zhanghandong/makepad-2.0-vector
| makepad vector, Vector widget, SVG path, makepad path, makepad circle, makepad gradient, makepad tween, vector animation, Gradient, RadGradient, Filter, DropShadow, Group transform, vector drawing, inline SVG, 矢量图形, SVG, 路径, 渐变, 矢量动画
npx skills add https://github.com/ZhangHanDong/makepad-skills --skill makepad-2.0-vector
> Version: makepad-widgets (dev branch) | Last Updated: 2026-03-03
The Vector widget renders resolution-independent vector graphics using SVG-like syntax. It supports paths, shapes, gradients, filters, groups, transforms, and property animation via Tween.
Two ways to use SVG in Splash:
Vector{} - Define shapes inline in Splash (paths, rects, circles, etc.)Svg{} - Load external .svg files via crate_resource() or http_resource(), with optional animation and custom GPU shadersRefer to the local files for detailed documentation:
./references/vector-reference.md - Complete Vector API, shapes, gradients, filters, animationVector{
width: 48 height: 48
viewbox: vec4(0 0 24 24)
Path{
d: "M12 2L2 7l10 5 10-5-10-5zM2 17l10 5 10-5M2 12l10 5 10-5"
fill: false
stroke: #4488ff
stroke_width: 2.0
stroke_linecap: "round"
stroke_linejoin: "round"
}
}
| Property | Description | Example |
|----------|-------------|---------|
| width / height | Widget size in pixels | 48 |
| viewbox | SVG viewBox as vec4 | vec4(0 0 24 24) |
Vector shapes use SVG-style properties, NOT draw_bg.* widget properties:
// CORRECT — SVG properties
Path{d:"M 0 0 L 10 10" stroke:#x66aaff stroke_width:2.5}
Circle{cx:10 cy:10 r:5 fill:#x44ddaa}
// WRONG — these do nothing on Vector shapes!
Path{d:"..." draw_bg.stroke_color:#x66aaff draw_bg.stroke_width:2.}
Circle{cx:10 cy:10 r:5 draw_bg.fill_color:#x44ddaa}
Path{
d: "M10 10 L20 20 L10 20 Z"
fill: #f00
stroke: #000
stroke_width: 1.5
}
Rect{x: 0 y: 0 width: 100 height: 50 fill: #f00 rx: 5}
Circle{cx: 50 cy: 50 r: 25 fill: #00f}
Ellipse{cx: 50 cy: 30 rx: 40 ry: 20 fill: #0f0}
Line{x1: 0 y1: 0 x2: 100 y2: 100 stroke: #fff stroke_width: 2}
Polyline{points: "0,0 50,25 100,0" fill: false stroke: #fff}
Polygon{points: "50,0 100,100 0,100" fill: #f0f}
Gradient{
id: "myGrad"
x1: 0 y1: 0 x2: 1 y2: 1
Stop{offset: 0 color: #ff0000}
Stop{offset: 1 color: #0000ff}
}
Path{d: "..." fill: "url(#myGrad)"}
RadGradient{
id: "radGrad"
cx: 0.5 cy: 0.5 r: 0.5
Stop{offset: 0 color: #ffffff}
Stop{offset: 1 color: #000000}
}
Group{
transform: "translate(10 20) rotate(45 50 50)"
opacity: 0.8
Circle{cx: 0 cy: 0 r: 10 fill: #f00}
Rect{x: 20 y: 0 width: 20 height: 20 fill: #0f0}
}
Filter{
id: "shadow"
DropShadow{dx: 2 dy: 2 blur: 4 color: #0008}
}
Path{d: "..." fill: #fff filter: "url(#shadow)"}
CRITICAL: Tween is a property value, NOT a container. It replaces a shape property (fill, stroke, opacity, cx, cy, r, etc.) with an animated value.
// Animate opacity (pulse effect)
Circle{cx:8 cy:8 r:6 fill:#x44ddaa opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:true}}
// Animate position (moving dot)
Circle{cx:Tween{from:20 to:380 dur:3.0 loop_:true} cy:25 r:5 fill:#x66aaff}
// Animate color
Circle{fill:Tween{from:#x44ddaa to:#x6688dd dur:3.0 loop_:true} cx:10 cy:10 r:8}
// Animate stroke
Path{d:"M 0 0 L 100 0" stroke:Tween{from:#x333333 to:#x66aaff dur:2.0 loop_:true} stroke_width:2.}
loop_ Must Be Boolean// CORRECT — indefinite loop
opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:true}
// CORRECT — play 3 times
opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:3.0}
// WRONG — string doesn't trigger Indefinite, plays only once!
opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:"indefinite"}
| Property | Type | Description | Default |
|----------|------|-------------|---------|
| from | value | Start value (color, float, string) | - |
| to | value | End value | - |
| values | Vec | Keyframe values (alternative to from/to) | - |
| dur | f32 | Duration in seconds | 1.0 |
| begin | f32 | Delay offset in seconds | 0.0 |
| loop_ | bool/f32 | true = indefinite, float = repeat count | 1.0 |
| calc | string | "discrete", "paced", "spline" | "linear" |
| fill_mode | string | "freeze" or "remove" | "remove" |
Any shape property can be animated with Tween:
fill, stroke — color animationstroke_width, opacity, stroke_opacity — float animationcx, cy, r (Circle) — position/size animationd (Path) — path morphing animationPulsing indicator:
Vector{width:16 height:16
Circle{cx:8 cy:8 r:6 fill:#x44ddaa opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:true}}
}
Moving dot along a line:
Vector{width:Fill height:40
Path{d:"M 20 20 L 380 20" stroke:#x333355 stroke_width:1.}
Circle{cx:Tween{from:20 to:380 dur:3.0 loop_:true} cy:20 r:4 fill:Tween{from:#x44ddaa to:#xffaa44 dur:3.0 loop_:true}}
}
Delayed sequential animation:
Circle{cx:8 cy:8 r:6 fill:#x44ddaa opacity:Tween{from:0.3 to:1.0 dur:1.5 begin:0.0 loop_:true}}
Circle{cx:8 cy:8 r:6 fill:#xffaa44 opacity:Tween{from:0.3 to:1.0 dur:1.5 begin:0.5 loop_:true}}
Circle{cx:8 cy:8 r:6 fill:#x6688dd opacity:Tween{from:0.3 to:1.0 dur:1.5 begin:1.0 loop_:true}}
| Feature | Tween (Vector) | Animator (Widget) |
|---------|------------------|---------------------|
| Scope | SVG shape properties | Widget shader instance vars |
| Syntax | Property value replacement | animator: Animator{...} block |
| Triggers | Automatic on render | State transitions (hover, etc.) |
| Loop | loop_:true | Loop {duration: 1.0} |
| Use for | SVG animations | UI hover/focus/active effects |
Most Vector widgets in Makepad 2.0 are used as icons with SVG paths:
let IconCheck = Vector{width: 18 height: 18 viewbox: vec4(0 0 24 24)
Path{d: "M20 6L9 17L4 12" fill: false stroke: theme.color_highlight stroke_width: 2.5
stroke_linecap: "round" stroke_linejoin: "round"}
}
let IconTrash = Vector{width: 14 height: 14 viewbox: vec4(0 0 24 24)
Path{d: "M3 6h18M8 6V4a2 2 0 0 1 2-2h4a2 2 0 0 1 2 2v2M19 6v14a2 2 0 0 1-2 2H7a2 2 0 0 1-2-2V6" fill: false stroke: theme.color_label_inner_inactive stroke_width: 1.8 stroke_linecap: "round" stroke_linejoin: "round"}
}
Use with theme colors for consistent styling across light/dark modes.
| Feature | Vector{} | Svg{} | SDF2D Shader |
|---------|-----------|---------|-------------|
| Input | Inline shapes in Splash | External .svg file | Shader code |
| SVG path data | Yes (d: "...") | Yes (parsed from file) | No |
| Gradients | let bindings | SVG <defs> | Manual |
| Filters | Filter{DropShadow{}} | SVG <filter> | Manual |
| Animation | Tween{} | SVG <animate> + animating: true | Shader uniforms |
| Custom GPU shader | shader_id | draw_svg +: {get_color: fn(){...}} | Full control |
| URL loading | No | Yes (http_resource()) | No |
| Resolution-independent | Yes | Yes | Yes |
| Performance | Good for static | Good for complex SVGs | Best for animated |
Use Vector{} for: Inline icons, illustrations, programmatic vector graphics
Use Svg{} for: Loading pre-made SVG files, complex SVG assets, SVG from URLs
Use SDF2D for: Animated shapes, hover effects, custom widget backgrounds
When using hex colors containing the letter 'e', prefix with #x:
// WRONG - parser misreads 'e' as exponent
stroke: #2ecc71
// CORRECT
stroke: #x2ecc71
viewbox to define coordinate space independent of widget sizelet bindings for reusable icon definitionsfill: false for outline-only icons (most common pattern)stroke_linecap: "round" for cleaner line endings on iconsTake zhanghandong/makepad-2.0-vector from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.