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Bevy Testing Patterns Agent Skill

Tests Bevy schedule logic with cargo test, MinimalPlugins, and app.update(). Use for unit tests of systems, resources, and .chain() order. Keywords: Bevy, cargo test, MinimalPlugins, world, libtest.

1.9k tokens
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SKILL.md, read when the skill is used
2
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plus reference files
0
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how many repositories repackaged it
854
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on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/thedivergentai/Game-Design-Agentic-Skills --skill bevy-testing-patterns

What comes with it

871 bytes besides the instruction
references/ecs-ownership.md

The instruction itself

15 sections, as written by the author

Bevy testing patterns

When to use

Load this when a Bevy crate needs unit or integration tests. cargo test runs #[test] functions. A headless App with MinimalPlugins is the harness for schedule logic.

ECS shape

  • Command: cargo test compiles and runs unit tests, integration tests, and documentation tests. cargo test name_filter runs names that contain the filter. Arguments after -- go to libtest (cargo test -- --help).
  • What runs: functions annotated with #[test]. The harness runs them in multiple threads. The working directory for each test is the package root, so relative paths resolve from that root no matter where you invoked Cargo.
  • Scope: default cargo test covers the lib, bins as unit tests, integration tests, and doc tests, and it builds examples. --lib limits to the library. harness = false on a target means you supply main.
  • Profile: the test profile is the default. --profile=debug keeps debug info. -- --no-capture shows test output.
  • Bevy types inside a test: build an App, insert the resource, add the system, call update, then read world(). Keep the window out of the harness with MinimalPlugins.

How to run

| Need | Command |

| --- | --- |

| Whole suite | cargo test from the package |

| One name | cargo test name_filter |

| Printed output | cargo test -- --no-capture |

Pure logic stays a normal #[test] with no App.

fn score_after_pickup(score: u32, value: u32) -> u32 {
    score.saturating_add(value)
}

#[test]
fn pickup_adds_points() {
    assert_eq!(score_after_pickup(1, 2), 3);
}

Schedule tests own a headless app. world() is shared for the assert, so the query that writes Score has already finished.

#[derive(Resource, Default)]
struct Score(u32);

fn add_point(mut score: ResMut<Score>) {
    score.0 += 1;
}

#[test]
fn one_update_adds_a_point() {
    let mut app = App::new();
    app.add_plugins(MinimalPlugins)
        .insert_resource(Score(0))
        .add_systems(Update, add_point);
    app.update();
    assert_eq!(app.world().resource::<Score>().0, 1);
}

Spawn in Startup, then step Update once. The test reads the component through a one-off system result stored on a resource the test inserts, or through world().

#[derive(Component)]
struct Marker;

fn spawn_marker(mut commands: Commands) {
    commands.spawn(Marker);
}

#[test]
fn startup_spawns_one_marker() {
    let mut app = App::new();
    app.add_plugins(MinimalPlugins)
        .add_systems(Startup, spawn_marker);
    app.update();
    let count = app.world().query::<&Marker>().iter(app.world()).count();
    assert_eq!(count, 1);
}

Two writers of the same component are chained inside the test the same way they are chained in the game plugin.

#[derive(Resource)]
struct Wallet(i32);

fn earn(mut wallet: ResMut<Wallet>) {
    wallet.0 += 5;
}

fn spend(mut wallet: ResMut<Wallet>) {
    wallet.0 -= 2;
}

#[test]
fn earn_then_spend() {
    let mut app = App::new();
    app.add_plugins(MinimalPlugins)
        .insert_resource(Wallet(0))
        .add_systems(Update, (earn, spend).chain());
    app.update();
    assert_eq!(app.world().resource::<Wallet>().0, 3);
}

Scope

  • The harness above is MinimalPlugins, app.update(), and world(). It does not capture frames or inject window input.
  • Doctest working-directory rules differ from unit tests. Do not assume a doctest can read assets/ the same way a #[test] can. The package root is the unit-test working directory.

Expert Knowledge Delta

Target: Bevy 0.20+.

Core ECS types: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. See bevy-events-messaging for their APIs. Systems run in parallel unless .chain() orders the ones that conflict.

Who owns state

| Piece | Owner | Who may mutate | Schedule |

| --- | --- | --- | --- |

| Data on one entity | Component | One system via Query | Update or FixedMain |

| One value for the whole app | Resource | One system | Startup to insert, then the schedule that reads it |

| Spawn | Commands | The spawning system | Startup for the initial world; later schedules for runtime spawn |

| Order that must not race | .chain() | The chained systems only | Same schedule |

| Plugin boundary | Plugin | build registers systems and resources | Before the app runs |

Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.

Decision

| If you need | Do this | Do not |

| --- | --- | --- |

| Per-entity data | Component + Query | A free-floating struct outside the World |

| App-wide config or clock | Resource | Copy the value onto every entity |

| Stable simulation step | FixedMain and the Fixed clock | Tie simulation to raw frame Update |

| Startup spawn | Commands in Startup | Spawn from a render system |

| Cross-system notice that is not shared state | Message or observer slot in bevy-events-messaging | A new event type invented in this file |

| An API outside the documented set | Check the official docs first | A made-up crate or API |

Load references/ecs-ownership.md for the ownership table.

NEVER

  • Do not pin /0.20.0/ in docs URLs. WHY: links stay on latest; the 0.20 target is stated once in prose.
  • Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless .chain() orders them.
  • Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.
  • No scene-tree test runner in this crate. WHY: schedule tests use MinimalPlugins, app.update(), and world().
  • No frame-capture or input-injection harness. WHY: this skill tests schedules with MinimalPlugins and app.update().
  • No third-party Bevy test crates. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

Reference

The library pin on bevy-master stays 0.20.

Official Documentation

  • cargo test - #[test], filters, libtest args, package root as cwd.
  • Examples - Example tree on the latest branch. Examples are not the test harness.
Prerequisites
Downstream / consumers
  • None yet.
Master

How to use it

Copy the folder

Take thedivergentai/bevy-testing-patterns from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

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