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Godot MCP Server

local only

Godot MCP runs on your own machine — the client starts it, so there is no endpoint to ping. Last commit 13 Oct 2026.

Godot MCP server - Godot 4.x engine control via TCP bridge, STL/GLB/OBJ import, GPU particles, an...

—
Installs / week
not published
6
Stars
0 open issues
13 Oct 2026
Last commit
from GitHub
MIT
License
Python

What the code does

We read the source, 3 d ago · rules ccca72095570

Capabilities

What this server is able to do. For an MCP server this is often the job itself — a terminal server runs commands because that is what it is for. Listed so you know what you are plugging in, not as an accusation.

Dumps the whole environment webapp/vite.config.ts:11
    "import.meta.env.VITE_API_BASE": JSON.stringify(process.env.VITE_API_BASE || ""),

Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.

This code can reach further than it looks

We found places where it runs commands, builds paths or queries from values it is given. None of that is a flaw by itself — it becomes one when the code changes, and code changes quietly between releases. We re-read it on every one.

Three servers free · no card

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Godot MCP — questions

Answers built from our own checks of this server.

Why is there no uptime for Godot MCP?
Godot MCP runs on your own machine over stdio — there is no network address to reach, so uptime cannot be measured for it by anyone.
Is Godot MCP open source?
Yes — it is published under the MIT licence, written in Python and 6 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.