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Chaos Engineering Agent Skill

Failure injection patterns, blast radius control, steady state hypothesis, and gameday planning for resilience testing.

2k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
521
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/vibeeval/vibecosystem --skill chaos-engineering

The instruction itself

8 sections, as written by the author

Chaos Engineering

Systematic resilience testing to discover weaknesses before they cause outages.

Steady State Hypothesis

# Define BEFORE injecting chaos - what "normal" looks like
steady_state_hypothesis:
  title: "API serves traffic within SLO"
  probes:
    - name: "API response time p95 < 500ms"
      type: http
      url: "https://api.example.com/health"
      threshold: 500

    - name: "Error rate < 1%"
      type: prometheus
      query: "rate(http_requests_total{status=~'5..'}[5m]) / rate(http_requests_total[5m])"
      threshold: 0.01

    - name: "Order processing queue depth < 100"
      type: cloudwatch
      metric: "ApproximateNumberOfMessagesVisible"
      threshold: 100

    - name: "Database connections < 80% capacity"
      type: prometheus
      query: "pg_stat_activity_count / pg_settings_max_connections"
      threshold: 0.8

Failure Injection Patterns

# Using Chaos Toolkit (chaostoolkit.org)
# experiment.json

{
  "title": "Database failover resilience",
  "description": "Verify app handles primary DB failover gracefully",

  "steady-state-hypothesis": {
    "title": "API responds normally",
    "probes": [
      {
        "name": "api-health",
        "type": "probe",
        "provider": {
          "type": "http",
          "url": "https://api.example.com/health",
          "timeout": 5
        },
        "tolerance": {"status": 200}
      }
    ]
  },

  "method": [
    {
      "name": "failover-primary-db",
      "type": "action",
      "provider": {
        "type": "python",
        "module": "chaosaws.rds.actions",
        "func": "failover_db_cluster",
        "arguments": {
          "db_cluster_identifier": "prod-cluster"
        }
      },
      "pauses": {"after": 60}
    }
  ],

  "rollbacks": [
    {
      "name": "verify-db-recovered",
      "type": "probe",
      "provider": {
        "type": "python",
        "module": "chaosaws.rds.probes",
        "func": "cluster_status",
        "arguments": {
          "db_cluster_identifier": "prod-cluster"
        }
      },
      "tolerance": "available"
    }
  ]
}

Blast Radius Control

# ALWAYS limit the impact of chaos experiments

class BlastRadiusController:
    """Control and limit chaos experiment impact."""

    def __init__(self, config: dict):
        self.max_affected_percentage = config.get('max_affected_pct', 5)
        self.max_duration_seconds = config.get('max_duration_s', 300)
        self.excluded_services = config.get('excluded', ['auth', 'payments'])
        self.kill_switch_url = config.get('kill_switch_url')

    def can_inject(self, target: str, scope: str) -> bool:
        # Never chaos-test critical services without explicit approval
        if target in self.excluded_services:
            return False

        # Never inject during peak hours
        hour = datetime.now().hour
        if 9 <= hour <= 17:  # Business hours (adjust per timezone)
            return False

        # Never affect more than N% of instances
        if self.get_affected_percentage(target, scope) > self.max_affected_percentage:
            return False

        return True

    def get_affected_percentage(self, target: str, scope: str) -> float:
        total = self.get_total_instances(target)
        affected = self.get_affected_instances(target, scope)
        return (affected / total) * 100 if total > 0 else 100

    async def emergency_stop(self) -> None:
        """Kill switch: immediately halt all chaos experiments."""
        await httpx.post(self.kill_switch_url, json={"action": "stop_all"})

Common Chaos Experiments

# Experiment catalog - start with these

level_1_basic:
  - name: "Kill a single pod"
    tool: "kubectl delete pod <name>"
    validates: "Pod auto-recovery, health checks"
    blast_radius: "1 pod"

  - name: "CPU stress on one node"
    tool: "stress-ng --cpu 4 --timeout 60"
    validates: "Autoscaling, request routing"
    blast_radius: "1 node"

  - name: "Inject 500ms network latency"
    tool: "tc qdisc add dev eth0 root netem delay 500ms"
    validates: "Timeout handling, circuit breakers"
    blast_radius: "1 container"

level_2_intermediate:
  - name: "Kill entire availability zone"
    tool: "Chaos Toolkit / AWS FIS"
    validates: "Multi-AZ failover, data replication"
    blast_radius: "1 AZ"

  - name: "DNS resolution failure"
    tool: "iptables -A OUTPUT -p udp --dport 53 -j DROP"
    validates: "DNS caching, fallback resolution"
    blast_radius: "1 service"

  - name: "Disk fill to 95%"
    tool: "fallocate -l 50G /tmp/disk_fill"
    validates: "Disk space alerts, log rotation"
    blast_radius: "1 node"

level_3_advanced:
  - name: "Split brain network partition"
    tool: "Toxiproxy / Linux iptables"
    validates: "Consensus protocols, data consistency"
    blast_radius: "Cluster segment"

  - name: "Clock skew injection"
    tool: "timedatectl set-time +5min"
    validates: "Certificate validation, token expiry"
    blast_radius: "1 node"

Gameday Checklist

## Pre-Gameday (1 week before)
- [ ] Define steady state hypothesis with measurable probes
- [ ] Identify blast radius and set hard limits
- [ ] Ensure kill switch is tested and accessible
- [ ] Notify on-call team and stakeholders
- [ ] Verify rollback procedures are documented and tested
- [ ] Set up monitoring dashboards for the experiment
- [ ] Run experiment in staging first

## During Gameday
- [ ] Verify steady state BEFORE injecting chaos
- [ ] Start with smallest blast radius, escalate gradually
- [ ] Monitor dashboards continuously during experiment
- [ ] Document observations in real-time (shared doc)
- [ ] If SLO violated: trigger kill switch immediately
- [ ] Time-box each experiment (max 5 minutes per injection)

## Post-Gameday
- [ ] Verify system returned to steady state
- [ ] Document findings: what broke, what recovered, what surprised
- [ ] Create action items for discovered weaknesses
- [ ] Update runbooks based on learnings
- [ ] Share results with broader engineering team
- [ ] Schedule fixes and re-test

Checklist

  • [ ] Define steady state hypothesis before every experiment
  • [ ] Never run chaos in production without a tested kill switch
  • [ ] Start in staging, graduate to production with reduced blast radius
  • [ ] Exclude critical services (auth, payments) unless specifically targeting them
  • [ ] Time-box experiments (max 5 minutes injection, 30 minutes observation)
  • [ ] Run during low-traffic windows, never during peak
  • [ ] Document every experiment: hypothesis, method, observations, findings
  • [ ] Automate recurring experiments in CI/CD pipeline

Anti-Patterns

  • Chaos without hypothesis: random breaking is not engineering
  • No kill switch: unable to stop experiment when things go wrong
  • Running in production first: always validate in staging
  • Affecting too many instances: never exceed 5% without explicit approval
  • Chaos during incidents: only inject chaos on healthy systems
  • Not fixing findings: experiments without follow-up action items are wasted

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