mcpbeat

Unity Adr

besty0728/unity-adr

Helps record Unity architecture decisions (ADR) — compare options, weigh tradeoffs, and lock in a chosen approach with rationale. Use when choosing between technical approaches, comparing libraries or patterns, or documenting why a design decision was made, even if the user just asks "选哪个" or "用哪个方案好". 帮助记录 Unity 架构决策(ADR:技术选型、方案对比、权衡优缺点、固化决策与理由);当用户要在多个技术方案间抉择、对比库或模式、或记录某个设计决策的来龙去脉时使用。

329 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
1536
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-adr

The instruction itself

4 sections, as written by the author

Unity ADR

Use this when architecture choices may be revisited later or when multiple plausible options exist.

Output Format

  • Decision
  • Context
  • Options considered
  • Chosen option
  • Why this option won
  • Consequences
  • Revisit triggers

Example Use Cases

  • Coroutine vs UniTask
  • Direct reference vs event-driven communication
  • ScriptableObject config vs in-scene authoring
  • One assembly vs multiple asmdef
  • Runtime logic in MonoBehaviour vs pure C# service

Guardrails

> Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Keep ADRs short.
  • Record only decisions that materially affect code generation or architecture direction.

How to use it

Copy the folder

Take besty0728/unity-adr from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.