mcpbeat

Surface Shadow Material Systems

thegoat395/surface-shadow-material-systems

Design surface, shadow, border, material, radius, glass, elevation, overlay, divider, and depth systems for premium websites and apps. Use when cards, panels, modals, nav, product UI, dashboards, luxury sections, or editorial layouts need polished material hierarchy without generic glassmorphism or heavy shadows.

1k tokens
context cost
the whole folder, loaded on every use
3
files
instructions only
0
copies elsewhere
how many repositories repackaged it
115
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/TheGoat395/Codex-Skills --skill surface-shadow-material-systems

What comes with it

4 080 bytes besides the instruction
agents/openai.yaml
references/surface-shadow-material-systems-guide.md

The instruction itself

4 sections, as written by the author

Surface Shadow Material Systems

Use This Skill

Use this skill for design surfaces, shadows, borders, and material depth with restraint.

Operating Contract

  • Inspect the existing project before changing code.
  • Identify the styling system, token source, component primitive strategy, and available verification commands.
  • Keep premium visual standards active: no generic library defaults, no weak states, no one-off styling chaos.
  • Follow existing project conventions unless a change clearly improves the result.
  • Run available checks and visually inspect responsive output when the change affects UI.

Required Reference

Read references/surface-shadow-material-systems-guide.md before making architectural or visible UI changes with this skill.

How to use it

Copy the folder

Take thegoat395/surface-shadow-material-systems from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.