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klyo games — publish HTML5 browser games MCP Server

answering

klyo games — publish HTML5 browser games is answering right now. Last checked moments ago.

Publish HTML5 browser games from your AI assistant — upload, release, stats. You keep the rights.

Uptime history 43 hours of history
43 hours agonow
100.0%
Uptime 24h
93 of 93 checks
Tools
hidden behind auth
271 ms
Response time
average over 24h
OAuth sign-in
Access
streamable-http

Nothing serious here today

Today is the operative word: we check klyo games — publish HTML5 browser games every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.

Three servers free · no card

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 0 min ago.

run in your terminal
claude mcp add games --transport http https://panel.klyo.pl/mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "games": {
      "url": "https://panel.klyo.pl/mcp"
    }
  }
}
~/.codex/config.toml
[mcp_servers.games]
url = "https://panel.klyo.pl/mcp"
.cursor/mcp.json
{
  "mcpServers": {
    "games": {
      "url": "https://panel.klyo.pl/mcp"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "games": {
      "url": "https://panel.klyo.pl/mcp"
    }
  }
}

This endpoint answered with an authorization challenge — the server is running, but you need an API key or OAuth to use it.

Endpoints

URLTransportStateLatencyChecked
https://panel.klyo.pl/mcp streamable-http needs key 248 ms 0 min ago

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klyo games — publish HTML5 browser games — questions

Answers built from our own checks of this server.

Why is there no tool list for klyo games — publish HTML5 browser games?
The server answered our handshake with an authorization challenge, so it is running — but it will not describe its tools to an anonymous client. To see them you need to connect with your own credentials. We record it as alive, not as broken: 100.0% of checks in the last 24 hours got a reply.
Is klyo games — publish HTML5 browser games working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 93 of 93 checks got a reply (100.0%), average response time 271 ms. The bar chart above shows every period we have measured.
How do I connect klyo games — publish HTML5 browser games?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address. You sign in through your browser once and the client keeps the session: no key to copy, and it refuses anonymous clients.
How do you sign in to klyo games — publish HTML5 browser games?
No API key is involved. klyo games — publish HTML5 browser games answers our knock with an OAuth challenge, so you authorise it once in your browser and the client keeps the session. That is also why we see no tool list: it will not describe itself to an anonymous client, and that is the server working as intended, not a fault.
How fast is klyo games — publish HTML5 browser games?
It answers our handshake in 271 ms on average, which is faster than 57% of all working MCP servers we measure. The comparison comes from our own checks across the whole registry, every 15 minutes.