mcpbeat

Yuki001 Skills

12 skills published by Yuki001 across 1 repository. Together they weigh 283 717 tokens — that is what loading all of them at once would cost you in context.

12 skills 283 717 tokens total

3d Model Generator By Threejs
game-dev-skills

Generate procedural 3D models from natural-language requests by writing a constrained buildModel(ctx) module that uses Three.js, bundled builders and helpers, deterministic validation and export scripts, PNG previews, and optional browser visual review. Use when needs to create, revise, export, or visually audit programmatic 3D assets in GLB, glTF, OBJ, or STL without Blender or another DCC tool.

34k tokens scripts
Animation Shader
game-dev-skills

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

46k tokens
Game Architect
game-dev-skills

READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

86k tokens
Game Image Generation Rules
game-dev-skills

Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, VFX, transparent cutouts, concept sheets, sprite sheets, or animation frames; especially when the task needs batch generation, native prompts or ComfyUI/Stable Diffusion Danbooru tags, reference consistency, background removal, format validation, or iterative quality scoring. This skill orchestrates available image, image-edit, vision, SVG, MCP, local, and host-native tools without requiring a specific generator.

34k tokens scripts
Gat Brainstorm
game-dev-skills

Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.

3k tokens
Gat Design
game-dev-skills

Design one system within a specific milestone's scope: write the milestone-scoped system GDD, content data, and system art doc, and update the milestone brief's progress. Requires a mandatory milestone argument.

2k tokens
Gat Milestone
game-dev-skills

Plan milestone slices from overview + narrative alone (no system GDDs required), create per-milestone directory skeletons and briefs, and write gat/milestone/milestone.md. Runs before per-system design. Stops before technical design, task breakdown, or implementation.

876 tokens
Gat Story
game-dev-skills

Develop game story and narrative through one-question-at-a-time writer interviews. Produces narrative docs under gat/narrative/ or runs as discussion-only. Use when the user wants story, plot, lore, worldbuilding, characters, quests, dialogue, narrative tone, or authored story content for a GAT game.

3k tokens
Gat Workflow Start
game-dev-skills

Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the workflow.

844 tokens
Imagemagick CLI
game-dev-skills

Comprehensive ImageMagick 7 command-line image processing for inspecting, converting, resizing, cropping, compositing, masking, drawing, annotating, color correction, quantization, filtering, morphology, distortion, animation, montage, comparison, metadata, batch automation, and advanced pixel analysis. Use whenever a task mentions ImageMagick, `magick`, `identify`, `mogrify`, raster image conversion or batch image manipulation, or when a reproducible CLI pipeline is preferable to a GUI or language binding. Also use for debugging ImageMagick commands, porting ImageMagick 6 `convert` syntax to version 7, choosing coder/delegate options, and safely processing untrusted or large images. Do not use merely to edit an existing SVG as vector source or when the user explicitly requests a different image tool.

59k tokens scripts
Oop Ddd AI Coding Constraints
game-dev-skills

Enforce OOP and DDD engineering constraints for C# and TypeScript game development. Use when implementing, refactoring, reviewing, or verifying gameplay systems, domain-controlled engine-view wrappers, domain models, aggregates, application services, repositories, public APIs, or Context-based shared dependencies. Preserve encapsulation, avoid test-only production hooks, unit-test only engine-agnostic leaf logic, and verify integrated behavior by running the real engine.

8k tokens
Openrouter Image Generate
game-dev-skills

Generate images through OpenRouter's dedicated Image API. Use this skill whenever the user wants to create, render, generate, or save images with OpenRouter, including text-to-image, image-to-image/reference images, choosing OpenRouter image models, listing image models, setting resolution/aspect ratio/quality/output format, or passing provider-specific image options. Prefer the bundled Python script so API options are passed explicitly as command-line arguments instead of hand-written ad hoc curl requests.

6k tokens scripts