mcpbeat

Comic Panel Prompt Builder

wanshuiyin/comic-panel-prompt-builder

Phase-1 step of comic-author — the DETERMINISTIC compiler (搬运工原則) that turns ONE gate-approved panel_spec + its status:locked blueprint into the EXACT fixed-section bake string for the spiral engine via the shipped scripts/build_prompt.py (+ the canonical scripts/_validate.py vetoes). No Codex call in the happy path; it only emits, the engine bakes. Composes style_prefix + condition_string, injects the active failure_mode repair note on retry, and hard-REJECTS banned vocab (camera/lens/lighting/quality padding). Routes html_bubbles[] to the JSON viewer overlay, NEVER into the bake string (no baked bubbles unless the panel is text_mode:baked). Refuses unless the upstream blueprint is status==locked (the cross-layer gate's hand-off token) and every ref is a REAL locked asset path. Use when a panel_spec is locked and you need its prompt_bundle, just before comic-director's panel_gate.

14k tokens
context cost
the whole folder, loaded on every use
3
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
47
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/wanshuiyin/ARIS-Movie-Director --skill comic-panel-prompt-builder

How to use it

Copy the folder

Take wanshuiyin/comic-panel-prompt-builder from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.