub, deduplicated by content. 86 961 files from 2 125 authors, of which 68 678 are unique — the rest is the same skill repackaged into someone else's repository. For each one: what it weighs in tokens, whether it ships runnable scripts, and which MCP servers it needs.

68 678
unique skills
out of 86 961 files found on GitHub
18 283
are copies
same content, someone else's repository
1 749
tokens, median
what a typical skill costs you in context
8 467
name collisions
two skills with one name cannot sit side by side

14 761–14 820 of 68 678

page 247 of 1 145
Bevy Genre Fighting
by thedivergentai

Bevy genre router for fighting. Keywords: Bevy, Fighting, genre, ECS, router.

2.1k tokens
Bevy Genre Horror
by thedivergentai

Bevy 0.20 horror router: sanity, stalker suspicion, and light energy as ECS data, with lighting, audio, and navigation in the linked skills. Use when routing a horror game. Keywords: Bevy, Horror, sanity, stalker, ECS, router.

2.1k tokens
Bevy Genre Metroidvania
by thedivergentai

Bevy genre router for Metroidvania. Keywords: Bevy, Metroidvania, genre, ECS, router.

2.3k tokens
Bevy Genre Open World
by thedivergentai

Route a Bevy 0.20 open world. Use when region membership is a component, the player cell is one resource, and activation runs after the cell write in one chain. Keywords: Bevy, Open world, Resident, PlayerCell, Active, chain, genre.

2.2k tokens
Bevy Genre Idle Clicker
by thedivergentai

Route a Bevy 0.20 idle clicker: one Wallet resource, generator entities, click on Update, offline bank capped in hours. Keywords: Bevy, idle, clicker, Wallet, Generator, offline, chain, ECS.

2.2k tokens
Bevy Genre Party
by thedivergentai

Bevy 0.20 party router: local seats, shared scores, and minigame swaps as ECS data. Use when routing a local party game. Keywords: Bevy, Party, minigame, score, ECS, router.

2.2k tokens
Bevy Genre Puzzle
by thedivergentai

Bevy genre router for Puzzle. Keywords: Bevy, Puzzle, genre, ECS, router.

2.4k tokens
Bevy Genre Platformer
by thedivergentai

Route a Bevy 0.20 platformer: coyote time and jump buffer on Mover, gravity on FixedUpdate, one-way ledges, follow camera. Keywords: Bevy, platformer, coyote, Mover, FixedUpdate, Camera2d, ECS.

2.5k tokens
Bevy Genre Racing
by thedivergentai

Route a Bevy 0.20 race. Use when lap and gate index live on the racer, the race clock is one resource, and gate checks run after the clock step in one chain. Keywords: Bevy, Racing, Racer, RaceClock, FixedUpdate, chain, genre.

2.4k tokens
Bevy Genre Romance
by thedivergentai

Bevy genre router for Romance. Keywords: Bevy, Romance, genre, ECS, router.

2k tokens
Bevy Genre Rhythm
by thedivergentai

Bevy 0.20 rhythm router: chart notes, a song clock, and hit windows as ECS data. Use when routing a rhythm game. Keywords: Bevy, Rhythm, chart, hit window, ECS, router.

2.1k tokens
Bevy Genre Roguelike
by thedivergentai

Route a Bevy 0.20 roguelike: RunSeed resource, room entities, permadeath flag, turn energy, grid pickup. Keywords: Bevy, roguelike, RunSeed, permadeath, turn, loot, ECS.

2.3k tokens
Bevy Genre Shooter Fps
by thedivergentai

Bevy genre router for FPS shooter. Keywords: Bevy, FPS shooter, genre, ECS, router.

2.5k tokens
Bevy Genre Sandbox
by thedivergentai

Bevy 0.20 sandbox router: placed cells, remove, and a serde snapshot of the build. Use when routing a sandbox. Keywords: Bevy, Sandbox, place, save, ECS, router.

2.2k tokens
Bevy Genre Rts
by thedivergentai

Route a Bevy 0.20 RTS. Use when selection and move orders are components, a control group is one resource, and marching runs after the order write in one chain. Keywords: Bevy, RTS, Selected, MoveOrder, ControlGroup, chain, genre.

2.4k tokens
Bevy Genre Shooter
by thedivergentai

Route a Bevy 0.20 shooter: projectile entities, hitscan by translation, collide-and-despawn, wave budget resource. Keywords: Bevy, shooter, Projectile, hitscan, Wave, despawn, ECS.

2.5k tokens
Bevy Genre Simulation
by thedivergentai

Route a Bevy 0.20 simulation. Use when hunger and jobs are components, the sim hour is one resource, and needs run after the clock step in one chain. Keywords: Bevy, Simulation, SimClock, Hunger, Job, FixedUpdate, chain, genre.

2.3k tokens
Bevy Genre Stealth
by thedivergentai

Thin Bevy genre router for Stealth. Keywords: Bevy, Stealth, genre, ECS, router.

2.7k tokens
Bevy Genre Survival
by thedivergentai

Bevy ECS skill for survival loops. Keywords: Bevy, survival, hunger, warmth, day clock, crafting, ECS.

2.3k tokens
Bevy Genre Sports
by thedivergentai

Thin Bevy genre router for Sports. Keywords: Bevy, Sports, genre, ECS, router.

2.6k tokens
Bevy Genre Visual Novel
by thedivergentai

Thin Bevy genre router for Visual novel. Keywords: Bevy, Visual novel, genre, ECS, router.

2.4k tokens
Bevy Input Handling
by thedivergentai

Bevy ECS skill for player input. Keywords: Bevy, ButtonInput, KeyCode, MouseButton, Gamepad.

2.6k tokens
Bevy Genre Tower Defense
by thedivergentai

Bevy genre router for tower defense. Use when placing towers, marching creeps along waypoints, and spending gold on a fixed timestep. Keywords: Bevy, tower defense, creep, waypoint, gold, ECS.

3k tokens
Bevy Inventory System
by thedivergentai

Bevy ECS skill for inventories. Keywords: Bevy, inventory, stack, item, ECS.

2.1k tokens
Bevy Mechanic Revival
by thedivergentai

Bevy ECS skill for a Bevy downed and revival loop. Keywords: Bevy, revival, downed, respawn, ECS.

2.3k tokens
Bevy Navigation
by thedivergentai

Bevy ECS skill for navigation. Keywords: Bevy, navigation, pathfinding, ECS.

2.5k tokens
Bevy Mechanic Secrets
by thedivergentai

Bevy ECS skill for secrets and discovery flags. Keywords: Bevy, secrets, discovery, flags, ECS.

2.4k tokens
Bevy Particles
by thedivergentai

Bevy ECS skill for particle effects. Use when spawning a one-shot burst or a trail of sprite motes with life and velocity. Keywords: Bevy, particles, burst, trail, Sprite, ECS.

2.3k tokens
Bevy Performance
by thedivergentai

Bevy ECS skill for runtime cost. Keywords: Bevy, parallel systems, chain, FrameTimeDiagnosticsPlugin, Handles.

2.2k tokens
Bevy Physics 2d
by thedivergentai

Bevy ECS skill for 2D physics. Keywords: Bevy, physics, 2D, ECS, collision.

2.7k tokens
Bevy Master
by thedivergentai

Bevy ECS hub for Bevy 0.20+. Use when starting a Bevy game, choosing ECS boundaries, or picking a Bevy skill. Keywords: Bevy, ECS, bevy-master, schedules, plugins.

4.5k tokens
Bevy Physics 3d
by thedivergentai

Bevy ECS skill for 3D physics. Keywords: Bevy, physics, ECS, 3D.

2.3k tokens
Bevy Platform Desktop
by thedivergentai

Bevy ECS skill for desktop windows. Use when setting the primary window size, present mode, fullscreen, or close behavior. Keywords: Bevy, window, desktop, WindowPlugin, PrimaryWindow, WindowMode.

1.9k tokens
Bevy Platform Mobile
by thedivergentai

Bevy ECS skill for mobile. Keywords: Bevy, mobile, android, touch, ASTC, gestures.

2.1k tokens
Bevy Procedural Generation
by thedivergentai

Bevy ECS skill for procedural generation. Keywords: Bevy, procedural, seed, dungeon, terrain, ECS.

2.3k tokens
Bevy Project Foundations
by thedivergentai

Pins a Bevy 0.20 crate, dev-profile opt-level, and plugin boundaries before gameplay systems exist. Use when starting a windowed or headless Bevy app. Keywords: Bevy, Cargo.toml, DefaultPlugins, MinimalPlugins, opt-level.

1.7k tokens
Bevy Platform Web
by thedivergentai

Ship a Bevy 0.20 app to the browser: wasm32 canvas Window, one of webgl2 or webgpu, and asset paths the page can serve. Use when the same ECS app must run in a browser. Keywords: Bevy, wasm, web, webgl2, webgpu, canvas, Window.

1.9k tokens
Bevy Quest System
by thedivergentai

Track Bevy 0.20 quest definitions in a Resource and per-party progress in a Component, advanced by Messages. Use when objectives must change stage without inventing a quest crate. Keywords: Bevy, quest, objective, QuestProgress, Message, ECS.

2.5k tokens
Bevy Rpg Stats
by thedivergentai

Bevy ECS skill for character stats. Keywords: Bevy, stats, attributes, modifiers, ECS.

2.3k tokens
Bevy Save Load
by thedivergentai

Persists a versioned Bevy Resource as RON when a SaveRequest exists. Use for player slots; scene spawn stays on bevy-asset-scenes. Keywords: Bevy, save, load, RON, serde, Resource, SaveRequest.

2.1k tokens
Bevy Shaders
by thedivergentai

Bevy ECS skill for shaders. Keywords: Bevy, shader, material, bevy_shader, bevy_material, StandardMaterial.

2.1k tokens
Bevy Testing Patterns
by thedivergentai

Tests Bevy schedule logic with cargo test, MinimalPlugins, and app.update(). Use for unit tests of systems, resources, and .chain() order. Keywords: Bevy, cargo test, MinimalPlugins, world, libtest.

1.9k tokens
Bevy Spatial Queries
by thedivergentai

Answer Bevy 0.20 line-of-sight, radius, and cursor picks with Transform distance and facing. Use when a design needs a probe and collider casts belong on the physics skills. Keywords: Bevy, spatial query, viewport_to_world_2d, GlobalTransform, facing, radius.

2.4k tokens
Bevy Tilemap
by thedivergentai

Bevy ECS skill for tile maps. Keywords: Bevy, tilemap, tiles, ECS, Sprite.

2.2k tokens
Bevy State Machines
by thedivergentai

Bevy ECS skill for app states and per-entity state data. Keywords: Bevy, States, NextState, OnEnter.

2.1k tokens
Bevy Turn System
by thedivergentai

Run Bevy 0.20 turns with initiative on components and the active entity plus round on one resource. Use when play steps by turn instead of every frame. Keywords: Bevy, turns, initiative, TurnClock, chain, ECS.

2.4k tokens
Bevy Tweening
by thedivergentai

Bevy ECS skill for tween and juice. Keywords: Bevy, tween, juice, curve, ECS.

2.2k tokens
Bevy UI Layout
by thedivergentai

Lays out Bevy HUD and menu nodes with Flexbox, CSS Grid, Button, and ImageNode. Use when spawning Node trees; text and theming stay on their own skills. Keywords: Bevy, UI, Node, Flexbox, GridTrack, Button, Pressed, ImageNode.

2.1k tokens
Bevy UI Text
by thedivergentai

Bevy 0.20 UI and world text: Text, Text2d, TextSpan, TextFont, TextColor, TextLayout, TextShadow, Text2dShadow. Use when a HUD node or a 2D nameplate shows a string. Keywords: Bevy, text, UI, Text, TextSpan, bevy_text, Text2d, TextFont.

2.3k tokens
Bevy UI Theming
by thedivergentai

Theme a Bevy HUD from one palette resource copied onto BackgroundColor, BorderColor, BoxShadow, and BackgroundGradient. Use when many nodes share colors or a marker such as Danger picks a different fill. WindowTheme is OS chrome only. Keywords: Bevy, UI theme, UiPalette, BackgroundColor, BorderColor, BackgroundGradient, feathers.

2.5k tokens
Godot Agent Vision
by thedivergentai

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste receptors, typography, UI review, asset sheet, editor viewport, anti-slop.

3.6k tokens scripts
Godot Version Migration
by thedivergentai

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.

1.7k tokens
Amazon Location Service
by awslabs

Integrates Amazon Location Service APIs for AWS applications. Use this skill when users want to add maps (interactive MapLibre or static images); geocode addresses to coordinates or reverse geocode coordinates to addresses; calculate routes, travel times, or service areas; find places and businesses through text search, nearby search, or autocomplete suggestions; retrieve detailed place information including hours, contacts, and addresses; monitor geographical boundaries with geofences; or track device locations. Covers authentication, SDK integration, and all Amazon Location Service capabilities.

3.2k tokens
Amplify Workflow
by awslabs

Build and deploy full-stack web and mobile apps with AWS Amplify Gen2 (TypeScript code-first). Covers auth (Cognito), data (AppSync/DynamoDB including schema modeling, enum types, relationships, authorization rules), storage (S3), functions, APIs, and AI (Amplify AI Kit with Bedrock). Supports React, Next.js, Vue, Angular, React Native, Flutter, Swift, and Android. Always use this skill for Amplify Gen2 topics — even for questions you think you know — it contains validated, Amplify Gen2; project has amplify/ directory or amplify_outputs; code imports @aws-amplify packages; user asks about defineBackend, defineAuth, defineData, defineStorage, (use aws-serverless), direct Bedrock without Amplify AI Kit (use bedrock).'

3.3k tokens
API Gateway
by awslabs

> Build, manage, and operate APIs with Amazon API Gateway (REST, HTTP, and WebSocket). Also covers troubleshooting API Gateway errors (4xx, 5xx, timeout, CORS failures) and IaC templates containing API Gateway resources. For general REST API design unrelated to AWS, do not trigger.

4.9k tokens
AWS Lambda Durable Functions
by awslabs

>

2.3k tokens
AWS Lambda Managed Instances
by awslabs

> Evaluate, configure, and migrate workloads to AWS Lambda Managed Instances (LMI). dedicated instance Lambda, EC2-backed Lambda, cold start elimination, Graviton Lambda, instance type for Lambda, scheduled scaling for LMI, Lambda cost optimization with Reserved Instances or Savings Plans. Also trigger when users describe high-volume predictable workloads seeking cost savings, want to scale LMI capacity on a schedule, or compare Lambda vs EC2 for steady-state traffic. For standard Lambda without LMI, use the aws-lambda skill instead.

4k tokens scripts
AWS Lambda Microvms
by awslabs

> Build, run, debug, and operate applications on AWS Lambda MicroVMs — Firecracker-isolated, snapshot-resumable serverless compute environments that MicroVMs, Firecracker isolation, snapshot-resumable compute, suspend/resume, sandboxed or untrusted code execution, AI/agent code-execution sandboxes, interactive code playgrounds and notebooks (Jupyter, REPLs), reinforcement-learning environments, multi-tenant CI executors and build runners, sessionful game or simulation servers, isolated security scanners, long-lived sessions, or port-listening servers (gRPC, WebSocket, custom TCP). For standard event-driven Lambda functions, use the aws-lambda skill instead.

4.1k tokens
AWS Lambda
by awslabs

Design, build, deploy, test, and debug serverless applications with AWS Lambda. Triggers on phrases like: Lambda function, event source, serverless application, API Gateway, EventBridge, Step Functions, serverless API, event-driven architecture, Lambda trigger. For deploying non-serverless apps to AWS, use deploy-on-aws plugin instead.

3.1k tokens
AWS Serverless Deployment
by awslabs

AWS SAM and AWS CDK deployment for serverless applications. Triggers on phrases like: use SAM, SAM template, SAM init, SAM deploy, CDK serverless, CDK Lambda construct, NodejsFunction, PythonFunction, SAM and CDK together, serverless CI/CD pipeline. For general app deployment with service selection, use deploy-on-aws plugin instead.

1.3k tokens

Claude Skills — questions

Answers built from the skills we actually parsed.

What is a Claude Skill?
A folder with a SKILL.md file: instructions that teach an agent to do one thing well, optionally with scripts and reference files alongside. The format is open and called Agent Skills — Claude Code, Codex and other agents read the same files. It is not a program you run; it is knowledge the agent loads when the task calls for it.
How is a skill different from an MCP server?
A server gives the agent new abilities — it connects to something and exposes tools. A skill gives the agent knowledge: how to use what it already has. They combine, and often literally: 13 478 of the skills here declare which MCP servers they need to work.
Why are there fewer skills here than in other catalogues?
Because we deduplicate by content. Of 86 961 files found on GitHub, 68 678 are unique — the rest is the same skill copied into someone else's repository, word for word. Catalogues that count files rather than skills show every copy as a separate entry.
What does the token count mean?
A skill is loaded in stages. Its name and description stay in the model's context all the time; the body of SKILL.md is read when the skill is used; other files in the folder, such as references, scripts and fonts, are opened only when the skill asks for them. The number we show is SKILL.md, the part every use pays for. A big folder is not a big cost: one official skill ships 83 font files, and none of them ever enters the context.
How do I install a skill?
Copy the skill folder into ~/.claude/skills for personal use, or into .claude/skills inside a project. The agent picks it up by the name in the SKILL.md header — which is worth checking: 8 467 skills here share a name with another skill, and two of them cannot sit side by side.