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Godot MCP Server

local only

Godot MCP runs on your own machine — the client starts it, so there is no endpoint to ping. Last commit 31 Aug 2026.

Godot MCP server - Godot 4.x engine control via TCP bridge, STL/GLB/OBJ import, GPU particles, an...

Installs / week
not published
6
Stars
0 open issues
31 Aug 2026
Last commit
from GitHub
MIT
License
Python

What the code does

We read the source, 12 h ago · rules 3dff92dd89df

Capabilities

What this server is able to do. For an MCP server this is often the job itself — a terminal server runs commands because that is what it is for. Listed so you know what you are plugging in, not as an accusation.

Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.

This code can reach further than it looks

We found places where it runs commands, builds paths or queries from values it is given. None of that is a flaw by itself — it becomes one when the code changes, and code changes quietly between releases. We re-read it on every one.

Three servers free · no card

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Godot MCP — questions

Answers built from our own checks of this server.

Why is there no uptime for Godot MCP?
Godot MCP runs on your own machine over stdio — there is no network address to reach, so uptime cannot be measured for it by anyone.
Is Godot MCP open source?
Yes — it is published under the MIT licence, written in Python and 6 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.