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Achievements Skill for Claude

Steam-style achievement system with XP, levels, streaks, and skill trees. Gamifies the development workflow. 25 achievements across 5 categories.

2k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
521
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/vibeeval/vibecosystem --skill achievements

The instruction itself

12 sections, as written by the author

Achievement System

Steam-style gamification for the development workflow. Earn XP by coding, fixing bugs, shipping features, and collaborating with agents. Level up, maintain streaks, and unlock achievements across 5 skill trees.

XP Level Thresholds

| Level | XP Required | Title |

|-------|-------------|-------|

| 1 | 0 | Apprentice |

| 2 | 100 | Developer |

| 3 | 300 | Engineer |

| 5 | 500 | Senior Engineer |

| 10 | 1000 | Staff Engineer |

| 20 | 3000 | Principal Engineer |

| 50 | 10000 | Legendary |

Streak System

Consecutive days of coding activity multiply XP earned:

| Streak | Multiplier |

|--------|-----------|

| 1-2 days | 1.0x |

| 3-6 days | 1.25x |

| 7-13 days | 1.5x |

| 14-29 days | 2.0x |

| 30+ days | 3.0x |

Missing a day resets the streak to 0.

Skill Trees

Tree 1: Code Warrior

Achievements for writing and shipping code.

First Blood (10 XP)

  • Description: Complete your first code review
  • Unlock: First time a commit or diff is reviewed in a session
  • Badge: Sword icon

Speed Demon (25 XP)

  • Description: Fix a bug in under 2 minutes from identification to resolution
  • Unlock: Bug-fix tool sequence completes in < 120 seconds
  • Badge: Lightning bolt

Polyglot (50 XP)

  • Description: Work in 3 or more programming languages in a single session
  • Unlock: Edit files with 3+ distinct language extensions in one session
  • Badge: Globe

Marathon Runner (100 XP)

  • Description: Sustain an 8-hour coding session without stopping
  • Unlock: Session active for 8+ hours (tracked via tool call timestamps)
  • Badge: Running figure

Perfectionist (50 XP)

  • Description: All tests pass on the very first run after a feature implementation
  • Unlock: Test suite passes immediately after the first Write/Edit sequence with no retries
  • Badge: Gold star

Tree 2: Bug Slayer

Achievements for hunting and eliminating bugs.

Bug Whisperer (25 XP)

  • Description: Fix 5 bugs in a single session
  • Unlock: 5 bug-fix tool sequences detected in one session
  • Badge: Magnifying glass

The Exterminator (75 XP)

  • Description: Fix 25 bugs across your lifetime
  • Unlock: Cumulative bugs-fixed counter reaches 25
  • Badge: Skull

Regression Hunter (40 XP)

  • Description: Catch a bug introduced in the last 24 hours before it ships
  • Unlock: Bug identified and fixed that was introduced in recent session
  • Badge: Net

Flaky Tamer (35 XP)

  • Description: Stabilize a flaky test that was failing intermittently
  • Unlock: A previously failing test now passes consistently across 3 runs
  • Badge: Anchor

Zero to Hero (60 XP)

  • Description: Reduce error count from 10+ to 0 in a single session
  • Unlock: Session starts with 10+ errors, ends with 0
  • Badge: Phoenix

Tree 3: Architecture Master

Achievements for system design and planning.

Architect's Vision (50 XP)

  • Description: Create an implementation plan with 10 or more steps
  • Unlock: Plan document written with 10+ numbered steps or tasks
  • Badge: Blueprint

The Refactorer (45 XP)

  • Description: Reduce a file from 300+ lines to under 200 lines without losing functionality
  • Unlock: File shrinks by 100+ lines in a single edit session
  • Badge: Scissors

Dependency Auditor (30 XP)

  • Description: Audit and clean up project dependencies in one session
  • Unlock: package.json or requirements.txt modified to remove 3+ entries
  • Badge: Package box

API Architect (55 XP)

  • Description: Design and implement a REST or GraphQL API with 5+ endpoints
  • Unlock: 5+ route or resolver definitions written in one session
  • Badge: Cloud diagram

The Modularizer (40 XP)

  • Description: Split a monolithic file into 3+ focused modules
  • Unlock: One file becomes 3+ new files in a refactoring session
  • Badge: Puzzle piece

Tree 4: Security Guardian

Achievements for security-conscious development.

Security Hawk (30 XP)

  • Description: Identify a security vulnerability during review
  • Unlock: Security review flags a CRITICAL or HIGH severity finding
  • Badge: Shield with eye

Secret Keeper (20 XP)

  • Description: Catch and remove a hardcoded credential before it commits
  • Unlock: Credential-deny hook triggers and the file is subsequently fixed
  • Badge: Lock

Input Validator (25 XP)

  • Description: Add Zod or schema validation to an unvalidated input
  • Unlock: Zod schema or validation logic added to an API handler or form
  • Badge: Checklist

Dependency Guardian (35 XP)

  • Description: Identify and update a dependency with a known CVE
  • Unlock: CVE-flagged dependency version bumped in package.json
  • Badge: Shield with checkmark

The Auditor (80 XP)

  • Description: Complete a full security audit with no CRITICAL findings
  • Unlock: security-reviewer agent completes a full sweep and returns clean
  • Badge: Gold shield

Tree 5: Team Player

Achievements for collaboration, mentoring, and cross-agent work.

The Mentor (75 XP)

  • Description: An agent's error triggers cross-training that updates the full team's knowledge
  • Unlock: Canavar cross-training propagates a learning from one agent to all others
  • Badge: Teacher at board

Night Owl (15 XP)

  • Description: Write code after midnight local time
  • Unlock: Tool call timestamp is between 00:00 and 04:00 local time
  • Badge: Owl

The Reviewer (20 XP)

  • Description: Complete 10 code reviews across your lifetime
  • Unlock: Cumulative commits-reviewed counter reaches 10
  • Badge: Magnifying glass over code

Streak Master (50 XP)

  • Description: Maintain a 7-day coding streak
  • Unlock: streak field reaches 7 in achievements.json
  • Badge: Fire

Knowledge Hoarder (65 XP)

  • Description: Store 20 learnings in the memory system across your lifetime
  • Unlock: Cumulative learnings-stored counter reaches 20
  • Badge: Brain

Achievement State File

Achievements are tracked in ~/.claude/achievements.json:

{
  "xp": 350,
  "level": 5,
  "streak": 7,
  "lastActive": "2026-04-08",
  "unlocked": {
    "first-blood": { "unlockedAt": "2026-04-01T10:00:00Z", "xp": 10 },
    "bug-whisperer": { "unlockedAt": "2026-04-05T14:22:00Z", "xp": 25 }
  },
  "progress": {
    "bugs-fixed": 3,
    "commits-reviewed": 12,
    "tests-passed": 45,
    "learnings-stored": 8,
    "session-bugs-fixed": 1,
    "session-languages": ["ts", "py"],
    "session-start": "2026-04-08T09:00:00Z"
  }
}

Leaderboard (Team Usage)

When multiple developers use the same vibecosystem config, achievements can be shared via a leaderboard file at ~/.claude/team-leaderboard.json. Each entry includes:

{
  "entries": [
    {
      "name": "batuhan",
      "xp": 1250,
      "level": 10,
      "streak": 14,
      "unlockedCount": 18,
      "topAchievement": "Legendary Streak"
    }
  ],
  "updatedAt": "2026-04-08T12:00:00Z"
}

Rankings are sorted by XP descending. Ties are broken by streak length.

Integration Points

  • achievement-tracker.ts (PostToolUse hook): Detects events and awards XP in real time
  • canavar-cross-review: Triggers "The Mentor" achievement on cross-training events
  • session-analytics: Provides session duration for "Marathon Runner"
  • credential-deny: Triggers "Secret Keeper" progress when a credential is blocked
  • passive-learner: Increments the learnings-stored counter for "Knowledge Hoarder"

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How to use it

Copy the folder

Take vibeeval/achievements from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.