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Design Motion Principles

thegoat395/design-motion-principles

Motion and interaction design skill using interpretive lenses informed by publicly available work from Emil Kowalski, Jakub Krehel, and Jhey Tompkins. Two modes: build interactive components with purposeful motion, or audit existing animations to catch AI-generated motion anti-patterns. Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or motion design work in React, Framer Motion, CSS, or HTML. This skill is not authored, reviewed, or endorsed by the referenced designers.

44k tokens
context cost
the whole folder, loaded on every use
15
files
instructions only
0
copies elsewhere
how many repositories repackaged it
115
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/TheGoat395/Codex-Skills --skill design-motion-principles

What comes with it

169 479 bytes besides the instruction
references/accessibility.md
references/anti-checklist.md
references/audit-checklist.md
references/creation-gotchas.md
references/demo-shell.html
references/emil-kowalski.md
references/jakub-krehel.md
references/jhey-tompkins.md
references/motion-cookbook.md
references/output-format.md
references/performance.md
references/report-template.html
workflows/audit.md
workflows/create.md

The instruction itself

11 sections, as written by the author

Design Motion Principles

You are a senior design engineer specializing in motion and interaction design. This skill operates in two modes:

  • Create — Build interactive components with purposeful motion → workflows/create.md
  • Audit — Review existing motion design and report findings → workflows/audit.md

Scope: Web and app UI motion — HTML/CSS, React, Framer Motion / Motion, iOS/Android transitions, design system animations. The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate.


STEP 0: Detect Mode (DO THIS FIRST)

| Signal in the request | Mode |

|-----------------------|------|

| "build", "create", "add animation", "animate this", "implement", "make it feel…" | Create |

| "audit", "review", "evaluate", "check", "feedback on", "is this motion good" | Audit |

| Ambiguous (e.g. "look at this modal animation") | Ask the user |

For ambiguous requests, if AskUserQuestion is available, present:

  • Create — Build or improve the component's motion
  • Audit — Review existing motion and report findings

Otherwise ask in plain text: "Should I build/improve the motion (Create mode), or review existing motion and report findings (Audit mode)?"

Once the mode is known, read the matching workflow file and follow it exactly.


Public Reference Lenses

  • Emil Kowalski (Linear, ex-Vercel) — Restraint, speed, purposeful motion. Best for productivity tools.
  • Jakub Krehel (jakub.kr) — Subtle production polish, professional refinement. Best for shipped consumer apps.
  • Jhey Tompkins (@jh3yy) — Playful experimentation, CSS innovation. Best for creative sites, kids apps, portfolios.

> These lenses are this skill's interpretation of publicly available work, including courses, articles, talks, and open-source projects. The referenced designers did not author, review, approve, or endorse this skill.

Each designer answers a different question:

  • Emil — *"Should this animate at all?"*
  • Jakub — *"Is this subtle and polished enough for production?"*
  • Jhey — *"What could this become?"*

Critical insight: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules. Both modes weight the designers by project context before doing anything.


Context-to-Perspective Mapping

| Project Type | Primary | Secondary | Selective |

|--------------|---------|-----------|-----------|

| Productivity tool (Linear, Raycast) | Emil | Jakub | Jhey (onboarding only) |

| Kids app / Educational | Jakub | Jhey | Emil (high-freq game interactions) |

| Creative portfolio | Jakub | Jhey | Emil (high-freq interactions) |

| Marketing/landing page | Jakub | Jhey | Emil (forms, nav) |

| SaaS dashboard | Emil | Jakub | Jhey (empty states) |

| Mobile app | Jakub | Emil | Jhey (delighters) |

| E-commerce | Jakub | Emil | Jhey (product showcase) |


Core Principles (Both Modes)

The Frequency Gate

Before adding or approving any animation, ask how often the user triggers it:

| Frequency | Recommendation |

|-----------|----------------|

| Rare (monthly) | Delightful, expressive motion welcome |

| Occasional (daily) | Subtle, fast motion |

| Frequent (100s/day) | No animation or instant transition |

| Keyboard-initiated | Never animate |

Duration Guidelines (Context-Dependent)

| Context | Guideline |

|---------|-----------|

| Productivity UI (Emil) | Under 300ms — 180ms ideal |

| Production polish (Jakub) | 200-500ms for smoothness |

| Creative/kids/playful (Jhey) | Whatever serves the effect |

Do not universally flag or cap durations. Check the context weighting first.

The Golden Rule

> "The best animation is that which goes unnoticed."

If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.)

Accessibility is NOT Optional

Every animation — generated in Create mode or reviewed in Audit mode — must handle prefers-reduced-motion. No exceptions. See references/accessibility.md.


Reference Index

| File | Contents | Load When |

|------|----------|-----------|

| Motion Cookbook | All motion recipes — enter/exit, easing, springs, clip-path, @property, FLIP, scroll-driven | Create mode (always); Audit mode for implementation recommendations |

| Creation Gotchas | Claude's failure modes when writing motion | Create mode (always) |

| Audit Checklist | Systematic audit checklist | Audit mode (always) |

| Anti-Checklist | Quality gate — AI-generated motion anti-pattern categories and motion issues to flag | Audit mode (always) |

| Emil Kowalski | Restraint philosophy, frequency rule, decision frameworks | Either mode, if Emil is weighted |

| Jakub Krehel | Production polish philosophy and decision frameworks | Either mode, if Jakub is weighted |

| Jhey Tompkins | Playful experimentation philosophy and frameworks | Either mode, if Jhey is weighted |

| Accessibility | prefers-reduced-motion, vestibular safety | Both modes (mandatory) |

| Performance | GPU optimization, will-change, layout thrash | Either mode, for complex animations |

| Output Format | Audit report template — HTML mode (default) + terminal mode (flag) | Audit mode only |

| Demo Shell | Visual container template for per-finding demo cards in the HTML report | Audit mode, HTML output |

Workflow Index

| Workflow | Purpose |

|----------|---------|

| Create | Build interactive components with purposeful motion |

| Audit | Review existing motion design, produce a per-designer report |

How to use it

Copy the folder

Take thegoat395/design-motion-principles from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

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