mcpbeat

Comic Continuity Audit

wanshuiyin/comic-continuity-audit

The authoring-side DIEGETIC continuity AUDIT — it produces the world-state evidence that comic-cross-layer-gate `--gate continuity` adjudicates against the storyboard's MOTIF STATE TABLE (motif_ledger). It checks each baked panel STRICTLY against the pre-committed table row, then emits a continuity review-node the gate fuses (it does NOT own a bake-time KEEP). Gemini auto-gemini-3 is the per-panel FACT extractor (one analyzeFile per panel image, fact-only); Claude is the deterministic JUDGE against the table row + the global invariants (DDL countdown monotonic never-rewind, bounce S02 = the film's ONLY MAX, the two metric columns never co-mingle, the non-adjacent MIRROR LOCKS). CAST-AWARE: a panel simply NOT containing a character is design, NEVER a drift penalty (absence≠drift). On a same-panel miss it requests `retry_panel`; a cross-frame motif break is routed into the page assembly_gate's drift set (seed-anchored comic panels are independent — no cross-panel rollback). Use when the user says "查连续性", "continuity audit", "连戏检查", "world-state drift", "motif table check", "对一下分镜表", or a panel has been baked and you need to verify it realized its motif-table row.

10k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
47
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/wanshuiyin/ARIS-Movie-Director --skill comic-continuity-audit

How to use it

Copy the folder

Take wanshuiyin/comic-continuity-audit from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.