mcpbeat

FlowForge Agent Skill

> "draw an architecture diagram", "帮我画个对比图", "visualize this process", "make a diagram for this doc", or mentions 流程图/架构图/示意图/对比图/时序图/泳道图/时间线. Also trigger when user provides a document/article and asks for illustrations or diagrams. or artistic image requests (logos, mascots, drawings of objects/people — those need an image tool).

21k tokens
context cost
the whole folder, loaded on every use
13
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
133
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/wentong2022-arch/flowforge-skill --skill FlowForge

The instruction itself

23 sections, as written by the author

FlowForge — Draw.io Diagram Skill

Generate professional diagrams as draw.io XML files. Supports 13 diagram types: flows, comparisons, layer stacks, cycles, trees, hub-and-spoke, columns, matrices, funnels, timelines, sequence diagrams, and swimlanes.

Usage

/FlowForge "OAuth 2.0 authorization code flow"
/FlowForge path/to/design-doc.md
/FlowForge "CI/CD pipeline" --type loop
/FlowForge "Monolith vs Microservices" --type compare --theme morandi
/FlowForge "System Architecture" --lang en

Workflow

Step 1: Understand & Propose (one confirmation, not three)

If given a document: read it fully, identify 1–3 places that benefit from a diagram, and for each note the insert position, the topic (one sentence), and the recommended type (see Diagram Type Reference).

If given a concept directly: identify the core message and pick the type via the Selection Guide.

Then present one combined proposal and ask for confirmation once. The proposal contains:

  • Diagram type and theme (default: tech-blue; other options: morandi, mint, terracotta, indigo)
  • An ASCII sketch: all nodes with labels, arrow directions and labels, grouping, color-role tags, layout direction

Example sketch:

Direction: left-to-right | Nodes: 4 | Type: flow | Theme: tech-blue

[primary] Code Commit  →  [process] Build  →  [process] Test  →  [accent] Deploy
                                                    ↓ (fail)
                                              [error] Alert

Skip the confirmation entirely when the request already pins everything down (user gave --type/--theme or an unambiguous description), or when no human can respond (subagent, batch, CI). In that case proceed with defaults and state your assumptions in the final report.

Step 2: Generate draw.io XML

  • Read references/layouts.md — the layout algorithm for the chosen type — and compute all coordinates from its formulas
  • Apply theme colors from themes.md
  • Use element templates from xml-reference.md
  • For an unfamiliar type, read the matching example file listed in examples.md

Step 3: Validate (mandatory)

python3 {skill_dir}/scripts/validate.py <file.drawio> --theme <theme>

This deterministically checks: XML well-formedness, unique ids, dangling arrow references, orthogonal edge style, canvas bounds, node overlap, z-order (containers before children), font sizes, text-fit estimates, and theme color compliance. Fix every ERROR and re-run until clean. WARNs are heuristics — judge each one, fix the real ones.

Step 4: Visual self-check (when draw.io CLI is available)

bash {skill_dir}/scripts/render.sh <file.drawio>   # writes a .png next to the file

If the script reports draw.io is not installed, skip this step (the user can enable it once with brew install --cask drawio). Otherwise Read the PNG and inspect it with fresh eyes: text overflowing nodes, crowded regions, arrows colliding with nodes, color rhythm, overall balance. Fix and re-render until it looks right — this catches what rules can't.

Step 5: Save & Deliver

Save the .drawio file to the output directory (see Configuration). After saving, report:

  • File path (and the rendered PNG path if Step 4 ran)
  • How to open: draw.io desktop app or https://app.diagrams.net

Iteration

If the user wants changes after viewing:

  • Read the current .drawio file
  • Modify the XML per feedback
  • Save as {name}_v2.drawio (preserve previous version), then re-run Steps 3–4

Configuration

Optional per-project config file ./.flowforge.json (in the working directory, never inside the skill directory — the skill directory may be read-only or shared across projects):

{
  "defaultTheme": "tech-blue",
  "outputDir": "./diagrams",
  "language": "auto"
}

If the file is absent, use exactly these defaults — do not interview the user. "language": "auto" means match the user's language; technical abbreviations (API, LLM, CI/CD) stay in English regardless. Per-invocation flags (--theme, --lang) override config.


Diagram Type Reference

Core Types

| Type | Code | Best For | Example |

|------|------|----------|---------|

| Linear Flow | flow | Sequential steps A→B→C | API call flow, data pipeline |

| Vertical Flow | flow-vertical | Top-down processes | Decision process, approval chain |

| Comparison | compare | A vs B side by side | Traditional vs AI approach |

| Layer Stack | layers | Tech stack, tiers | System architecture layers |

| Cycle | loop | Iterative processes | ML training loop, CI/CD |

| Tree | tree | Hierarchies, taxonomies | Org chart, decision tree |

| Hub & Spoke | hub | Core concept + branches | Product feature map |

Extended Types

| Type | Code | Best For |

|------|------|----------|

| Parallel Columns | columns | 3+ parallel concepts |

| Matrix | matrix | Multi-dimension comparison |

| Funnel | funnel | Filtering, conversion |

| Timeline | timeline | Version evolution, history |

| Sequence | sequence | Component interactions |

| Swimlane | swimlane | Cross-role processes (who does what) |

Selection Guide

| Content Pattern | Recommended Type |

|----------------|-----------------|

| Sequential steps | flow or flow-vertical |

| Two things compared | compare |

| 3+ parallel concepts | columns or hub |

| Layered system | layers |

| Iterative/cyclical process | loop |

| One core, many branches (incl. mind-map style) | hub or tree |

| Components communicating | sequence |

| Change over time | timeline |

| Multi-criteria evaluation | matrix |

| Progressive filtering | funnel |

| Steps owned by different roles/systems | swimlane |


Color Usage Principles

This is the most important section for visual quality.

The 4+6 Rule

Each theme has 4 base colors (primary, process, accent, neutral) and 6 extended colors (success, warning, error, secondary, storage, group). The primary family should always dominate; the amount of non-primary accents scales with diagram size.

Color Budget by Diagram Size

| Node Count | Target Colors | Guideline |

|------------|--------------|-----------|

| 3-5 nodes | 2-3 colors | Primary family dominates. At most 1 accent node. |

| 6-8 nodes | 3-4 colors | Primary ~60%. Add 1-2 non-primary at semantic turning points. |

| 9+ nodes | 4-5 colors | Primary ~50%. Distribute 2-3 non-primary for visual rhythm. |

6+ colors almost always looks bad regardless of diagram size.

Color Assignment Strategy

  • Primary dominatesprimary and process cover the largest visual area and the biggest nodes.
  • Accent is a scalpel, not a paintbrush — at most 1-2 key highlights, never the largest node.
  • Scale with length — a 4-node flow with 2 colors looks clean; a 9-node flow with 2 colors is a monotonous wall. Add non-primary colors at natural semantic boundaries to create rhythm.
  • 3-consecutive guideline — if you spot 4+ adjacent same-color nodes, promote the most semantically distinctive one.
  • Distribute spatially — non-primary nodes spread across the diagram, not clustered in one region.

Semantic Color Heuristics

| Node Type | Recommended Color |

|-----------|------------------|

| User input / starting point | primary |

| Standard processing step | process |

| Decision / branching point | warning or accent |

| Domain-specific / translation step | secondary |

| Key transformation / highlight | accent |

| Data source / external system | neutral |

| Error path / fallback | accent or error |

| Successful output / endpoint | success or primary |

| Database / storage | storage |

Good/bad worked examples of color rhythm are at the bottom of themes.md.


Design Principles

  • Narrative titles — Use "How OAuth 2.0 Authorizes a User" not "OAuth 2.0 Diagram".
  • Bilingual labels — Use the user's language. Technical abbreviations (API, LLM, CI/CD) stay in English regardless.
  • Orthogonal flow arrows — Every arrow between nodes includes edgeStyle=orthogonalEdgeStyle; so it runs horizontal/vertical only. Exception: decorative connectors with endArrow=none (hub rays, timeline axis/ticks) may run straight.

Gotchas — Common Failure Points

The validator (Step 3) catches most geometry/reference mistakes after the fact, but knowing these saves a fix cycle:

  • Rich node title duplication — the title lives in a separate text cell; keep value="" on the background rect or it renders twice.
  • Arrow ignores exit/entry points — always specify exitX/exitY/entryX/entryY; otherwise draw.io auto-routes, usually badly.
  • HTML entities in value attributesvalue is HTML inside an XML attribute: &lt; &gt; &amp;, and &amp;bull; for bullets. One missing escape breaks the whole file *(validator: parse error)*.
  • Filled boxes drawn after their children hide them — define lane bands and any filled container BEFORE the nodes inside them *(validator: z-order check)*.
  • Canvas too small — compute pageWidth/pageHeight from the layout formulas: max(x + w) + CANVAS_PAD *(validator: bounds check)*.
  • Forgetting parent="1" — every content element needs it unless intentionally grouped *(validator: parent check)*.
  • Diamond text overflow — rhombus shapes have ~60% usable width; keep labels to 2-3 short words, font 11.
  • Snake layout wrap arrows — the wrap-around arrow exits the BOTTOM of the last node in a row and enters the TOP of the next row's first node, not sideways.
  • Cycle return arrow — in loop diagrams, route the last→first arrow around the outside of the rectangle, never through the center.

10. Off-by-one in widthsn nodes have n-1 gaps: canvas width = PAD×2 + n×NODE_W + (n-1)×GAP_H *(validator: bounds/overlap)*.

11. Branch/merge arrows go diagonal — when exit/entry points aren't aligned, only edgeStyle=orthogonalEdgeStyle; keeps them orthogonal — include it in every flow arrow *(validator: style check)*.


Supporting Files

Read them when the workflow step calls for them — don't load everything upfront.

| File | When to read |

|------|-------------|

| references/layouts.md | Step 2, before computing coordinates — global constants + all 13 layout algorithms |

| themes.md | Step 2, when applying colors — 5 themes × 10 semantic colors + 7 text colors, color-rhythm examples |

| xml-reference.md | Step 2, when writing XML — canvas boilerplate, element templates, arrow direction table |

| examples.md | Step 2 — coordinate-calculation walkthroughs + index of example files |

| scripts/validate.py | Step 3 — run on every generated file (don't read it, run it) |

| scripts/render.sh | Step 4 — export PNG for the visual self-check |

Example .drawio files (in examples/)

Real, working files to read as reference when generating a similar type:

  • examples/flow-cicd.drawio — Linear flow, 4 nodes, tech-blue
  • examples/compare-monolith-vs-micro.drawio — Comparison, 2 columns × 3 rows, morandi
  • examples/loop-ml-training.drawio — Cycle, 4 nodes clockwise, mint
  • examples/tree-storage-decision.drawio — Decision tree with diamonds, mint
  • examples/hub-agent-capabilities.drawio — Hub & spoke, 6 spokes with rays, indigo
  • examples/timeline-llm-history.drawio — Timeline with axis + ticks, terracotta

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How to use it

Copy the folder

Take wentong2022-arch/flowforge from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.

Install what it needs

The instructions reference brew. Without those the skill loads but fails at the first command.