3 032 media skills from 496 authors. They create and process images, video and sound. Half of them fit into 1 962 tokens or less — that is what one costs your context window when the agent loads it. 771 ship runnable scripts rather than instructions alone. 30 of them cannot work without an MCP server, most often rube. We also found 347 copies of these same skills sitting in other people's repositories — counted once here, not 347 times.
3 032 unique 496 authors 13 updated this month 173 from vendors
> Lip-sync a face to a specific audio track on RunComfy via the `runcomfy` CLI. Routes across ByteDance OmniHuman (audio-driven full-body avatar from a portrait + audio), Sync Labs sync v2 / Pro (state-of-the-art mouth sync onto a video), Kling lipsync (audio-to- video and text-to-video with synced speech), and Creatify lipsync. The skill picks the right endpoint for the user's actual intent — portrait still + audio (avatar-style), source video + audio (mouth- swap on existing footage), or generate-and-sync from a script. Triggers on "lip sync", "lipsync", "make this video speak", "match audio to mouth", "dub video", "sync lips to voice", "Sync Labs", "voiceover sync", or any explicit ask to drive a face's mouth from an audio track.
> Generate images with Google Nano Banana 2 (Gemini-family flash-tier text-to-image) on RunComfy — bundled with the model's documented prompting patterns so the skill gets sharper output than naive prompting against the same model. Documents Nano Banana 2's strengths (rapid iteration, in-image typography rendering, predictable framing, optional web-grounded context), the resolution-tier pricing, the safety-tolerance dial, and when to route to Nano Banana Pro / GPT Image 2 / Flux 2 / Seedream instead. Calls `runcomfy run google/nano-banana-2/text-to-image` through the local RunComfy CLI. Triggers on "nano banana", "nano-banana-2", "nano banana 2", "google image gen", "gemini image", or any explicit ask to generate with this model.
> Edit images with Google Nano Banana 2 (image-to-image edit endpoint) on RunComfy. Documents Nano Banana Edit's strengths (preserve subject identity, swap background, localize edits with spatial language, multi-image batch edits up to 20 inputs), the schema, and when to route to GPT Image 2 edit / Flux Kontext / Nano Banana 2 t2i instead. Calls `runcomfy run google/nano-banana-2/edit` through the local RunComfy CLI. Triggers on "nano banana edit", "edit with nano banana", "image edit nano banana", or any explicit ask to edit with this model.
> Relight a still image — change the lighting setup, color temperature, direction, or mood — on RunComfy via the `runcomfy` CLI. Routes to Qwen Edit 2509's dedicated `relight` LoRA endpoint for purpose-built relighting, with fallback to identity-preserving edit endpoints (Nano Banana 2 Edit, GPT Image 2 Edit, FLUX Kontext Pro) when prose lighting language is enough. Use for product relighting (studio softbox → window light), portrait mood shift (overcast → golden hour), or color-grade change. Triggers on "relight", "relighting", "change the lighting", "make it golden hour", "studio lighting", "rim light", "blue hour", "soft window light", "change light direction", "color temperature", or any explicit ask to alter how a still is lit.
> Run any model on RunComfy from the command line. The `runcomfy` CLI is one binary, one auth, hundreds of model endpoints — image generation, image edit, video generation, image-to-video, lip-sync, face swap, video edit, inpainting, outpainting, extend, ControlNet, relight, upscale, LoRA training and more. Submit a request, poll for status, download the output. This skill teaches the agent how to install, authenticate, discover model schemas, invoke models, stream / poll / no-wait, script in JSON output mode, and handle errors. Triggers on "runcomfy cli", "install runcomfy", "runcomfy login", "runcomfy run", "runcomfy whoami", "runcomfy api", or any explicit ask to call a RunComfy model from a script or terminal. Sibling skills (ai-image-generation, ai-video-generation, image-edit, video-edit, face-swap, lipsync, image-to-video, image-inpainting, image-outpainting, video-extend, controlnet-pose, relight) all dispatch through this CLI.
> Generate cinematic short-form video with ByteDance Seedance 2.0 Pro on RunComfy. Documents Seedance 2.0 Pro's strengths (multi-modal references — up to 9 images, 3 videos, 3 audio — synchronized in-pass audio with natural lip-sync, cinematic motion refinement), the 4–15s duration schema, and when to route to HappyHorse 1.0 / Wan 2.7 / Kling instead. Calls `runcomfy run bytedance/seedance-v2/pro` through the local RunComfy CLI. Triggers on "seedance", "seedance 2", "seedance v2", "seedance pro", "bytedance video", or any explicit ask to generate video with this model.
> Edit existing video on RunComfy — this skill is a smart router that matches the user's intent to the right edit model in the RunComfy catalog. Picks Wan 2.7 Edit-Video (general restyle / background swap / packaging swap, identity + motion preservation), Kling 2.6 Pro Motion Control (transfer precise motion from a reference video to a target character), or Lucy Edit Restyle (lightweight identity-stable restyle / outfit swap). Bundles each model's documented prompting patterns so the skill gets sharper edits without burning iterations on the wrong model. Calls `runcomfy run <vendor>/<model>/<endpoint>` through the local RunComfy CLI. Triggers on "video edit", "edit video", "restyle video", "swap video background", "motion control", "outfit swap video", or any explicit ask to transform a video.
> Extend or continue an existing video clip on RunComfy via the `runcomfy` CLI. Routes to Google Veo 3-1's `extend-video` and `fast/extend-video` endpoints — pick the source video plus a prompt describing what should happen next, and the model produces a clip that continues the original with consistent motion, lighting, and subject identity. Use when the user has a short Veo clip and wants it longer, or wants a chained narrative built shot-by-shot from a single seed clip. Triggers on "extend video", "continue video", "longer video", "video extend", "make this clip longer", "Veo extend", "chain video shots", "video continuation", or any explicit ask to take an existing video and add more frames after it.
> Region edits across video frames on RunComfy via the `runcomfy` CLI — remove an object that appears across many frames, clean up wires or watermarks, replace a region with matching motion. Routes across Wan 2-7 edit-video (default, prompt-driven region edits with spatial language), Lucy Edit Restyle (identity-stable region-aware restyle), and Seedream 4-0 edit-sequential (when treating the clip as a frame stack). Picks the right route based on whether the change is prose-driven, identity-locked, or needs frame-by-frame still inpaint chained into a video. Triggers on "video inpaint", "video inpainting", "remove from video", "mask region in video", "clean up video", "remove object from clip", "video patch", "frame-by-frame edit", "remove watermark from video", "remove passing person", or any explicit ask to edit a region across video frames.
> Video outpainting on RunComfy via the `runcomfy` CLI — extend beyond the original frame while preserving the central action. Routes prompt-shaped spatial extension through Wan 2-7 edit-video and points the agent at dedicated ComfyUI outpaint workflows when seam quality matters for hero delivery. Triggers on "video outpaint", "video outpainting", "extend video canvas", "expand video frame", "uncrop video", "aspect "TikTok to YouTube", or any explicit ask to extend a video spatially beyond its original frame.
> Generate text-to-video with Wan 2.7 (Wan-AI's flagship motion model) on RunComfy. Documents Wan 2.7's strengths (multi-reference conditioning, audio-driven lip-sync via `audio_url`, smoother transitions, prompt expansion), the duration / resolution / aspect-ratio schema, and when to route to HappyHorse 1.0 / Seedance 2.0 / Kling / LTX 2 instead. Calls `runcomfy run wan-ai/wan-2-7/text-to-video` through the local RunComfy CLI. Triggers on "wan", "wan 2.7", "wan-2-7", "wan video", or any explicit ask to generate video with this model.
Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
> Fully automated e-commerce livestream overlay generation. Given a brand, product, and promotional info (or a product photo directly), background, title banner, host persona, pricing card, product shelf, and benefits bar. Supports green screen removal, auto-composite preview, and packaged delivery.
Run 250+ AI apps via inference.sh CLI - image generation, video creation, LLMs, search, 3D, Twitter automation. Models: FLUX, Veo, Gemini, Grok, Claude, Seedance, OmniHuman, Tavily, Exa, OpenRouter, and many more. Use when running AI apps, generating images/videos, calling LLMs, web search, or automating Twitter. Triggers: inference.sh, infsh, ai model, run ai, serverless ai, ai api, flux, veo, claude api, image generation, video generation, openrouter, tavily, exa search, twitter api, grok
Create AI avatar and talking head videos via inference.sh CLI. Recommended: P-Video-Avatar (fastest, cheapest, built-in TTS). Also: OmniHuman, Fabric, PixVerse. Audio: Inworld TTS-2 (100+ languages, emotion steering for characters), ElevenLabs, Kokoro. Capabilities: audio-driven avatars, text-to-avatar, lipsync videos, talking head generation, virtual presenters, UGC content. Use for: AI presenters, explainer videos, virtual influencers, dubbing, marketing videos, UGC ads, gaming avatars, NPC dialogue. Triggers: ai avatar, talking head, lipsync, avatar video, virtual presenter, ai spokesperson, audio driven video, heygen alternative, synthesia alternative, talking avatar, lip sync, video avatar, ai presenter, digital human, ugc, ugc video, ugc ad, avatar ugc
Generate AI images with GPT-Image-2, FLUX, Gemini, Grok, Seedream, Reve and 50+ models via inference.sh CLI. Models: GPT-Image-2, FLUX Dev LoRA, FLUX.2 Klein LoRA, Gemini 3 Pro Image, Grok Imagine, Seedream 4.5, Reve, ImagineArt. Capabilities: text-to-image, image-to-image, inpainting, LoRA, image editing, upscaling, text rendering. Use for: AI art, product mockups, concept art, social media graphics, marketing visuals, illustrations. Triggers: flux, image generation, ai image, text to image, stable diffusion, generate image, ai art, midjourney alternative, dall-e alternative, text2img, t2i, image generator, ai picture, create image with ai, generative ai, ai illustration, grok image, gemini image, gpt image, openai image, chatgpt image
Generate AI videos with Google Veo, Seedance 2.0, HappyHorse, Wan, Grok and 40+ models via inference.sh CLI. Models: Veo 3.1, Veo 3, Seedance 2.0, HappyHorse 1.0, Wan 2.5, Grok Imagine Video, OmniHuman, Fabric, HunyuanVideo. Capabilities: text-to-video, image-to-video, reference-to-video, video editing, lipsync, avatar animation, video upscaling, foley sound. Use for: social media videos, marketing content, explainer videos, product demos, AI avatars. Triggers: video generation, ai video, text to video, image to video, veo, animate image, video from image, ai animation, video generator, generate video, t2v, i2v, ai video maker, create video with ai, runway alternative, pika alternative, sora alternative, kling alternative, seedance, happyhorse
Run 250+ AI apps via inference.sh CLI - image generation, video creation, LLMs, search, 3D, Twitter automation. Models: FLUX, Veo, Gemini, Grok, Claude, Seedance, OmniHuman, Tavily, Exa, OpenRouter, and many more. Use when running AI apps, generating images/videos, calling LLMs, web search, or automating Twitter. Triggers: inference.sh, infsh, ai model, run ai, serverless ai, ai api, flux, veo, claude api, image generation, video generation, openrouter, tavily, exa search, twitter api, grok
Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.
CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.
> Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 36-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.
Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.
> Author or edit a custom HyperFrames composition when no specialized workflow fits, or when montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.
> compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.
Asset preprocessing for HyperFrames compositions — text-to-speech narration (Kokoro), audio/video transcription (Whisper), and background removal for transparent overlays (u2net). Use when generating voiceover from text, transcribing speech for captions, removing the background from a video or image to use as a transparent overlay, choosing a TTS voice or whisper model, or chaining these (TTS → transcribe → captions). Each command downloads its own model on first run.
> video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
Lottie and dotLottie adapter patterns for HyperFrames. Use when embedding lottie-web JSON animations, .lottie files, @lottiefiles/dotlottie-web players, registering instances on window.__hfLottie, or making After Effects exports deterministic in HyperFrames.
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Keeps search noise on disk, hands the agent one path or block. Use for any audio, image, icon, logo, voiceover, caption, color-grading, or media-asset need.
> A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.
Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.
Turn a GitHub pull request (a PR URL, owner/repo#N, or 'this PR' in a checked-out repo) into a code-change explainer video — changelog, feature reveal, fix, or refactor walkthrough built from the diff, commits, and files: the input is a code change, not a website. Not a product promo (/product-launch-video) or a no-PR topic explainer (/faceless-explainer). Unclear → /hyperframes.
Turn a product or marketing URL, pasted script, or brief into a product launch / promo video — SaaS promos, feature reveals, product demos, app and company launches. Use when the user wants to market, launch, promote, or reveal a product; the default for any commercial URL. Site tours / showcases of a website route here too — the brief carries the show-it-as-is intent. Unclear → /hyperframes.
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
TypeGPU and raw WebGPU adapter patterns for HyperFrames. Use when creating GPU-rendered compositions with TypeGPU, raw WebGPU, WGSL fragment shaders, compute pipelines, liquid glass effects, particle systems, or any canvas layer driven by navigator.gpu that responds to HyperFrames hf-seek events.
Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.
Capture a general website/URL and turn it into a video OF the site — tour, showcase, or social clip built from captured screenshots and the site's own brand assets. Use for portfolio / blog / docs / landing-page showcases. Not a product launch or promo, even from a URL (/product-launch-video). Unclear → /hyperframes.
| Build and iterate playable browser games, or create game-specific sprites, textures, animated 3D assets, music, SFX, and voice with Higgsfield CLI. "make a spritesheet", "generate a tileable texture", "animate a 3D game character", or "deploy/publish my game". Supports solo, local multiplayer, game trailers, native mobile/desktop builds, or editing a game without its source files.
| GPT Image 2 for image/design/text, Seedance 2.0 for video, Nano Banana 2/Lite/Pro for character/reference images, Marketing Studio for ads, Seed Audio 1.0 for audio. this photo", "image-to-video", "edit/stylize/remix this image", "reframe this video", "edit this video from a sketch", "create a 3D model/GLB", "create a sound effect", "make music", "text-to-audio", "create an ad", "make a UGC video", "unboxing", "presenter video", "import product from URL", or "analyze video virality". Supports image-to-3D (`multi_image_to_3d`), text-to-audio/music (`seed_audio`), workflow generation (`draw_to_video`, `reframe`), Marketing Studio, and Virality Predictor (`brain_activity`). Chain with higgsfield-soul-id for face/identity consistency. product photoshoots, marketplace listing cards, text/chat/TTS tasks.
| main image, secondary product images, and A+ style content modules. Use when the user asks for marketplace listing images, product detail cards, secondary product images, product infographics, lifestyle listing shots, A+ style content, marketplace image sets, or sales-ready product visuals. Backend owns marketplace compliance references and prompt templates; this skill only routes user intent to the CLI. NOT for generic brand product photography without marketplace/listing context (use higgsfield-product-photoshoot), video generation or UGC ads (use higgsfield-generate), or Soul Character training (use higgsfield-soul-id).
| Generate brand-quality product images through Higgsfield product-photoshoot prompt enhancement on GPT Image 2 / gpt_image_2. Entry point for professional brand/product visuals. "hero/banner", "carousel", "ad creative", "Meta ads", "virtual try-on", "model wearing", "person holding product", "closeup with hands", "levitating/floating/splash product", "CGI/surreal product", "restyle", "seasonal/aesthetic variation", or any product, brand, or paid-social creative. moodboard_pin, hero_banner, social_carousel, ad_creative_pack, virtual_model_tryout, conceptual_product, restyle. Backend assembles the final prompt; never freehand it. video (use higgsfield-generate Marketing Studio), marketplace listing cards (use higgsfield-marketplace-cards), Soul Character training (use higgsfield-soul-id).
| Train a Soul Character — a personalized model on a person's face that Higgsfield uses for identity-faithful image and video generation. "build me an avatar", "learn my appearance", "create a character of me", "set up identity for video", "I want my face in generated images". higgsfield-generate via `--soul-id <id>` with models like `text2image_soul_v2` or `soul_cinema_studio`. named-character / non-photo avatars (use higgsfield-generate with prompt).
| Build a complete non-photoreal narrated explainer or story video from Audio take and one Gemini Omni clip per block, then server-side assembly a video", "turn this topic or document into a narrated video", "tell this story as an animated video", "make a faceless narrated video", or "show me explainer styles". Supports live CMS presets, custom style references, photoreal films, ads/UGC, talking heads, podcasts, motion typography reels, one-off clips without narration, or editing a finished video.