Generates motion graphics videos (MP4) from a content brief. Multi-scene HTML/CSS animations rendered frame-by-frame in headless Chromium via Playwright, assembled with FFmpeg. 1080×1080 default, 16:9 (1920×1080) and 9:16 (1080×1920) supported. 5 style presets. Trigger when user says "create a video", "motion graphic", "animated video", "make a reel", "create an explainer", "animated infographic", or "short video".
npx skills add https://github.com/Varnan-Tech/opendirectory --skill vid-motion-graphics
Generates multi-scene motion graphics as MP4. Renders HTML/CSS animations in headless Chromium via Playwright (Web Animations API frame-seeking), assembles PNG frames with FFmpeg. No React, no AI APIs, no Python — zero new dependencies beyond the graphic-gif family.
CDN fonts only. No external libraries in HTML.
window.renderFrame(t) — no CSS @keyframes for scene transitions. CSS animation currentTime seeking is silently ignored for backward seeks in Chromium. The renderFrame approach: a pure JS function computes opacity/transform directly from milliseconds. Playwright calls it once per frame. Deterministic, race-free.animation-delay on ANY element. Not needed with renderFrame. If you catch yourself writing animation-delay, stop — you're using the wrong architecture.window.__videoReady = true only inside document.fonts.ready.then(...). Never set synchronously — fonts must load before Playwright captures frame 1 or text renders with fallback fonts.window.__stopPreview(). The browser's rAF preview loop races with Playwright's evaluate/screenshot calls. capture-frames.mjs calls __stopPreview() before the frame loop. Always include it.t < startMs (not <=) in scene boundary checks. t <= 0 at frame 0 makes scene 1 black. The correct guard is if (t < startMs || t >= endMs) return hidden.1080px, 1920px). No %, vw/vh, or responsive units.opacity: 0 outside their renderFrame window.opacity only. No display toggle, no visibility — GPU-composited opacity is frame-perfect.10. Title states the message, not the topic. "3 Reasons Q4 Crushed Targets" not "Q4 2024 Performance Video".
11. Read references/scene-library.md before generating ANY HTML. Use exact HTML structure and CSS class names from that file.
Required: content_brief
Optional parameters and defaults:
| Parameter | Default | Description |
|---|---|---|
| content_brief | — | Text describing what the video communicates (required) |
| scenes | auto | Number of scenes (1–6). Auto = derived from brief. |
| duration_per_scene | 3s | Duration per scene in seconds (1–8s) |
| style | kinetic-dark | kinetic-dark / editorial-light / data-pulse / bold-type / minimal-clean |
| aspect_ratio | 1:1 | 1:1 (1080×1080) / 16:9 (1920×1080) / 9:16 (1080×1920) |
| fps | 30 | Frames per second (24, 30, or 60) |
| music | none | Path to audio file for background track (mp3/m4a/wav) |
| source | — | Source attribution shown in final frame footer |
If content_brief is missing, ask exactly:
> "To create the video, I need a content brief — what should the video communicate?
>
> Example: 'Show 3 reasons why Q4 revenue grew 85%: new enterprise deals, reduced churn, price increase. Use bold numbers. Style: data-pulse.'
>
> Optional: style (default: kinetic-dark), aspect ratio (default: 1:1), seconds per scene (default: 3s)"
If content_brief is present → proceed to Step 2 immediately.
1. Parse brief into scenes (max 6):
2. Read references/scene-library.md — choose scene type for each scene:
title-cardstat-revealbullet-listsplit-screenquote-cardcta-card3. Read references/style-presets.md — load CSS tokens + animation personality for chosen style.
4. Calculate timing:
totalDuration = sceneCount × duration_per_scene (seconds)
totalFrames = totalDuration × fps
Each scene occupies (100 / sceneCount)% of the total @keyframes range.
| Scene | Start % | End % |
|---|---|---|
| 1 | 0% | (100/N)% |
| 2 | (100/N)% | (200/N)% |
| … | … | … |
| N | ((N-1)×100/N)% | 100% |
Within each scene's range:
5. Determine pixel dimensions:
1:1 → W=1080, H=108016:9 → W=1920, H=10809:16 → W=1080, H=1920Read references/scene-library.md AND references/style-presets.md before writing any code.
Required HTML structure:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
[font CDN link from style preset]
<style>
:root {
[all CSS tokens from style preset]
}
*, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; }
html, body {
width: [W]px; height: [H]px;
overflow: hidden;
background: var(--bg);
font-family: var(--font-body);
position: relative;
}
.scene {
position: absolute;
inset: 0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 80px;
opacity: 0;
will-change: opacity, transform;
}
.scene-inner {
width: 100%;
max-width: 960px;
}
/* Scene-type CSS from scene-library.md */
[paste scene-type CSS here]
</style>
</head>
<body>
<div class="scene scene-1">
<div class="scene-inner">
[scene 1 HTML from scene-library.md template]
</div>
</div>
[repeat for each scene]
<script>
window.__videoReady = false;
window.TOTAL_DURATION_MS = [totalDuration * 1000];
// ── Animation helpers ─────────────────────────────────────────────────────────
function lerp(a, b, p) { return a + (b - a) * p; }
function clamp(v, lo, hi) { return Math.max(lo, Math.min(hi, v)); }
function easeOutCubic(t) { return 1 - Math.pow(1 - clamp(t, 0, 1), 3); }
function sceneState(t, startMs, endMs) {
if (t < startMs || t >= endMs) return { opacity: 0, ty: 0 };
const prog = (t - startMs) / (endMs - startMs);
if (prog < 0.10) {
const p = easeOutCubic(prog / 0.10);
return { opacity: p, ty: lerp(24, 0, p) };
}
if (prog < 0.85) return { opacity: 1, ty: 0 };
const p = (prog - 0.85) / 0.15;
return { opacity: 1 - p, ty: lerp(0, -12, p) };
}
function applySceneState(el, state) {
el.style.opacity = state.opacity;
el.style.transform = state.ty !== 0 ? `translateY(${state.ty.toFixed(2)}px)` : '';
}
// ── Main render function — called by Playwright once per frame ────────────────
window.renderFrame = function(t) {
// Scene 1: 0ms – [D]ms
applySceneState(document.querySelector('.scene-1'), sceneState(t, 0, [D]));
// Scene 2: [D]ms – [2D]ms
applySceneState(document.querySelector('.scene-2'), sceneState(t, [D], [2D]));
// ... repeat per scene ...
};
// ── Preview loop — stopped by Playwright before frame capture ─────────────────
let __previewActive = false;
let __previewRafId = null;
window.__stopPreview = function() {
__previewActive = false;
if (__previewRafId !== null) { cancelAnimationFrame(__previewRafId); __previewRafId = null; }
};
document.fonts.ready.then(() => {
window.renderFrame(0);
window.__videoReady = true;
__previewActive = true;
const startTime = performance.now();
function previewTick() {
if (!__previewActive) return;
const elapsed = performance.now() - startTime;
if (elapsed < window.TOTAL_DURATION_MS) {
window.renderFrame(elapsed);
__previewRafId = requestAnimationFrame(previewTick);
} else {
window.renderFrame(window.TOTAL_DURATION_MS - 1);
__previewActive = false;
}
}
__previewRafId = requestAnimationFrame(previewTick);
});
</script>
</body>
</html>
Design quality rules:
-0.02em to -0.04emrgba(255,255,255,0.10), never solidrgba(0,0,0,0.10), never solidtransform-origin: center center on every element that uses transform.scene: minimum 80px — never let text touch viewport edgesrenderFrame correctness:
window.renderFrame(t) defined — pure function, no side effects outside style writest < startMs (not t <= startMs) — avoids black frame 0animation-delay or @keyframes for scene transitionsopacity: 1 windows (except 10% enter overlap)window.__stopPreview() exposed and preview rAF loop checks __previewActiveReadiness signal:
window.__videoReady = false declared before document.fonts.readywindow.__videoReady = true set ONLY inside document.fonts.ready.then(...)window.renderFrame(0) called inside document.fonts.ready.then(...) before setting __videoReady = trueLayout:
html, body use exact pixel dimensions ([W]px, [H]px)%, vw, vh, rem units on body width/heightoverflow: hidden on html, bodyposition: absolute; inset: 0Design:
source param providedDetermine slug from brief content (kebab-case, ≤30 chars):
mkdir -p chart/[slug]
Save HTML: chart/[slug]/video.html
Browser preview:
open chart/[slug]/video.html
Run export (replace [skill-root] with path to this skill's directory):
bash [skill-root]/scripts/export-video.sh \
chart/[slug]/video.html \
chart/[slug]/video.mp4 \
--duration [totalDuration] \
--fps [fps] \
--width [W] \
--height [H] \
[--music path/to/audio.mp3]
The script installs Playwright on first run (~200MB Chromium), captures all frames, then assembles MP4 with FFmpeg.
## Video: [title from brief]
Date: [YYYY-MM-DD] | Scenes: [N] | Style: [style] | Aspect: [ratio]
Duration: [N]s | FPS: [fps] | Frames: [N]
Files
Source: chart/[slug]/video.html
Output: chart/[slug]/video.mp4
Size: [X] MB
Checklist
- [ ] All scenes appear in sequence with no blank frames
- [ ] Text legible at mobile thumbnail size
- [ ] Scene transitions smooth (no jump cuts)
- [ ] Final scene includes CTA or closing message
- [ ] Source attribution present in final frame (if provided)
> "Provide a content brief — bullet points of what each scene should say."
>
> "Name the insight directly. '3 reasons Q4 grew 85%' gives the video a spine."
>
> "Mention the style if you have a preference: kinetic-dark (default), editorial-light, data-pulse, bold-type, minimal-clean."
>
> "Specify aspect ratio for the platform: 1:1 for LinkedIn/Instagram feed, 9:16 for Stories/Reels, 16:9 for YouTube/presentations."
>
> ✅ Good: "Create a 9-second video. Q4 revenue hit $4.2M (85% growth). Drivers: enterprise deals, churn 1.2%, price increase. CTA: acme.com/q4. Style: data-pulse. Aspect: 1:1."
>
> ❌ Bad: "make a video about our company"
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Take varnan-tech/vid-motion-graphics from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.