mcpbeat Sign in

Comic Panel Prompt Builder Skill for Codex

Phase-1 step of comic-author — the DETERMINISTIC compiler (搬运工原則) that turns ONE gate-approved panel_spec + its status:locked blueprint into the EXACT fixed-section bake string for the spiral engine via the shipped scripts/build_prompt.py (+ the canonical scripts/_validate.py vetoes). No Codex call in the happy path; it only emits, the engine bakes. Composes style_prefix + condition_string, injects the active failure_mode repair note on retry, and hard-REJECTS banned vocab (camera/lens/lighting/quality padding). Routes html_bubbles[] to the JSON viewer overlay, NEVER into the bake string (no baked bubbles unless the panel is text_mode:baked). Refuses unless the upstream blueprint is status==locked (the cross-layer gate's hand-off token) and every ref is a REAL locked asset path. Use when a panel_spec is locked and you need its prompt_bundle, just before comic-director's panel_gate.

14k tokens
context cost
the whole folder, loaded on every use
3
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
47
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/wanshuiyin/ARIS-Movie-Director --skill comic-panel-prompt-builder

Other skills for the same job

different authors, same section of the catalogue
Hook Development
by anthropics
vendor ×2

This skill should be used when the user asks to "create a hook", "add a PreToolUse/PostToolUse/Stop hook", "validate tool use", "implement prompt-based hooks", "use ${CLAUDE_PLUGIN_ROOT}", "set up event-driven automation", "block dangerous commands", or mentions hook events (PreToolUse, PostToolUse, Stop, SubagentStop, SessionStart, SessionEnd, UserPromptSubmit, PreCompact, Notification). Provides comprehensive guidance for creating and implementing Claude Code plugin hooks with focus on advanced prompt-based hooks API.

16k tokens scripts
Hook Development
by anthropics
vendor ×2

This skill should be used when the user asks to "create a hook", "add a PreToolUse/PostToolUse/Stop hook", "validate tool use", "implement prompt-based hooks", "use ${CLAUDE_PLUGIN_ROOT}", "set up event-driven automation", "block dangerous commands", or mentions hook events (PreToolUse, PostToolUse, Stop, SubagentStop, SessionStart, SessionEnd, UserPromptSubmit, PreCompact, Notification). Provides comprehensive guidance for creating and implementing Claude Code plugin hooks with focus on advanced prompt-based hooks API.

16k tokens scripts
Copilot SDK
by christophacham
×2

Build agentic applications with GitHub Copilot SDK. Use when embedding AI agents in apps, creating custom tools, implementing streaming responses, managing sessions, connecting to MCP servers, or creating custom agents. Triggers on Copilot SDK, GitHub SDK, agentic app, embed Copilot, programmable agent, MCP server, custom agent.

6k tokens
Cass
by Dicklesworthstone
×2

Coding Agent Session Search - unified CLI/TUI to index and search local coding agent history from Claude Code, Codex, Gemini, Cursor, Aider, ChatGPT, Pi-Agent, Factory, and more. Purpose-built for AI agent consumption with robot mode.

6k tokens
Dcg
by Dicklesworthstone
×2

Destructive Command Guard - High-performance Rust hook for Claude Code that blocks dangerous commands before execution. SIMD-accelerated, modular pack system, whitelist-first architecture. Essential safety layer for agent workflows.

4k tokens
Makepad Skills
by ComeOnOliver
×2

Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting.

2k tokens
Varlock Claude Skill
by ComeOnOliver
×2

Secure environment variable management ensuring secrets are never exposed in Claude sessions, terminals, logs, or git commits

3k tokens
Create Agentsmd
by github
vendor ×1

Prompt for generating an AGENTS.md file for a repository

2k tokens

How to use it

Copy the folder

Take wanshuiyin/comic-panel-prompt-builder from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.