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The Game Crafter MCP Server

local only

The Game Crafter runs on your own machine — the client starts it, so there is no endpoint to ping. 56 installs a week from npm. Last commit 2 Apr 2026.

Design, manage, and price tabletop games on The Game Crafter via MCP.

Installs per day peak 14 · avg 5 · -3% w/w
a month agotoday
56
Installs / week
npm · @alex-gon/tgc-mcp-server
3
Stars
0 open issues
2 Apr 2026
Last commit
no releases in 90 days
MIT
License
TypeScript

Nothing serious here today

Today is the operative word: we check The Game Crafter every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.

Three servers free · no card

Connect this server

This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.

run in your terminal
claude mcp add thegamecrafter -e 'TGC_API_KEY_ID=<TGC_API_KEY_ID>' -e 'TGC_USERNAME=<TGC_USERNAME>' -e 'TGC_PASSWORD=<TGC_PASSWORD>' -- npx -y @alex-gon/tgc-mcp-server
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "thegamecrafter": {
      "command": "npx",
      "args": [
        "-y",
        "@alex-gon/tgc-mcp-server"
      ],
      "env": {
        "TGC_API_KEY_ID": "<TGC_API_KEY_ID>",
        "TGC_PASSWORD": "<TGC_PASSWORD>",
        "TGC_USERNAME": "<TGC_USERNAME>"
      }
    }
  }
}
~/.codex/config.toml
[mcp_servers.thegamecrafter]
command = "npx"
args = ["-y", "@alex-gon/tgc-mcp-server"]
env = { TGC_API_KEY_ID = "<TGC_API_KEY_ID>", TGC_USERNAME = "<TGC_USERNAME>", TGC_PASSWORD = "<TGC_PASSWORD>" }
.cursor/mcp.json
{
  "mcpServers": {
    "thegamecrafter": {
      "command": "npx",
      "args": [
        "-y",
        "@alex-gon/tgc-mcp-server"
      ],
      "env": {
        "TGC_API_KEY_ID": "<TGC_API_KEY_ID>",
        "TGC_PASSWORD": "<TGC_PASSWORD>",
        "TGC_USERNAME": "<TGC_USERNAME>"
      }
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "thegamecrafter": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@alex-gon/tgc-mcp-server"
      ],
      "env": {
        "TGC_API_KEY_ID": "<TGC_API_KEY_ID>",
        "TGC_PASSWORD": "<TGC_PASSWORD>",
        "TGC_USERNAME": "<TGC_USERNAME>"
      }
    }
  }
}

Put your own values in place of <TGC_API_KEY_ID> (Your TGC API key ID from thegamecrafter.com/account/apikeys), <TGC_USERNAME> (Your TGC account username), <TGC_PASSWORD> (Your TGC account password). The author’s registry entry marks them as required.

Optional settings from the registry entry, left out of the block above: TGC_API_BASE (Override the TGC API base URL), TGC_UPLOAD_BASE_DIR (Restrict file uploads to a specific directory).

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The Game Crafter — questions

Answers built from our own checks of this server.

Why is there no uptime for The Game Crafter?
The Game Crafter runs on your own machine over stdio — there is no network address to reach, so uptime cannot be measured for it by anyone. What can be measured is adoption: the npm package @alex-gon/tgc-mcp-server was installed 56 times last week.
How do I connect The Game Crafter?
Copy the ready config from this page. We generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each in the form that client actually reads. It runs locally, so the command pulls @alex-gon/tgc-mcp-server straight from npm; nothing to host, nothing to sign up for.
How many people use The Game Crafter?
The npm package @alex-gon/tgc-mcp-server was installed 56 times in the last week. Week over week that is -3%. We show installs rather than GitHub stars on purpose: a star is a bookmark, an install is someone actually running it.
Is The Game Crafter open source?
Yes — it is published under the MIT licence, written in TypeScript and 3 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.