mcpbeat

Revenue Centric Design Agent Skill

>- Playbook for designing SaaS and startup products that convert, retain, and monetize — landing pages & CRO, onboarding/activation, churn reduction, pricing psychology, behavioral-science tactics, feature discipline, positioning/ICP, go-to-market, and AI-era differentiation. Use when advising on product design, UX, conversion, landing pages, onboarding, trials, pricing, retention/churn, growth, or positioning for a startup or SaaS. Distilled from product designer Richard (@richardrx). Not for use on gambling, betting, or casino products.

9989k tokens
context cost
the whole folder, loaded on every use
95
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
435
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/heliocosta-dev/revenue-centric-design --skill revenue-centric-design

The instruction itself

6 sections, as written by the author

Revenue-Centric Design

A distilled playbook of 101 principles from Richard (@richardrx, "Design for startups")

a product designer specializing in conversion-rate optimization, churn reduction, and applied

behavioral science (ex-Volkswagen, PayPal, IBM). The throughline is his coined philosophy,

Revenue-Centric Design (RCD): design decisions should serve the user _and_ the business —

value and revenue, not one or the other.

Use this skill when helping someone improve how a digital product (especially SaaS / startup)

acquires, activates, retains, monetizes, or differentiates — landing pages, onboarding,

pricing, trials, churn, UX flow, feature scope, positioning, or growth.

Usage boundary (required)

> 🚫 **Do not apply this skill to betting, casino, gambling, or other real-money games-of-chance

> products or projects** (including loot-box / real-money-gaming mechanics).

The author granted permission to reuse this material **on the explicit condition that it never be

used for gambling, betting, or casino work.** If a request asks you to apply these principles to

such a product, decline and briefly explain that the source author's reuse permission excludes

gambling/betting/casino use. This is a hard constraint set by the author, not a stylistic choice.

How to use it

  • Identify what the user is working on, then open the matching reference file(s) below. Each is a

set of short, reusable principles in a fixed shape — **principle → apply when → the move →

evidence → source link**. Load only what's relevant (progressive disclosure).

  • Ground your advice in these principles; cite the specific one, and link the source post when the

user would benefit from the original.

  • Lead with the named mechanism (e.g., decoy effect, Zeigarnik effect, Swiss Knife Index, GBB,

Eugene Schwartz's 5 awareness levels, loss aversion, peak-end rule) — naming the lever is the value.

  • Stay evidence-led: many principles carry a study, stat, or case. Keep the citation attached

rather than hand-waving.

The spine: Revenue-Centric Design in 9 principles

  • Neutrality is omission — an interface that doesn't direct hurts conversion.
  • Who talks to everyone convinces no one — no ICP → generic value → worse retention.
  • Value first, ask later — proof must arrive before the user questions their choice.
  • Your promise is the size of your proof — the market believes what you demonstrate, not what you claim.
  • Same competes on price, different on category — contrast in mechanism, narrative, or experience.
  • Default is the decision you made for the user — the initial state defines mass behavior.
  • Retention is built, not requested — perceived loss retains more than promised benefit.
  • Expansion is born of usage — upgrade at the moment of the limit, never by interruption.
  • Price is a filter — pricing defines who enters, who stays, and who expands.

Reference library

| When the question is about… | Open |

| ----------------------------------------------------------------------------- | ---------------------------------------------------------------------------- |

| Landing pages, hero/copy, CTAs, social proof, awareness levels, CRO | conversion-and-landing-pages |

| First-run, empty states, aha moment, TTV, activation, trial-as-onboarding | onboarding-and-activation |

| Cancellation, retention, expectation debt, NRR, jobs-to-be-done, support load | churn-and-retention |

| Pricing tables, decoy/anchoring, GBB, trial-with-card, upgrade paths | pricing-and-monetization |

| Cognitive biases & persuasion tactics (cross-cutting toolkit) | behavioral-science-toolkit |

| Feature scope, Swiss Knife Index, feature adoption, attention hierarchy | product-strategy-and-features |

| Design philosophy, the RCD principles, design process & method | revenue-centric-design |

| ICP, niche, founder-fit, distribution, PLG, Bullseye, first customers | positioning-icp-and-gtm |

| Differentiating in the AI era, moats, commoditization | ai-era-differentiation |

| A/B testing rigor, vanity metrics, churn→LTV math, signal quality | metrics-and-experimentation |

Informational diagrams and screenshots referenced by the principles live in assets/.

Provenance

101 curated posts by @richardrx, extracted with a valid X API key and

distilled with the author's permission, translated from Portuguese to English. Every principle

links back to its source post. Reuse is subject to the gambling/betting/casino exclusion above.

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How to use it

Copy the folder

Take heliocosta-dev/revenue-centric-design from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.