horizOn runs on your own machine — the client starts it, so there is no endpoint to ping. 108 installs a week from npm. Last commit 23 Oct 2026.
Docs, live API tools and prompts for the horizOn game backend in Godot, Unity and Unreal.
Today is the operative word: we check horizOn every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.
This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.
claude mcp add horizon-mcp -- npx -y horizon-mcp
{
"mcpServers": {
"horizon-mcp": {
"command": "npx",
"args": [
"-y",
"horizon-mcp"
]
}
}
}
[mcp_servers.horizon-mcp]
command = "npx"
args = ["-y", "horizon-mcp"]
{
"mcpServers": {
"horizon-mcp": {
"command": "npx",
"args": [
"-y",
"horizon-mcp"
]
}
}
}
{
"servers": {
"horizon-mcp": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"horizon-mcp"
]
}
}
}
Optional settings from the registry entry, left out of the block above:
HORIZON_API_KEY (horizOn project API key for the live API tools. The documentation works without it), HORIZON_ACCOUNT_API_KEY (horizOn account key for the dashboard admin tools), HORIZON_BASE_URL (API base URL).
Search GameAnalytics docs: Unity, Unreal, iOS, Android SDK and API guides for mobile game analytics.
Live competitive-game predictions, meta data and decision tools for AI agents.
Build, run and playtest a Godot 4 game in a live Godot editor. Runs inside the Flockbay app.
Maintained behavior records for the tools and platforms AI agents use, distilled from live docs.
The Uno Platform MCP Server to get up-to-date docs and prompts
Make games with AI: one MCP server that connects your agent to Unity, Unreal and Godot editors.
Schema, database, document, user and dev-server tools for a Rebase backend project.
Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.
Answers built from our own checks of this server.