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Publish MCP Server

answering

Publish is answering right now. Last checked 14 min ago. It exposes 2 tools.

Publish browser games to Playfrog and get a shareable play link. Static HTML5, files sent inline.

Uptime history 48 days of history
48 days agonow
100.0%
Uptime 24h
182 of 182 checks
2
Tools
read from the server
913 ms
Response time
average over 24h
open, no key
Access
streamable-http

What changed 5

Every tool that appeared, vanished or quietly changed what it asks for. Recorded since 11 August 2026. No other catalogue keeps this.

12 Aug 2 tools appeared create_game_draft, update_game_draft
12 Aug 2 tools disappeared publish_game, update_game
11 Aug a tool description was rewritten publish_game

Tools have disappeared from this server

A tool that vanishes takes a piece of your agent with it, and the change arrives silently. Watch this server and every such change lands in your inbox.

Three servers free · no card

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 14 min ago.

run in your terminal
claude mcp add publish --transport http https://mcp.playfrog.games/mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "publish": {
      "url": "https://mcp.playfrog.games/mcp"
    }
  }
}
~/.codex/config.toml
[mcp_servers.publish]
url = "https://mcp.playfrog.games/mcp"
.cursor/mcp.json
{
  "mcpServers": {
    "publish": {
      "url": "https://mcp.playfrog.games/mcp"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "publish": {
      "url": "https://mcp.playfrog.games/mcp"
    }
  }
}

This server publishes 1 more address. The block above uses the one we reach during checks; the full list is under Endpoints below, and the author may intend a particular one for your client.

Available tools 2

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

game
create_game_draft
Makes a private, unpublished draft of a browser game on Playfrog from static files (HTML5/JavaScript). Nobody can see it or play it, including by direct link, and the response carries no play link because nothing serves the game yet. Covers requests to publish, share, post, put online, put on the internet, or host a browser game someone made, and requests for a link other people can play. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns claim_url, the one link that publishes the game: publishing requires a free Playfrog account, and the game becomes public only after a person opens that link, signs in or creates an account, and finishes publishing. An unpublished draft is deleted after 7 days. update_game_draft replaces the files of a draft made in this same connector session. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
update_game_draft
Replaces the files of a private, unpublished draft made with create_game_draft in this same connector session. Covers requests to change, fix, revise or re-send a game that has not been published yet. It works only in the session that created the draft, and there is no way to recover that: a draft from an earlier session or another client cannot be revised here. What that costs is the ability to revise, not the game. The claim link from the original response keeps working and is still the one link that publishes the game. The draft stays private throughout: nobody can see it or play it, including by direct link, and the response carries no play link. Send the complete set of files again rather than a diff; an index.html at the top level is required, 2.5 MB of files in total. Publishing still requires a free Playfrog account and still happens when a person opens the claim link, signs in or creates an account, and finishes publishing. Revising leaves the 7 day life of a draft unchanged.

Tools removed

Tools this server used to expose. Anything built against them stopped working on the day they went.

publish_game
removed 12 Aug 2026
update_game
removed 12 Aug 2026

Endpoints

URLTransportStateLatencyChecked
https://mcp.playfrog.games/mcp streamable-http answering 713 ms 14 min ago
https://mcp-open.playfrog.games/mcp streamable-http answering 1124 ms 14 min ago

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Find the right InfyTool among 180+ free in-browser file tools and get deep links. No uploads.

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Extensiondev
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Build, run, inspect, and publish browser extensions from any MCP client. 30 tools, 11 browsers.

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ZeroCMS
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AI-native Git-based CMS for Astro. Create and publish content in the browser, without learning git.

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Upnext
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One audio queue across Spotify, the browser, local files and whatever is already playing.

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Publish — questions

Answers built from our own checks of this server.

What can Publish do?
It exposes 2 tools, read directly from the server on our last check. Among them: create_game_draft, update_game_draft. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
Is Publish working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 182 of 182 checks got a reply (100.0%), average response time 913 ms. The bar chart above shows every period we have measured.
Did Publish ever remove tools?
Yes. publish_game, update_game are no longer exposed — we recorded the date each one disappeared. A tool vanishing usually means a breaking change for anything that depended on it.
How do I connect Publish?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does Publish need an API key?
No. Publish completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 2 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is Publish?
It answers our handshake in 913 ms on average, which is faster than 10% of all working MCP servers we measure. That is on the slow side — worth knowing if the tool sits inside an interactive loop. The comparison comes from our own checks across the whole registry, every 15 minutes.