mcpbeat

Comic Asset Ref Generator

wanshuiyin/comic-asset-ref-generator

Phase-1 (S4) of a comic movie — PRODUCE the canonical reusable references the whole spiral conditions on. Per asset it bakes ONE canonical 1:1 white-bg identity ref via the agent mcp__codex__codex sidecar bake (Codex native image_gen — conditioned, never hand-pasted) OR, for a deterministic motif (clock/chart/stamp/star-map), emits a single-source parametric SVG from a python generator (asset_lib.py). Hashes + base64-encodes the bake into the asset node's output_ref (all 6 fields or it's a schema violation), versions every ref _v{NNN} with a supersedes self-edge, and runs a single-source collision gate. GENERATES ONLY — it NEVER self-locks/approves (that is the cross-model asset-review-loop's job, a different model family). Identity is BRING-YOUR-OWN; the ARIS chibi duo is only the worked example.

9k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
47
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/wanshuiyin/ARIS-Movie-Director --skill comic-asset-ref-generator

How to use it

Copy the folder

Take wanshuiyin/comic-asset-ref-generator from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.