2 394 design skills from 450 authors. They decide how things look — layout, type and interface behaviour. Half of them fit into 1 928 tokens or less — that is what one costs your context window when the agent loads it. 316 ship runnable scripts rather than instructions alone. 2 of them cannot work without an MCP server, most often rube. We also found 395 copies of these same skills sitting in other people's repositories — counted once here, not 395 times.
2 394 unique 450 authors 1 401 updated this month 195 from vendors
| accessibility props (e.g. accessibilityLabel, accessibilityState), confirming the chosen CDS primitives cover the right assistive technology behavior, and checking usage against official CDS documentation—not generic web ARIA tutorials. Use this skill to review CDS UI for screen reader, keyboard, and labeled control requirements after the code has been written.
| Turn Figma designs into CDS React (cds-web) or React Native (cds-mobile) code. Use when the user shares a Figma design URL (e.g. `figma.com/design/...?node-id=...`) or asks to "implement this design" or "build this from Figma" in a frontend project that is using Coinbase Design System (CDS). Do not use for general CDS UI work with no Figma reference (use `cds-code`), or for design critique without an implementation request.
| installation, theming, tokens, and per-component APIs/examples. Use this skill whenever the task involves CDS components, design-system rules, theming, or choosing between web and mobile CDS packages, even if the user only says "use CDS" or names a component. Always start from the docs route index, then fetch only the pages you need to reason and implement correctly. Prefer the CDS MCP server (`list-cds-routes`, `get-cds-doc`); if MCP is unavailable, use curl against
Amazon Store builder — page layouts, brand story, shoppable images, traffic driving, conversion optimization
Use when captions, subtitles, or the spoken text of a YouTube video is needed — even if not explicitly requested: pasted video links or IDs, requests to read, quote, or translate a video, accessibility needs, deaf/HoH use cases, content review, or language learning. Fetches timestamped caption data from any YouTube video. Not for uploading subtitles or account management.
Use when captions, subtitles, or the spoken text of a YouTube video is needed — even if not explicitly requested: pasted video links or IDs, requests to read, quote, or translate a video, accessibility needs, deaf/HoH use cases, content review, or language learning. Fetches timestamped caption data from any YouTube video. Not for uploading subtitles or account management.
Apply a visual direction — an archetype (high-end agency, editorial minimal, brutalist, soft-SaaS, dark-tech) or one of 138 named design systems (apple, linear-app, stripe, vercel, notion, material, shadcn, spotify, tesla…) — by resolving it into the token system. Use when the user wants a specific look/vibe/brand feel, or asks to make a design feel premium/expensive/non-generic.
Generate, extend, or audit design tokens in DTCG format with the 3-tier architecture (primitive → semantic → component). Use when the user wants a color palette, type scale, spacing/shadow/radius/motion tokens, multi-brand theming, or wants to validate token files. Covers colors, typography, spacing, shadows, borders, breakpoints, motion, gradients, opacity, blur, sizing, states, theming.
Generate a complete, accessible brand design system from a brief — primitive → semantic → component DTCG tokens (color, type, spacing, radius, shadow, motion), light + dark, plus a single theme.css — verified for WCAG. Use when the user wants a from-scratch brand/design foundation, a new palette + type system, or a themeable token kit for a product.
Design a UI component spec to the house quality bar — anatomy, variants, sizes, the 8 states, token mapping, and accessibility. Use when the user wants to design or document a component (button, input, tabs, toast, combobox, date picker, modal, etc.) at the spec level before or alongside code. For generating framework code, use design-code.
Audit a UI or design against WCAG 2.2 AA/AAA and ARIA patterns, returning criterion-referenced findings with severity and specific fixes. Use when the user wants an accessibility check, contrast verification, keyboard/screen-reader review, or wants to confirm a component meets POUR.
Generate production-ready, accessible, token-driven component code for ANY framework — React+Tailwind, Next.js, SwiftUI, Vue, Svelte, Angular, Solid, Web Components/Lit, React Native, Flutter, Jetpack Compose, vanilla CSS, or CSS-in-JS. Use when the user wants working UI code for a component or screen in a specific stack.
Set up or run design QA gates — token + hardcoded-value lint, automated a11y (axe), contrast, visual regression across variants/states/themes/RTL, and the manual a11y checklist. Use when the user wants CI quality gates, to prevent design regressions, or to QA a component/screen before shipping.
Keep Figma and code in sync — map the 3-tier DTCG tokens to Figma Variables (collections + modes), sync in either direction, use the Figma MCP when connected, and verify component parity (variants/states). Use when the user wants to push tokens/components to Figma, pull a design into code, set up token↔Variable sync, or check design-code drift.
Govern how the design system evolves — SemVer for tokens/components, the contribution workflow, deprecation policy, and change communication. Use when the user wants to add/promote/deprecate a component or token, decide a version bump, set up a contribution process, or keep the system from fragmenting.
Optimize UI performance against Core Web Vitals — LCP, INP, CLS — with loading/code-split strategy, layout-shift prevention, and animation performance rules. Use when the user wants to improve speed, fix jank or layout shift, hit Web Vitals budgets, or make a UI feel fast on low-end devices.
Map this token system to or from any external design system (Material Design 3, Apple HIG, Fluent, Carbon, Ant, shadcn/ui, Radix, Chakra, Mantine, Bootstrap…) — adopt their look, build on their stack, or migrate between systems. Use when the user mentions interop, migration, or a specific design-system/component-library bridge.
Turn a reference image, screenshot, or mockup into token-driven, accessible code — infer the design system from the reference (palette, type scale, spacing, radius, layout archetype), map it to the 3-tier tokens, rebuild it, then verify with the kit's gates. Use when the user provides a design/screenshot and wants matching UI code.
Set up or run the token build pipeline — transform the DTCG tokens/*.json (source of truth) into platform artifacts (CSS variables, Tailwind @theme, JS/TS, iOS Asset Catalog, Android, Compose) with Style Dictionary / Tokens Studio / W3C DTCG export. Use when the user wants to generate platform theme files from tokens, wire token CI, or multi-platform token output.
Build Ideogram 4 (Ideogram Ultra) txt2img and img2img workflows — local open-weights model, dual conditional/unconditional models with DualModelGuider, Qwen3-VL text encoder, and structured JSON ("compositional deconstruction") prompts for strong text rendering and layout control
Lay out and organize a ComfyUI workflow cleanly on the live panel canvas — dependency-layered node placement with no overlaps, subgraphs, colored group boxes, and subgraph rail alignment. Use when asked to tidy / clean up / organize / arrange a workflow, add groups or subgraphs, fix overlapping nodes, or build a workflow that should look good from the start.
Generate a 7-day LinkedIn content plan from a theme, audience, and pillars. Produces per-day post pillar, format, hook type, CTA, posting time, daily comment targets, and a weekly inbound-readiness check. Use when the user wants to plan a week or month of content, not draft a single post.
Scrub AI tells from any text draft OR audit a finished post against the 2026 algorithm heuristic checklist. Tier-based rewriter (forensic / strict / aesthetic / all) plus `--mode audit` for detection-only pass-fail review covering length, hook, CTA, format penalties, AI vocab. Also `--mode profile` builds a reusable Voice and Brand Profile from a few of the user's real posts, so every writing skill drafts in their voice. Sub-tools: emoji-pattern detector, multi-detector spread tester (GPTZero, Originality.ai, ZeroGPT, Sapling, Copyleaks), rule explainer. Triggers on "humanize", "de-AI", "review this draft", "audit before posting", "is this ready", "build my voice profile", "learn my voice".
| Solutioning-phase UX planning skill (optional; activate when the project has a UI). palette, typography, spacing, component specs, WCAG 2.1 AA contract) and EXPERIENCE.md (user journeys, flow diagrams, screen states, error/empty/loading handling). Use when the user says "design the UX", "create UX planning docs", "define the design system", "map the user flows", "UX for this feature", "wireframe the flows", "what are the user journeys", "accessibility design", "WCAG compliance", "design tokens", "responsive design plan", "mobile-first design", or "create DESIGN.md / EXPERIENCE.md". Runs after architecture is drafted and before stories are created. Supports Create / Update / Validate intents.
把已接受的中文短剧剧本和资产转成原文落实表、有戏剧动机的镜头、连续性边界与冻结关键帧提示词。用户提出“拆分镜/设计镜头/做镜头表”“写首帧/关键帧提示词”“检查轴线、站位、视线、持物连续性”,或需要在不生成媒体的前提下把竖屏短剧、漫剧的剧本内容转成可拍的画面时使用。
Use this skill to tune Jetpack Compose lazy-layout prefetch with LazyLayoutCacheWindow (Compose Foundation 1.9+, @ExperimentalFoundationApi) and pausable composition in prefetch (Compose Foundation 1.10+, default on). Covers configurable Dp-based ahead/behind cache windows plumbed through rememberLazyListState(cacheWindow = ...), NestedPrefetchScope for items containing inner lazy layouts (HorizontalPager inside a LazyColumn row), version requirements, and the trade-off between memory pressure and idle-frame work. Use when the developer mentions dropped frames at high scroll velocity, prefetch window, ahead/behind extents, LazyLayoutCacheWindow, NestedPrefetchScope, pausable composition for prefetch, or wants composition retained for items briefly scrolled past. Item-level fixes (keys, contentType) live in a sibling skill.
Use this skill to fix scroll jank, lost item state, and broken animateItem() animations in LazyColumn, LazyRow, LazyVerticalGrid, and LazyHorizontalGrid. Covers stable item keys, contentType for mixed-type feeds, Modifier.animateItem() requirements, hoisting modifier chains and painters out of the items lambda, and validating item composable stability. Use when the developer mentions LazyColumn jank, dropped frames while scrolling, items losing scroll state on insert/remove/reorder, mixed feeds of cards/headers/ads feeling sluggish, animateItem() not animating, RecyclerView view-type analog, key parameter, or contentType parameter. The prefetch-window tuning lives in a sibling skill.
Use this skill to find which Jetpack Compose composables are recomposing and why, using Android Studio Layout Inspector recomposition counts and skip counts, the per-parameter Argument Change Reasons (Changed / Unchanged / Uncertain / Static / Unknown) introduced in Android Studio Hedgehog and later, and runtime `@TraceRecomposition` from `compose-stability-analyzer` for production-like measurement. Walks through enabling counts, mapping each Argument Change Reason to a fix, and confirming the result in a release build. Use when the developer says "this should be skipping but isn't", "I want to see recomposition counts", asks what "Uncertain" or "Unknown" means in the inspector, or needs to confirm a stability or strong-skipping fix actually worked end-to-end.
Use this skill to push frequently-changing Jetpack Compose state reads (scroll position, animation values, drag offsets) out of the Composition phase and down into Layout or Draw using lambda-based modifiers like Modifier.offset { }, Modifier.layout { }, Modifier.graphicsLayer { }, Modifier.drawBehind { }, and Modifier.drawWithCache { }. Covers the three-phase model (Composition, Layout, Draw), why a state read at phase N invalidates phase N and every phase below, the modifier-phase cheat sheet, and lambda providers (() -> T) for hoisting hot values across composables. Use when the developer mentions every-frame work, scroll jank, animation jank, dropped frames, animated alpha or offset, "the whole subtree recomposes on scroll", Modifier.alpha(state.value), Modifier.offset(x.dp), or graphicsLayer.
花叔Design——用HTML做高保真原型、幻灯片、动画、可视化与专家评审。任何新设计100%先出三个方向初稿给用户选(指定风格/品牌也不豁免),选定后才执行。触发词:做原型、PPT、幻灯片、动画、设计风格、评审、做个HTML页面、UI mockup、导出MP4/GIF、做个好看的。生产级Web App/需后端的系统不适用。
| 将任意文本、网页或 URL 生成符合 Claude/Anthropic 设计语言的 HTML 信息卡片,通过 Playwright 截图为 PNG。 支持 14 种格式:平台封面(公众号、视频号、B站、抖音)、图文内容卡(小红书、教程、对比分析)、 社交分享卡(金句、数据、方形)、长文编辑排版(Broadsheet、Feature、Reader、Digest)。 当用户提到「信息卡、卡片、封面、图文笔记、排版、截图、生成图、内容卡」时使用本技能。
> Comprehensive R package for command-line interface styling, semantic messaging, (1) Format console output with inline markup and colors, (2) Display errors, warnings, or messages with cli_abort/cli_warn/cli_inform, (3) Show progress indicators for long-running operations, (4) Create semantic CLI elements (headers, lists, alerts, code blocks), (5) Apply themes and customize output styling, (6) Handle pluralization in user-facing text, (7) Work with ANSI strings, hyperlinks, or custom containers. Also use when migrating from base R message/warning/stop, debugging cli code, or improving existing cli usage.
Advanced theming for Shiny apps using bslib and Bootstrap 5. Use when customizing app appearance with bs_theme(), Bootswatch themes, custom colors, typography, brand.yml integration, Bootstrap Sass variables, custom Sass/CSS rules, dark mode and color modes, dynamic theme switching, real-time theming, theme inspection, or making R plots match the app theme with thematic.
Build modern Shiny dashboards and applications using bslib (Bootstrap 5). Use when creating new Shiny apps, modernizing legacy apps (fluidPage, fluidRow/column, tabsetPanel, wellPanel, shinythemes), or working with bslib page layouts, grid systems, cards, value boxes, navigation, sidebars, filling layouts, theming, accordions, tooltips, popovers, toasts, or bslib inputs. Assumes familiarity with basic Shiny.
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surface_override painting, cursor/audio swaps, and a date-window activation gate with player opt-out. Use when shipping holiday skins, April events, or egg-hunt juice without mutating shared .mesh/.tres assets. Keywords: pastel, seasonal Theme, StyleBox, confetti, Easter egg, surface_override, TRANS_ELASTIC, Disable Seasonal Themes, activation gate.
Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtual_list pooling, stretch_shrink previews, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords: Container, HBoxContainer, VBoxContainer, GridContainer, HFlowContainer, SubViewportContainer, virtual_list, stretch_shrink, size_flags, EXPAND_FILL, anchors, responsive.
Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling. Covers StyleBoxFlat/Texture, theme inheritance, dynamic theme switching, and font variations. Use when implementing consistent UI styling OR supporting multiple themes. Keywords Theme, StyleBox, StyleBoxFlat, add_theme_override, font, theme inheritance, dark mode.
> This skill should be used when the user asks to "check accessibility", "audit WCAG compliance", "scan HTML for a11y issues", "check color contrast", or "find accessibility violations in web pages".
> Audit UI/UX designs for quality, AI-generated slop, and accessibility. Use when reviewing designs, detecting slop patterns, validating WCAG compliance, checking design-token adherence, or reviewing responsive design across breakpoints.
> Frontend development for React, Next.js, TypeScript, and Tailwind CSS. Use when building React components, optimizing Next.js performance, analyzing bundle sizes, scaffolding projects, implementing accessibility, or reviewing frontend code.
> Design tokens, light/dark theming, and WCAG contrast validation for HTML documents and decks, compiled into one inlinable CSS bundle. Use when theming a report or deck, auditing contrast, or fixing dark-mode color drift.
> Convert markdown into a self-contained HTML slide deck with layouts, speaker notes, keyboard navigation, and a content-density linter. Use when building a deck from markdown, cutting an overloaded deck, or timing a talk.
> Pre-publication quality gate for authored Markdown — heading structure, on-disk link resolution, readability, accessibility, terminology. Use when reviewing docs before publishing, wiring a docs CI gate, or auditing a Markdown corpus.
> typography, color, and cross-channel consistency. Use when creating style guides, defining brand voice, auditing brand consistency, or setting visual standards.