Steam-style achievement system with XP, levels, streaks, and skill trees. Gamifies the development workflow. 25 achievements across 5 categories.
npx skills add https://github.com/vibeeval/vibecosystem --skill achievements
Steam-style gamification for the development workflow. Earn XP by coding, fixing bugs, shipping features, and collaborating with agents. Level up, maintain streaks, and unlock achievements across 5 skill trees.
| Level | XP Required | Title |
|-------|-------------|-------|
| 1 | 0 | Apprentice |
| 2 | 100 | Developer |
| 3 | 300 | Engineer |
| 5 | 500 | Senior Engineer |
| 10 | 1000 | Staff Engineer |
| 20 | 3000 | Principal Engineer |
| 50 | 10000 | Legendary |
Consecutive days of coding activity multiply XP earned:
| Streak | Multiplier |
|--------|-----------|
| 1-2 days | 1.0x |
| 3-6 days | 1.25x |
| 7-13 days | 1.5x |
| 14-29 days | 2.0x |
| 30+ days | 3.0x |
Missing a day resets the streak to 0.
Achievements for writing and shipping code.
First Blood (10 XP)
Speed Demon (25 XP)
Polyglot (50 XP)
Marathon Runner (100 XP)
Perfectionist (50 XP)
Achievements for hunting and eliminating bugs.
Bug Whisperer (25 XP)
The Exterminator (75 XP)
Regression Hunter (40 XP)
Flaky Tamer (35 XP)
Zero to Hero (60 XP)
Achievements for system design and planning.
Architect's Vision (50 XP)
The Refactorer (45 XP)
Dependency Auditor (30 XP)
API Architect (55 XP)
The Modularizer (40 XP)
Achievements for security-conscious development.
Security Hawk (30 XP)
Secret Keeper (20 XP)
Input Validator (25 XP)
Dependency Guardian (35 XP)
The Auditor (80 XP)
Achievements for collaboration, mentoring, and cross-agent work.
The Mentor (75 XP)
Night Owl (15 XP)
The Reviewer (20 XP)
Streak Master (50 XP)
Knowledge Hoarder (65 XP)
Achievements are tracked in ~/.claude/achievements.json:
{
"xp": 350,
"level": 5,
"streak": 7,
"lastActive": "2026-04-08",
"unlocked": {
"first-blood": { "unlockedAt": "2026-04-01T10:00:00Z", "xp": 10 },
"bug-whisperer": { "unlockedAt": "2026-04-05T14:22:00Z", "xp": 25 }
},
"progress": {
"bugs-fixed": 3,
"commits-reviewed": 12,
"tests-passed": 45,
"learnings-stored": 8,
"session-bugs-fixed": 1,
"session-languages": ["ts", "py"],
"session-start": "2026-04-08T09:00:00Z"
}
}
When multiple developers use the same vibecosystem config, achievements can be shared via a leaderboard file at ~/.claude/team-leaderboard.json. Each entry includes:
{
"entries": [
{
"name": "batuhan",
"xp": 1250,
"level": 10,
"streak": 14,
"unlockedCount": 18,
"topAchievement": "Legendary Streak"
}
],
"updatedAt": "2026-04-08T12:00:00Z"
}
Rankings are sorted by XP descending. Ties are broken by streak length.
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
Replace with description of the skill and when Claude should use it.
Use when facing 2+ independent tasks that can be worked on without shared state or sequential dependencies
This skill should be used when the user wants to "create a skill", "add a skill to plugin", "write a new skill", "improve skill description", "organize skill content", or needs guidance on skill structure, progressive disclosure, or skill development best practices for Claude Code plugins.
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
Use when creating new skills, editing existing skills, or verifying skills work before deployment
Take vibeeval/achievements from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.