Create and edit professional motion graphics videos with Remotion (React-based video). Use this skill EVERY time the user wants to create a video, edit a video, animate something, build an intro/outro/logo animation, make a Reel/Short/promo/launch video, add text animations or captions to footage, composite images and B-roll into a video, or mentions Remotion, motion graphics, video rendering, or "make this video look better/less generic". Also trigger when editing an existing Remotion project or when the user complains their video looks basic, generic, or amateur — this skill contains the exact fixes. Always read this skill BEFORE writing any Remotion code.
npx skills add https://github.com/haidrrrry/claude-remotion-skill --skill remotion-motion-graphics
Remotion renders React components frame-by-frame into video. Code quality is not the
bottleneck — motion design craft is. Untrained generation produces linear easing,
opacity-only fades, simultaneous entrances, flat colors, and no texture. That is the
"generic AI video" look. This skill exists to prevent it.
interpolate() gets an easing curve;every entrance prefers spring(). Always extrapolateLeft/Right: "clamp".
A lone fade is forbidden.
enters simultaneously.
graphics/type → color grade → grain + vignette. Never a flat solid background.
uses <OffthreadVideo>, never <Video>.
fps via useVideoConfig(). No magic frame numbers.fonts). Never inline a hex color or easing in a component.
10. Render, extract frames, LOOK at them, fix, re-render. Never deliver an
unverified render. This loop is mandatory — see Verification below.
Determine: duration, fps (30 default; 60 only for heavy fast motion), dimensions
(1080×1920 Reels/Shorts, 1920×1080 landscape), what assets exist (images, footage,
audio, logos), and whether this is a new composition or an edit to an existing project.
If editing an existing project: read src/ fully first, find the theme (or create one),
and refactor violations of the rules above before adding features.
New project:
npm install remotion @remotion/cli react react-dom
# optional: @remotion/transitions @remotion/motion-blur @remotion/google-fonts
Copy assets/theme.ts from this skill into src/theme.ts and adjust the palette to
the user's brand. Structure: src/index.ts (registerRoot) → src/Root.tsx
(Composition, duration/fps/size) → src/scenes/*.tsx → src/components/*.tsx.
User assets go in public/, loaded via staticFile().
Read references/motion-patterns.md for the reusable component implementations
(BgMesh, Grade, Grain, Vignette, KenBurns, WordReveal, Stagger, Counter, Spark,
transitions, parallax). Compose scenes from those patterns. For pacing, rhythm,
typography, color palettes, and sound design rules, read
references/design-rules.md.
Scene rhythm: HIT → hold (15–20 still frames) → build → HIT. Something must move
in the first 15 frames. Never >90 frames without a new visual element.
npx remotion render src/index.ts <CompId> out/video.mp4 --codec h264 --crf 17
Remotion needs a Chromium binary. If its auto-download fails (sandboxes, offline CI),
find one and pass it explicitly:
which chromium chromium-browser google-chrome 2>/dev/null
ls /opt/pw-browsers 2>/dev/null # Playwright installs live here
npx remotion render ... --browser-executable=<path>
If full Chrome errors with "Old Headless mode has been removed", use a
headless_shell binary instead (Playwright ships one as
chromium_headless_shell-*/chrome-linux/headless_shell).
Extract frames at key moments and visually inspect each one. The portable
method — works on machines with no system ffmpeg, renders the exact frame:
for f in 15 45 90 150; do
npx remotion still src/index.ts <CompId> out/check_$f.png --frame $f --overwrite
done
If system ffmpeg IS available, extracting from the finished mp4 also verifies
the encode itself (-ss seeking is more portable than select= filters, whose
quoting breaks in some shells and in Remotion's bundled ffmpeg):
ffmpeg -v error -ss 1.5 -i out/video.mp4 -frames:v 1 check_1.png
Look for, and fix, in order of frequency:
gap/margin in em resolves against the PARENT font-size(often 16px), not the text size — use px values in flex containers around big type.
vertically for 9:16 — platform UI covers top/bottom).
over the grade.
Fix → re-render → re-extract → re-inspect. Only deliver after a clean pass.
Then run the final checklist at the bottom of references/design-rules.md.
To enhance an existing mp4 (captions, grade, intro/outro) rather than build from
scratch: put the file in public/, render it as the asset layer with
<OffthreadVideo src={staticFile("clip.mp4")} />, set composition duration from the
clip length, and stack graphics/grade/grain above it. Get the clip's duration and fps
with ffprobe before setting up the composition. For word-synced captions over
speech, see the captions section of references/motion-patterns.md.
references/motion-patterns.md — copy-paste component library: backgrounds,grade/grain/vignette, Ken Burns, text reveals, counters, transitions, parallax,
audio sync, captions. Read before writing components.
references/design-rules.md — palettes, typography rules, scene architecture,sound design, pre-delivery checklist. Read before designing scenes and before
final delivery.
assets/theme.ts — the theme template to copy into every project.blue 🌐) that ignore your palette and silently break the one-hero-color rule,
and they sit on whatever background you gave them (orange mascot on orange
tile = invisible). Draw glyphs with CSS/SVG in theme colors, or verify every
emoji against the extracted frames.
16-bit WAVs from a Node script (noise-burst whoosh, pitch-drop pop, sine-thump
kick/bass, detuned-sine pad) into public/sfx/ — see examples/scripts/ in
the repo. Zero downloads, fully deterministic.
durationInFrames mismatch between Composition and scene content (dead air).--overwrite on re-renders, then inspecting the stale file.@remotion/google-fonts or @font-face + staticFile.
Take haidrrrry/remotion-motion-graphics from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.
The instructions reference npm, npx.
Without those the skill loads but fails at the first command.