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Playtable MCP Server

answering

Playtable is answering right now. Last checked moments ago. It exposes 4 tools.

Make up any game and play it in chat: a fair table that deals, hides cards and rolls dice.

Uptime history 12 hours of history
12 hours agonow
100.0%
Uptime 24h
44 of 44 checks
4
Tools
read from the server
133 ms
Response time
average over 24h
open, no key
Access
streamable-http

Nothing serious here today

Today is the operative word: we check Playtable every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.

Three servers free · no card

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 0 min ago.

run in your terminal
claude mcp add playtable --transport http https://play.rowhousesoftware.com/mcp
Settings → Connectors → Add custom connector, then paste this address
https://play.rowhousesoftware.com/mcp
~/.codex/config.toml
[mcp_servers.playtable]
url = "https://play.rowhousesoftware.com/mcp"
.cursor/mcp.json
{
  "mcpServers": {
    "playtable": {
      "url": "https://play.rowhousesoftware.com/mcp"
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "playtable": {
      "type": "http",
      "url": "https://play.rowhousesoftware.com/mcp"
    }
  }
}

Available tools 4

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

game
create_game
Set up any game to play in this chat: board games, card games, dice games, word and guessing games, mysteries. Describe it with the building blocks below, or pass starter for a ready one (tic-tac-toe, four-in-a-row, gomoku, checkers, reversi, crazy-eights, go-fish, twenty-one, pig, sea-battle, hangman, twenty-questions). The server keeps the board, deals and hides cards, rolls dice and enforces turns, so the player can trust the game. The player gets an interactive board in the chat (and a link to play in a browser or invite friends). Returns game_id and agent_key; keep both for get_state and take_turn. You run the rules that aren't built in.
show
show_board
Show the interactive board in the chat again, for example after a long conversation or when the player asks to see it.
state
get_state
What your seat can see now: the board, your hand, public piles, scores, dice, secrets you hold and the recent log. Call it when the player says they've moved or it might be your turn.
take
take_turn
Apply one or more actions for your seat, all or nothing: if any action is illegal, none happen and you get the reason. Usually end with end_turn. Action types and fields: - place {at: "B3"} or {column: "D"} with gravity; optional label, shape (disc, square, ring, star, diamond), color, kind, owner - move {from: "B3", to: "C4"} or {piece, to}; moving onto another player's piece takes it; optional label, kind - edit {at, owner?, label?, kind?, shape?, color?}: change a piece in place (flip, crown) - remove {at} or {piece} - mark {at, color?, label?}: paint or label a cell (hits, misses, letters) - draw {from?: "deck", to?: "hand", count?} - play {card, to?: "table", from?}: a card you can see, by id or label - give {card, to: seat} - shuffle {pile?}, collect {into?: "deck", from?: [piles]}: gather and reshuffle - roll {dice?: "2d6"}, pick {options: [...]}: server randomness, logged - score {counter?, seat?, add? | set?} - secret {name, value}: lock in hidden info (the word, the culprit, your fleet); reveal {name} - say {text}, end_turn {next?}, end_game {winner?, reason}, concede Cells are column letter + row number from the top: A1 is the top left.

Endpoints

URLTransportStateLatencyChecked
https://play.rowhousesoftware.com/mcp streamable-http answering 143 ms 0 min ago

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Playtable — questions

Answers built from our own checks of this server.

What can Playtable do?
It exposes 4 tools, read directly from the server on our last check. Among them: create_game, get_state, show_board, take_turn. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
Is Playtable working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 44 of 44 checks got a reply (100.0%), average response time 133 ms. The bar chart above shows every period we have measured.
How do I connect Playtable?
Copy the ready config from this page. We generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each in the form that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does Playtable need an API key?
No. Playtable completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 4 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is Playtable?
It answers our handshake in 133 ms on average, which is faster than 86% of all working MCP servers we measure. That puts it in the quick quarter of the ecosystem. The comparison comes from our own checks across the whole registry, every 15 minutes.